Hi,
I'm testing http://pygame.org/ftp/pygame-1.9.2a0.win32-py3.2.msi for
Windows. It's seriously broken. It crashes with the parachute 15-30
seconds in to the program, especially when I switch apps to or away
from it.
I'm using Windows XP Home with current SP's and updates.
Is there a separat
In that example, you need to detect a collision with any one of two
triangles or a circle, excluding the other two. That could be a
useful function; it's not on the wiki. Is that enough information?
Or, there are some strategies for only checking collisions with nearby
objects, if you need an op
On Fri, Aug 26, 2011 at 12:11 PM, Lenard Lindstrom wrote:
> On 26/08/11 04:25 AM, Aaron Brady wrote:
>>
>> I'd like to know if anti-aliased objects, in particular the edges of
>> lines and fonts, can be rendered using transparency instead of
>> directly blende
e/src/427a9ac7bd91/src/gfxdraw.c#cl-404
>
> and here is the C code...
>
> https://bitbucket.org/pygame/pygame/src/427a9ac7bd91/src/SDL_gfx/SDL_gfxPrimitives.c
>
>
>
>
> On Fri, Aug 26, 2011 at 2:15 PM, Aaron Brady wrote:
>>
>> On Aug 26, 6:34 am, René Dudf
On Aug 26, 6:34 am, René Dudfield wrote:
[snip]
> > I'd like to know if anti-aliased objects, in particular the edges of
> > lines and fonts, can be rendered using transparency instead of
> > directly blended colors. Specifically, can the function calls draw 4-
> > tuples of ( r, g, b ) specified
Hello,
I've done a lot of pygame.
http://home.comcast.net/~castironpi-misc/pathfinding.1314246907.png
http://home.comcast.net/~castironpi-misc/raster.1313242414.png
http://home.comcast.net/~castironpi-misc/bezier_motion.1291142199.png
And some including C extensions.
http://home.comcast.net/~ca
On Sun, Oct 11, 2009 at 1:07 PM, Luke Paireepinart
wrote:
>
>
> On Sat, Oct 10, 2009 at 10:57 PM, Aaron Brady wrote:
>>
>> Hello,
>> New to the list.
>> I have a bug! Nice 'n' easy repro steps below.
>
> Just FYI,
> http://catb.org/~es
Hello,
New to the list.
I have a bug! Nice 'n' easy repro steps below.
The bounding box returned by draw.line is the wrong size when width>1.
For single occurrence:
import pygame
pygame.init( )
print pygame.version.ver
s= pygame.Surface( ( 20, 20 ) )
rec= pygame.draw.line( s,
( 255,0,0 ),