Re: [pygame] Can the pygame infrastructure be used for non-graphical text-mode games?

2020-06-17 Thread Greg Ewing
On 18/06/20 12:40 pm, pjfarl...@earthlink.net wrote: Is it possible to use the pygame infrastructure to implement text-mode-only games? Without having to pick window sizes and resolutions and set fonts and font sizes, etc., etc., on a graphical surface? Or am I just looking at the wrong library

RE: [pygame] Can the pygame infrastructure be used for non-graphical text-mode games?

2020-06-17 Thread pjfarley3
Very possibly. Thanks for the link, I will investigate. Peter From: owner-pygame-us...@seul.org On Behalf Of Noel Garwick Sent: Thursday, June 18, 2020 1:46 AM To: pygame-users@seul.org Subject: Re: [pygame] Can the pygame infrastructure be used for non-graphical text-mode games? Wh

RE: [pygame] Can the pygame infrastructure be used for non-graphical text-mode games?

2020-06-17 Thread pjfarley3
What I am looking for in a text-based “game” library (or engine if you prefer that term) is to provide the envelope or architecture of the game. For instance, configurable startup / initialization parameters, function(s) for option processing, a main driving skeleton with (possibly future)

Re: [pygame] Can the pygame infrastructure be used for non-graphical text-mode games?

2020-06-17 Thread Noel Garwick
What Ian said is totally valid. But maybe you're wanting something like this pseudo curses implementation in pygame..? https://inventwithpython.com/pygcurse/ On Wed, Jun 17, 2020, 11:16 PM Ian Mallett wrote: > This is a puzzling question to me since it's not clear what one expects. > Pygame is

Re: [pygame] Can the pygame infrastructure be used for non-graphical text-mode games?

2020-06-17 Thread Ian Mallett
This is a puzzling question to me since it's not clear what one expects. Pygame is, after all, the Python wrapper around SDL—the Simple DirectMedia Layer. In a text-based game, you don't really have media, so it's not really clear to me what you'd expect pygame to do for you? By definition, you wou

[pygame] Can the pygame infrastructure be used for non-graphical text-mode games?

2020-06-17 Thread pjfarley3
A lot of the old "adventure" games and similar game efforts from the very early days of computing were strictly text-mode games with no graphics used (or needed) at all. The old code base for such games wasn't always very well organized or designed, they just (mostly) worked. I had a thought that

[pygame] Test mail for new subscriber - please ignore.

2020-06-17 Thread pjfarley3
Test subscription.