[pygame] 1.9.2 alpha 0 crash on Windows

2011-11-11 Thread Aaron Brady
Hi, I'm testing http://pygame.org/ftp/pygame-1.9.2a0.win32-py3.2.msi for Windows. It's seriously broken. It crashes with the parachute 15-30 seconds in to the program, especially when I switch apps to or away from it. I'm using Windows XP Home with current SP's and updates. Is there a separat

Re: [pygame] Possible to detect collision with an image?

2011-10-08 Thread Aaron Brady
In that example, you need to detect a collision with any one of two triangles or a circle, excluding the other two. That could be a useful function; it's not on the wiki. Is that enough information? Or, there are some strategies for only checking collisions with nearby objects, if you need an op

Re: [pygame] rendering anti-alias in argument color with transparency

2011-08-26 Thread Aaron Brady
On Fri, Aug 26, 2011 at 12:11 PM, Lenard Lindstrom wrote: > On 26/08/11 04:25 AM, Aaron Brady wrote: >> >> I'd like to know if anti-aliased objects, in particular the edges of >> lines and fonts, can be rendered using transparency instead of >> directly blende

Re: [pygame] Re: rendering anti-alias in argument color with transparency

2011-08-26 Thread Aaron Brady
e/src/427a9ac7bd91/src/gfxdraw.c#cl-404 > > and here is the C code... > > https://bitbucket.org/pygame/pygame/src/427a9ac7bd91/src/SDL_gfx/SDL_gfxPrimitives.c > > > > > On Fri, Aug 26, 2011 at 2:15 PM, Aaron Brady wrote: >> >> On Aug 26, 6:34 am, René Dudf

[pygame] Re: rendering anti-alias in argument color with transparency

2011-08-26 Thread Aaron Brady
On Aug 26, 6:34 am, René Dudfield wrote: [snip] > > I'd like to know if anti-aliased objects, in particular the edges of > > lines and fonts, can be rendered using transparency instead of > > directly blended colors.  Specifically, can the function calls draw 4- > > tuples of ( r, g, b ) specified

[pygame] rendering anti-alias in argument color with transparency

2011-08-26 Thread Aaron Brady
Hello, I've done a lot of pygame. http://home.comcast.net/~castironpi-misc/pathfinding.1314246907.png http://home.comcast.net/~castironpi-misc/raster.1313242414.png http://home.comcast.net/~castironpi-misc/bezier_motion.1291142199.png And some including C extensions. http://home.comcast.net/~ca

Re: [pygame] draw.line bounding box bug when width>1

2009-10-12 Thread Aaron Brady
On Sun, Oct 11, 2009 at 1:07 PM, Luke Paireepinart wrote: > > > On Sat, Oct 10, 2009 at 10:57 PM, Aaron Brady wrote: >> >> Hello, >> New to the list. >> I have a bug!  Nice 'n' easy repro steps below. > > Just FYI, > http://catb.org/~es

[pygame] draw.line bounding box bug when width>1

2009-10-10 Thread Aaron Brady
Hello, New to the list. I have a bug! Nice 'n' easy repro steps below. The bounding box returned by draw.line is the wrong size when width>1. For single occurrence: import pygame pygame.init( ) print pygame.version.ver s= pygame.Surface( ( 20, 20 ) ) rec= pygame.draw.line( s, ( 255,0,0 ),