Nevermind it was an X problem.
On 11-03-30 9:23 AM, Bram Cymet wrote:
> Hi,
>
> I am having a weird window problem. I am trying to have my pygame window
> come up on a second screen so before starting my app I am setting the
> SDL_VIDEO_WINDOW_POS environment variable to "80
re it should be. I can move my cursor beyond the point that the
window gets stuck so I don't think this is an X or video configuration
problem.
This is running on linux.
Any idea what could be going on?
Thanks,
--
Bram Cymet
Software Developer
Canadian Bank Note Co. Ltd.
613-608-9752
py to a valid
> moviefile?
>
> -Tyler
>
> 2010/5/10 Tyler Laing mailto:trinio...@gmail.com>>
>
> Could you please comment out lines in __movie_test.py so we can
> figure out which init this error is happening on?
>
> -Tyler
>
> 2010/5/10 Bram
omment that line.
>
> Then type ./configure
>
> and then compile and build. :)The code is all there and should work if
> you have the ffmpeg libraries installed. Let me know if it doesn't.
>
> On Mon, May 10, 2010 at 5:09 AM, Bram Cymet <mailto:bcy...@cbnco.com>>
gt;
> On Mon, May 10, 2010 at 12:27 PM, Bram Cymet <mailto:bcy...@cbnco.com>> wrote:
>
> Hi,
>
> What is the state of the movie module in pygame 1.9? Is it still
> the old
> one using smpeg or had it been updated to use ffmpeg?
>
> Thanks,
&
Hi,
What is the state of the movie module in pygame 1.9? Is it still the old
one using smpeg or had it been updated to use ffmpeg?
Thanks,
--
Bram Cymet
Software Developer
Canadian Bank Note Co. Ltd.
Cell: 613-608-9752
I am also not adversed to re-writing my existing app so that it works
fine on an opengl surface but if possible I would like to avoid this as
it looks like quite the large task especially when it comes to text usage.
On 04/27/2010 04:16 PM, Bram Cymet wrote:
> Hi,
>
> I have an existing
tried doing this but as soon as I create the opengl
surface it seems to replace the regular surface.
I suppose I could just launch a second app to display the opengl portion
but I would really like to avoid doing this.
Any ideas would be great!
Thanks,
--
Bram Cymet
Software Developer
Canadian
t;
> On Wed, Jan 20, 2010 at 5:08 PM, Bram Cymet <mailto:bcy...@cbnco.com>> wrote:
>
> Hi All,
>
> I did some profiling of my pygame application and I found that it was
> spending a lot of time doing rotation operations. Basically I have
> some
>
d be great.
Thanks,
--
Bram Cymet
Software Developer
Canadian Bank Note Co. Ltd.
Cell: 613-608-9752
Lenard Lindstrom wrote:
> Bram Cymet wrote:
>> One thing I just noticed is that when I run pygame.display.get_driver()
>> it returns fbcon where I am thinking this should return x11. Is there
>> anywhere I can set the display driver that pygame uses?
>>
>>
>
ome googling and found some reports of people having trouble in
> this regard, with other reports of it working.
>
> By the way, have you tried skipping the display.info and just trying
> to use pygame anyway? Also an actual error log might be helpful.
>
--
Bram Cymet
So
One thing I just noticed is that when I run pygame.display.get_driver()
it returns fbcon where I am thinking this should return x11. Is there
anywhere I can set the display driver that pygame uses?
Bram Cymet wrote:
> Hi,
>
> I am currently using pygame on a xandros linux based eee pc. W
?
Thanks
--
Bram Cymet
Software Developer
Centre For Technological Innovation
Canadian Bank Note Co. Ltd.
Cell: 613-608-9752
. I did run pygame.init() and it ran fine.
Any ideas?
Thanks,
--
Bram Cymet
Software Developer
Centre For Technological Innovation
Canadian Bank Note Co. Ltd.
Cell: 613-608-9752
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