and blitting with transparency works fine for me
without any trouble or special stuff.
On Wed, Jun 10, 2009 at 2:11 PM, Bjorn Samuelsson wrote:
Hey all,
I'm trying to make a small 2d game and I'm wondering how you would go about to
load a png-image with an alpha channel and keep it
Ok.
Could you possibly give me some short instructions on how to make a simple
image with alpha channel so maybe I can see what I'm doing wrong.
This is how i do it: take a regular image in photoshop, add an alpha channel,
save as a SuperPNG with the "alpha channels" box checked.
I'm not real
Hey all,
I'm trying to make a small 2d game and I'm wondering how you would go about to
load a png-image with an alpha channel and keep it's alpha values?
I have confirmed the images alpha channel but when i load it in pygame it's
alpha values are always 255.
I've tried Surface.convert_alp
Exactly what I was looking for. Thank you!
_
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I want to represent field of view for non-moving characters in my turn-based
game.
The problem is that I want it to change depending on the gameworld. i.e. If a
tree is in the way of the FOV I want it to change accordingly.
Any ideas how to accomplish this?
thx