Re: [pygame] Re: Pygame midiout not working...

2011-11-28 Thread Anthony Palomba
Hey folks, I was wondering if the Mac midi output issue has been resolved. Any word on a new build? Thanks, Anthony On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield wrote: > Hi, > > hrmm. It seems the xcode 4.2 installer moved some stuff into > "/Developer-old" folder and the ppc compiler

Re: [pygame] Difference Between pygame.draw and pygame.gfxdraw

2011-11-28 Thread Carl Holmberg
Did the GSOC-project in 2010 ever make it in to pygame? Found the repository a while ago: https://bitbucket.org/schlangen/pygamedraw/ I was wondering if it would be possible to create a "Easy hacks"-list (like The Document Foundation does for LibreOffice) to ease in to helping out in developing

Re: [pygame] Difference Between pygame.draw and pygame.gfxdraw

2011-11-28 Thread Lenard Lindstrom
Hi,   There is not a lot of difference. If I understand correctly, the draw module is based on the gfxdraw library. The gfxdraw module was backported into Pygame from Pygame Reloaded. It has a few antialiased draw functions missing in the Pygame draw module. But all gfxdraw functions produces 1 pix

[pygame] Difference Between pygame.draw and pygame.gfxdraw

2011-11-28 Thread ANKUR AGGARWAL
Hey I was goofing around the web and found out the gfx draw API of the python module. Through search and all found out that it is used to draw shapes . pygame.draw also do the same work. So I want to know what exactly is the difference between them??? I searched on the web a lot but unable to find