Hey folks,
I was wondering if the Mac midi output issue has been resolved.
Any word on a new build?
Thanks,
Anthony
On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield wrote:
> Hi,
>
> hrmm. It seems the xcode 4.2 installer moved some stuff into
> "/Developer-old" folder and the ppc compiler
Did the GSOC-project in 2010 ever make it in to pygame? Found the repository a
while ago: https://bitbucket.org/schlangen/pygamedraw/
I was wondering if it would be possible to create a "Easy hacks"-list (like The
Document Foundation does for LibreOffice) to ease in to helping out in
developing
Hi,
There is not a lot of difference. If I understand correctly, the draw module is based on the gfxdraw library. The gfxdraw module was backported into Pygame from Pygame Reloaded. It has a few antialiased draw functions missing in the Pygame draw module. But all gfxdraw functions produces 1 pix
Hey
I was goofing around the web and found out the gfx draw API of the
python module. Through search and all found out that it is used to
draw shapes . pygame.draw also do the same work. So I want to know
what exactly is the difference between them??? I searched on the web a
lot but unable to find