Re: [pygame] Re: p4a development activity?

2011-12-01 Thread Tom Rothamel
Pgs4a development is limited by several factors. The biggest is that PGS4A is using an unofficial port of SDL to Android. There's a version of SDL 1.3 for Android, but SDL 1.3 hasn't been released yet. I also don't know if Pygame runs on SDL 1.3 - I don't think it does. I don't want to get into a

[pygame] [Pygame] Joystick Inputs

2011-12-01 Thread Andrew Godfroy
Hey, I have been trying to experiment with Joysticks, hoping that I will be able to use on in my project. I'm having a little trouble with actually figuring out how to get stated as the only code I have found online has been to just get the values for what all the buttons, axis's, and hats are. I

Re: [pygame] [Pygame] Joystick Inputs

2011-12-01 Thread Andrew Godfroy
Alright, I just checked over my question and I noticed I wasn’t exactly clear what I was looking for... What I am asking is how do I work the event handler for checking joystick commands such as if the Left Thumbstick-[0] or [1]- moves, or if the A button-[0]- is pressed Does anyone know how

[pygame] Creating a stereo sound from an array doubles frequency

2011-12-01 Thread Marcel Stimberg
Hi list, I'm having trouble playing sounds (generated from arrays) as stereo sounds. Creating a sound and copying it to two channels seems to double the frequency. The following script (see also here: http://pastebin.com/qqZbJavf ) should make it more clear. It constructs a simple 400Hz sine