Hey guys,
I'm running a pygame thread in my wxPython app. If I try to run the
pygame thread a second time I get an error when I try to font.render -
"Text has zero width" ... A search tells me that this can happen since
font.render is not thread safe, but I've killed the previous thread.
If I don'
Try http://www.pygame.org/wiki/FastPixelPerfect?parent=CookBook
Use the utilities to generate a mask that corresponds to each image
(frame). When you swap an image into the sprite object, also swap in
its mask. Then when you test the collision your masks will be used.
Gumm
On Tue, Dec 15, 2009 a
Ha. Life just got good. Thanks.
bw
On Fri, Dec 18, 2009 at 7:17 AM, Timothy Baldock wrote:
> It's just HTML :)
2009/12/18 Olof Bjarnason :
> 2009/12/18 Thadeus Burgess :
>> I don't think I could live without the plethora of libraries available to
>> python :)
>>
>> What about playdeb.net / getdeb.net?
>
> Thanks for the links!
>
>>
>> Wouldn't it be easier if we packaged games for the OS package manager ?
>
2009/12/18 Thadeus Burgess :
> I don't think I could live without the plethora of libraries available to
> python :)
>
> What about playdeb.net / getdeb.net?
Thanks for the links!
>
> Wouldn't it be easier if we packaged games for the OS package manager ?
>
> deb and apt-get can handle any needed
I don't think I could live without the plethora of libraries available to
python :)
What about playdeb.net / getdeb.net?
Wouldn't it be easier if we packaged games for the OS package manager ?
deb and apt-get can handle any needed dependences automatically.
Then perhaps all that would be needed
Hello!
Some months ago, there was a discussion about the documentation system
of pygame (and it's output), but without any results.
Some say its ugly (like the website), some say its a bit unclear, some
may like it.
Some parts could definitively be improved.
Then, there is this comment system
It's just HTML :)
B W wrote:
Hey yous.
Editing my projects, looking for basic editing so I get get something
a little more elegant than a run-on paragraph. Can't find anything on
pygame.org that looks like docs for the markup. Would some helpful
person provide a link, please? Thanks in advance.
Hey yous.
Editing my projects, looking for basic editing so I get get something
a little more elegant than a run-on paragraph. Can't find anything on
pygame.org that looks like docs for the markup. Would some helpful
person provide a link, please? Thanks in advance.
bw
2009/12/18 jug :
> Hi Olof,
>
> Olof Bjarnason wrote:
>>
>> I have this crazy idea of making a "pygame community platform" to make
>> distributing/finding/testing/installing pygames simpler.
>>
>
> Interesting idea.
>
>> For end users, it would be a program to install, maybe called
>> something lik
Hi Olof,
Olof Bjarnason wrote:
I have this crazy idea of making a "pygame community platform" to make
distributing/finding/testing/installing pygames simpler.
Interesting idea.
For end users, it would be a program to install, maybe called
something like "PygamePlatform". It would provide a
I have this crazy idea of making a "pygame community platform" to make
distributing/finding/testing/installing pygames simpler.
For end users, it would be a program to install, maybe called
something like "PygamePlatform". It would provide a graphical user
interface,
for the ubuntu platform to beg
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