Hey folks, I was wondering if the Mac midi output issue has been resolved.
Any word on a new build? Thanks, Anthony On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield <ren...@gmail.com> wrote: > Hi, > > hrmm. It seems the xcode 4.2 installer moved some stuff into > "/Developer-old" folder and the ppc compilers are still in there. So maybe > that will work. I'll give it a go later. > > Also, this is the guide I plan to use for ppc support on Lion. > > http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4 > > cu. > > > > On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield <ren...@gmail.com> wrote: > >> Hey, >> >> I'll try and make a "32-bit intel+PPC static portmidi library, compatible >> with 10.4 and later" this weekend. >> >> It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now. Apple >> removed PPC support in their compiler here. Which means PPC support is >> impossible without installing xcode 3 too. So I need to install xcode 3 >> first to a separate directory, then install xcode 4.2 again, then do some >> symlinking in order to get them both working. >> >> Note, to see the architectures in a dylib >> lipo -info /usr/local/lib/libportmidi.dylib >> >> To remove the x64 architecture, and create a new version in /tmp/: >> lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output >> /tmp/libportmidi.dylib >> >> Then to see what it is linked against... >> otool -L /usr/local/lib/libportmidi.dylib >> >> >> >> cheers, >> >> >> >> On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen <ro...@uw.edu> wrote: >> >>> >>> >>> So far I've had no luck building portmidi--either the current release or >>> the trunk you provided. I get tons of errors that suggest fundamental .h >>> files aren't being found. (And yes, I do have CMake installed and running). >>> I suspect this is because the xcode project file was saved with too recent >>> a version of xcode (as it reports when I open it in XCode). >>> >>> Also, it has no PPC target (based on opening the project on my main >>> 10.6.8 machine). That will cause trouble with python.org's 32-bit >>> python. I don't use xcode so I'm not sure how easy it would be to add a PPC >>> target. Another option is to try an older version of portmidi, though I >>> doubt users who rely on portmidi would want to go too far back. >>> >>> If somebody wants to provide me a 32-bit intel+PPC static portmidi >>> library, compatible with 10.4 and later, I'll use it. Or you can try more >>> complete instructions (including minimum version of XCode and MacOS X on >>> which to attempt the build) and I'll see if I can find time to go that >>> route. >>> >>> -- Russell >>> >>> On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of "Russell E. Owen" < >>> ro...@uw.edu>) wrote: >>> >>> > Hi, >>> > >>> > here are the port midi compilation instructions: >>> > c. OS X: - change to PortMidi subdirectory pm_mac >>> > - compile. Type: xcodebuild -project pm_mac.pbproj >>> > - copy newly created libportmidi.a to a lib path >>> > >>> > cheers, >>> > >>> > >>> > >>> > On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen >>> > <rowen-lfcs8c3m...@public.gmane.org> wrote: >>> > >>> >> In article >>> >> <CAFZXy= >>> esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org >>> >, >>> >> Anthony Palomba <apalomba-bs+dck7cjk954taoqty...@public.gmane.org> >>> >> wrote: >>> >> >>> >>> I installed it from the installer I downloaded from the gygame >>> website. >>> >>> *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg< >>> >> http://pygame.org/f >>> >>> tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg> >>> >> >>> >> I built that binary installer. Unfortunately it does not include midi >>> >> support because I've not figured out how to build portmidi on MacOS X >>> >> 10.4 (the platform I use to build 32-bit python binary installers). >>> I've >>> >> not tried on more recent MacOS X. >>> >> >>> >> -- Russell >>> >> >>> >> >>> >>> >>> >> >