Hey
I was making a demo shooting game and problem is that I want
a continuous stream of bullets. As of now on pressing the space key only
one bullet comes out of the plane (I want this to be continuous stream). On
pressing space key again bullet starts from its initial point. My problem
in the
import pygame
from pygame.locals import *
import random
pygame.init()
screen=pygame.display.set_mode((640,480),0,24)
pygame.display.set_caption(Hit The Stone)
background=pygame.Surface(screen.get_size())
background=background.convert()
screen.blit(background,(0,0))
class
In the last code provided I messed up the Bullet Class Code. Apologies for
that. Below is my code :
import pygame
from pygame.locals import *
import random
import time
pygame.init()
screen=pygame.display.set_mode((640,480),0,24)
pygame.display.set_caption(Hit The Stone)
Inside the while 1 loop, add a call to clock.tick(60). This will prevent
the loop from running more than once every 1/60 second.
On Thu, Jan 12, 2012 at 15:35, ANKUR AGGARWAL coolankur2...@gmail.comwrote:
In the last code provided I messed up the Bullet Class Code. Apologies for
that. Below is
First off, you need some sort of time management. As it is now, it'll run at
variable speeds depending on how fast the processor is. Use pygame.time.Clock
to limit the frame rate and/or use delta timing.
As for your problem, all you need is a counter variable. Have the counter
variable start
Hey could you add a zip of the pictures, i would be greatful
On Jan 12, 2012, at 1:10 PM, Henrique Nakashima wrote:
Inside the while 1 loop, add a call to clock.tick(60). This will prevent the
loop from running more than once every 1/60 second.
On Thu, Jan 12, 2012 at 15:35, ANKUR AGGARWAL
Sorry nevermind. Saw your next email
On Jan 12, 2012, at 12:35 PM, ANKUR AGGARWAL wrote:
In the last code provided I messed up the Bullet Class Code. Apologies for
that. Below is my code :
import pygame
from pygame.locals import *
import random
import time
pygame.init()
Hello everyone,
As I embark on this journey of learning Pygame and game design, I have one
last burning question I haven't been able to find an answer to. I've heard
that Python, as an interpreted language, isn't as fast as languages like
C++. It follows, then, that Pygame would suffer the same
If you set out to remake World of Warcraft in python, then by the time you
finish in 200 years, computers will be more than fast enough that your
program will run just fine.
Seriously, what kind of game do you want to make? If you want to work on an
MMORPG, you'll have to be working for a
From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On
Behalf Of Christopher Night
Sent: Thursday, January 12, 2012 7:54 PM
To: pygame-users@seul.org
Subject: Re: [pygame] Capabilities of Pygame
Seriously, what kind of game do you want to make?
I have a couple in mind: an
The Eve Online client and server are written in 200,000+ lines of Python
respectively. I'd say the only limit is time and knowledge and the real
issue is the question that Mr. Night posed, what type of game do you want
to make, and based on the answer to that question, is Python (PyGame) the
right
You couldn't build a game that's up to scope with any 3D game, because you
wouldn't be able to use 3D. For that, you'd need either PyOpenGL (with Pygame)
or Pyglet. The latter is better in some ways; the main advantage
Pygame/PyOpenGL has that I can think of is joystick support. On the other
--- On *Fri, 1/13/12, Ryan Strunk ryan.str...@gmail.com* wrote:
As I embark on this journey of learning Pygame and game design, I have one
last burning question I haven’t been able to find an answer to. I’ve heard
that Python, as an interpreted language, isn’t as fast as languages like
Also Ryan, as to your questions regarding speed. There is a lot of work in
the python community right now for speed improvements -- pypy, Cython,
shedskin, as people here have said.
I'm curious to see how pygame evolves over the next few years. Cause here's
the deal -- the development time
On 1/12/2012 5:45 PM, Ryan Strunk wrote:
Hello everyone,
-[erased]
Ryan
Hey, as a veteran programmer, what I can say about python's speed is
that it is sufficient to do a very many of things.
With python/pygame the only speed issues I have run into are:
* Programming Language
It should also be noted that C++ itself isn't fundamentally a fast language
from a design perspective (and if you make the mistake of having a lot of
news and deletes going off at inopportune times you'll see its true
potential sluggishness). Its primary benefit is that it lets you talk to
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