[pygame] New utility and library for pygame users in final BETA - simple support for multi-celled animation sheets - Tiallists needed.

2013-02-22 Thread anthony . flury
This utility will be useful for anyone who writes games where they are creating muti-celled animations for their sprites, and would prefer to be able to easily record all the cells in one file for ease of use and editing. One problem with a multi-celled image file can be identifying where each

Re: [pygame] New utility and library for pygame users in final BETA - simple support for multi-celled animation sheets - Tiallists needed.

2013-02-22 Thread Vinícius Naves Castanheira
I would very much like to be a beta tester. On Feb 22, 2013 8:06 AM, anthony.fl...@btinternet.com wrote: This utility will be useful for anyone who writes games where they are creating muti-celled animations for their sprites, and would prefer to be able to easily record all the cells in one

Re: [pygame] New utility and library for pygame users in final BETA - simple support for multi-celled animation sheets - Tiallists needed.

2013-02-22 Thread DR0ID
On 22.02.2013 12:06, anthony.fl...@btinternet.com wrote: This utility will be useful for anyone who writes games where they are creating muti-celled animations for their sprites, and would prefer to be able to easily record all the cells in one file for ease of use and editing. One problem

[pygame] Start of an OpenGL accelerated Pygame

2013-02-22 Thread Paul Vincent Craven
Hi, this is a very early start of a Pygame that runs on SDL 2.0 with full OpenGL hardware acceleration: https://bitbucket.org/pcraven/pysdl/wiki/Home Paul Vincent Craven

Re: [pygame] New utility and library for pygame users in final BETA - simple support for multi-celled animation sheets - Tiallists needed.

2013-02-22 Thread Carlos Zuniga
On Fri, Feb 22, 2013 at 3:58 PM, DR0ID dr...@bluewin.ch wrote: ... Hi Your idea is nice and I'm sure it works perfectly for grid based sprite sheets. Its simple and uses only one file. In my opinion there are following cons: many sprite sheets you can find might be grid base, but there

Re: [pygame] Start of an OpenGL accelerated Pygame

2013-02-22 Thread Thomas Kluyver
Just a heads up - pygame reloaded is already importable as pygame2. It's also a wrapper around SDL 2.0, although I don't know how it differs from your code: http://code.google.com/p/pgreloaded/ On 22 February 2013 21:40, Paul Vincent Craven p...@cravenfamily.comwrote: Hi, this is a very early

Re: [pygame] Start of an OpenGL accelerated Pygame

2013-02-22 Thread Paul Vincent Craven
I looked at it. Not like pygame much. I want a drop in match. There is name confusion though with pygame2. Paul Vincent Craven On Feb 22, 2013, at 5:08 PM, Thomas Kluyver tak...@gmail.com wrote: Just a heads up - pygame reloaded is already importable as pygame2. It's also a wrapper around