On 18/06/20 12:40 pm, pjfarl...@earthlink.net wrote:
Is it possible to use the pygame infrastructure to implement text-mode-only
games? Without having to pick window sizes and resolutions and set fonts
and font sizes, etc., etc., on a graphical surface?
Or am I just looking at the wrong library
Very possibly. Thanks for the link, I will investigate.
Peter
From: owner-pygame-us...@seul.org On Behalf Of
Noel Garwick
Sent: Thursday, June 18, 2020 1:46 AM
To: pygame-users@seul.org
Subject: Re: [pygame] Can the pygame infrastructure be used for non-graphical
text-mode games?
Wh
What I am looking for in a text-based “game” library (or engine if you prefer
that term) is to provide the envelope or architecture of the game.
For instance, configurable startup / initialization parameters, function(s)
for option processing, a main driving skeleton with (possibly future)
What Ian said is totally valid.
But maybe you're wanting something like this pseudo curses implementation
in pygame..?
https://inventwithpython.com/pygcurse/
On Wed, Jun 17, 2020, 11:16 PM Ian Mallett wrote:
> This is a puzzling question to me since it's not clear what one expects.
> Pygame is
This is a puzzling question to me since it's not clear what one expects.
Pygame is, after all, the Python wrapper around SDL—the Simple DirectMedia
Layer. In a text-based game, you don't really have media, so it's not
really clear to me what you'd expect pygame to do for you? By definition,
you wou
A lot of the old "adventure" games and similar game efforts from the very
early days of computing were strictly text-mode games with no graphics used
(or needed) at all.
The old code base for such games wasn't always very well organized or
designed, they just (mostly) worked. I had a thought that
Test subscription.