This utility will be useful for anyone who writes games where they are
creating muti-celled animations for their sprites, and would prefer to be
able to easily record all the cells in one file for ease of use and
editing. One problem with a multi-celled image file can be identifying
where each
I would very much like to be a beta tester.
On Feb 22, 2013 8:06 AM, anthony.fl...@btinternet.com wrote:
This utility will be useful for anyone who writes games where they are
creating muti-celled animations for their sprites, and would prefer to be
able to easily record all the cells in one
On 22.02.2013 12:06, anthony.fl...@btinternet.com wrote:
This utility will be useful for anyone who writes games where they are
creating muti-celled animations for their sprites, and would prefer to
be able to easily record all the cells in one file for ease of use and
editing. One problem
Hi, this is a very early start of a Pygame that runs on SDL 2.0 with full
OpenGL hardware acceleration:
https://bitbucket.org/pcraven/pysdl/wiki/Home
Paul Vincent Craven
On Fri, Feb 22, 2013 at 3:58 PM, DR0ID dr...@bluewin.ch wrote:
...
Hi
Your idea is nice and I'm sure it works perfectly for grid based sprite
sheets. Its simple and uses only one file.
In my opinion there are following cons:
many sprite sheets you can find might be grid base, but there
Just a heads up - pygame reloaded is already importable as pygame2. It's
also a wrapper around SDL 2.0, although I don't know how it differs from
your code:
http://code.google.com/p/pgreloaded/
On 22 February 2013 21:40, Paul Vincent Craven p...@cravenfamily.comwrote:
Hi, this is a very early
I looked at it. Not like pygame much. I want a drop in match. There is name
confusion though with pygame2.
Paul Vincent Craven
On Feb 22, 2013, at 5:08 PM, Thomas Kluyver tak...@gmail.com wrote:
Just a heads up - pygame reloaded is already importable as pygame2. It's also
a wrapper around