Hey folks,

I was wondering if the Mac midi output issue has been resolved.

Any word on a new build?



Thanks,
Anthony




On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield <ren...@gmail.com> wrote:

> Hi,
>
> hrmm.  It seems the xcode 4.2 installer moved some stuff into
> "/Developer-old" folder and the ppc compilers are still in there.  So maybe
> that will work.  I'll give it a go later.
>
> Also, this is the guide I plan to use for ppc support on Lion.
>
> http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4
>
> cu.
>
>
>
> On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield <ren...@gmail.com> wrote:
>
>> Hey,
>>
>> I'll try and make a "32-bit intel+PPC static portmidi library, compatible
>> with 10.4 and later" this weekend.
>>
>> It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now.  Apple
>> removed PPC support in their compiler here.  Which means PPC support is
>> impossible without installing xcode 3 too.  So I need to install xcode 3
>> first to a separate directory, then install xcode 4.2 again, then do some
>> symlinking in order to get them both working.
>>
>> Note, to see the architectures in a dylib
>>     lipo -info /usr/local/lib/libportmidi.dylib
>>
>> To remove the x64 architecture, and create a new version in /tmp/:
>>     lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output
>> /tmp/libportmidi.dylib
>>
>> Then to see what it is linked against...
>>     otool -L /usr/local/lib/libportmidi.dylib
>>
>>
>>
>> cheers,
>>
>>
>>
>> On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen <ro...@uw.edu> wrote:
>>
>>>
>>>
>>> So far I've had no luck building portmidi--either the current release or
>>> the trunk you provided. I get tons of errors that suggest fundamental .h
>>> files aren't being found. (And yes, I do have CMake installed and running).
>>> I suspect this is because the xcode project file was saved with too recent
>>> a version of xcode (as it reports when I open it in XCode).
>>>
>>> Also, it has no PPC target (based on opening the project on my main
>>> 10.6.8 machine). That will cause trouble with python.org's 32-bit
>>> python. I don't use xcode so I'm not sure how easy it would be to add a PPC
>>> target. Another option is to try an older version of portmidi, though I
>>> doubt users who rely on portmidi would want to go too far back.
>>>
>>> If somebody wants to provide me a 32-bit intel+PPC static portmidi
>>> library, compatible with 10.4 and later, I'll use it. Or you can try more
>>> complete instructions (including minimum version of XCode and MacOS X on
>>> which to attempt the build) and I'll see if I can find time to go that
>>> route.
>>>
>>> -- Russell
>>>
>>> On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of "Russell E. Owen" <
>>> ro...@uw.edu>) wrote:
>>>
>>> > Hi,
>>> >
>>> > here are the port midi compilation instructions:
>>> >        c. OS X:  - change to PortMidi subdirectory pm_mac
>>> >                  - compile. Type: xcodebuild -project pm_mac.pbproj
>>> >                  - copy newly created libportmidi.a to a lib path
>>> >
>>> > cheers,
>>> >
>>> >
>>> >
>>> > On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen
>>> > <rowen-lfcs8c3m...@public.gmane.org> wrote:
>>> >
>>> >> In article
>>> >> <CAFZXy=
>>> esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org
>>> >,
>>> >> Anthony Palomba <apalomba-bs+dck7cjk954taoqty...@public.gmane.org>
>>> >> wrote:
>>> >>
>>> >>> I installed it from the installer I downloaded from the gygame
>>> website.
>>> >>> *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg<
>>> >> http://pygame.org/f
>>> >>> tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg>
>>> >>
>>> >> I built that binary installer. Unfortunately it does not include midi
>>> >> support because I've not figured out how to build portmidi on MacOS X
>>> >> 10.4 (the platform I use to build 32-bit python binary installers).
>>> I've
>>> >> not tried on more recent MacOS X.
>>> >>
>>> >> -- Russell
>>> >>
>>> >>
>>>
>>>
>>>
>>
>

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