ne else, because
# they will only want it for themselves! >:3 )
lolol!
Thanks again for all your replies, suggestions, and the links. ; )
And sorry for making such a big scene--
I must do some chores.
Goodbye.
(You may abandon the thread.)
Sincerely, Matthew
On Tue, Mar 13, 2012 at 3:21 P
Thanks for the replies everyone.
I guess Python just doesn't have a
"declare-variable-as-global-for-whole-module" feature.
(I don't generally have problems with variable overlap because I'm very
careful with naming my global variables.)
(I just remembered though-- for some reason,
list-type varia
ncerely, Matthew
(Thanks Chris, for letting me know that my somewhat unclear messages
were causing you frustration. I hope this clears things up.)
On 3/10/12, Christopher Arndt wrote:
> On 11.03.2012 01:15, Brian Brown wrote:
>> Haven't I just given you one of the most profound
as nothing to
>> do with pygame.
>>
>> On Sat, Mar 10, 2012 at 6:30 PM, Brian Brown wrote:
>>> Hi pygame users, just a simple question-- How can one cause variables
>>> at "function-level" to behave like variables at "line-level"? (With
&g
2 at 6:30 PM, Brian Brown wrote:
>> Hi pygame users, just a simple question-- How can one cause variables
>> at "function-level" to behave like variables at "line-level"? (With
>> basic python code) I just want to avoid using "global" over and over
>>
:
"Don't freak out at the fact that I used the "class" keyword."
Thank you.
Matt
On 3/10/12, Brian Brown wrote:
> That is not true, Chris.
>
> On 3/10/12, Christopher Arndt wrote:
>> On 10.03.2012 23:35, Christopher Night wrote:
>>> DO:
>&
That is not true, Chris.
On 3/10/12, Christopher Arndt wrote:
> On 10.03.2012 23:35, Christopher Night wrote:
>> DO:
>> * Access variables.
>> (Move game according to current-variable-status and player-input)
>>
>> * Output to graphics and sound card.
>> (Display game acco
():
> globalstuff.x = 100
>
> def function2():
> print globalstuff.x
>
> Don't freak out at the fact that I used the "class" keyword. globalstuff is
> not what you normally think of as a class. That's just how you declare a
> namespace in python.
>
ancy that
> name more) you can refer them inside functions without adding anything. But
> if you want to assig something to the variable (eg. Create an object) you
> must specify the global keyword at the beginning of the function.
>
> Sorry if I didn't get the point of your que
Hi pygame users, just a simple question-- How can one cause variables
at "function-level" to behave like variables at "line-level"? (With
basic python code) I just want to avoid using "global" over and over
again (in many different functions) while I want to declare, use, and
delete all my game's v
Thanks everybody for contributing!
I just have so many options running through my head and am a little
bit overwhelmed, so I'm just going to let this all soak in a bit.
My game is still far from complete. I'm mostly in the graphics design and
map editor stage. So please don't get too excited for a
ake 1/3rd the speed
> (that's your goal, right?)
>
>
> On Tue, Jul 12, 2011 at 6:26 PM, Brian Brown wrote:
>
>> Yes, I'm only blitting the visible parts. It's the tile layering that
>> causes 3x more blitting. (floor, carpet, and a possible wall for every
>
(I just wish for a simplified accurate answer)
On Tue, Jul 12, 2011 at 6:26 PM, Brian Brown wrote:
> Yes, I'm only blitting the visible parts. It's the tile layering that
> causes 3x more blitting. (floor, carpet, and a possible wall for every
> tile.)
> Blitting the whole
ue, Jul 12, 2011 at 11:52 AM, DR0ID wrote:
> **
> On 12.07.2011 20:12, Brian Brown wrote:
>
> Thanks guys,
> I'm not using Pyopengl. (I found it a little too hard to use.)
> Pygame and SDL are working perfectly for me-- except-- I need faster
> blitting. That's all, I thi
Thanks guys,
I'm not using Pyopengl. (I found it a little too hard to use.)
Pygame and SDL are working perfectly for me-- except-- I need faster
blitting. That's all, I think.
I've designed my game's graphics to simply rely on the blitting of many
60x60 24-bit surfaces. (Approximately 300 to 500 bl
I've been working solo on a large game for the past two years, and I need to
know if I should continue programming with Pygame and SDL.
On Mon, Jul 11, 2011 at 4:32 PM, Brian Brown wrote:
> Hi pygame users, will SDL 1.3 graphics be at least 3x faster than the
> current SDL graphics?
> Thanks.
>
Hi pygame users, will SDL 1.3 graphics be at least 3x faster than the
current SDL graphics?
Thanks.
I think I have an idea of what to do now.
I think I will just keep making my music and if I find it is unusable
for my game, I should just use it personally.
Thanks everybody for all your help. I appreciate it.
Matt
Thanks guys.
My keyboard is the "DGX-230."
Here is a copy of the text under the "Copyright Notice" from the
"DGX-230/YPG-235 Owner's Manual":
The following is the title, credits and copyright notices for the song
pre-installed in this electronic keyboard:
Mona Lisa
from the Paramount Picture CA
Thanks for the advice Bryce.
Thanks, the reason I recorded the music to wav was because my music is
totally timbre reliant-- even down to the very small details of
timbre. (It's kind of just my music style.) I've tried making my songs
play with different types of sound cards-- but it's just not the same.
Hi pygame users,
I've just recently composed many of my own music pieces using a Yamaha keyboard.
I saved the exact midi sound into a wav-file on my computer by
plugging the keyboard to the computer's line-in.
Everything was seeming good until-- I saw this page about midi
copyright: http://www.mid
gt; wrote:
>>
>> hello,
>>
>> I haven't been able to reproduce the problem... I tried
>> on a ubuntu 32bit, and an osx 10.5.7 32bit python.
>>
>> So maybe the bug happens only on windows.
>>
&g
gt;
>
> On Fri, May 8, 2009 at 8:31 AM, Brian Brown wrote:
>>
>>
>> ###
>> # A Pygame BUG Report: (Bug found about May 2009)
>> #
>> # To Pygame People:
>
###
# A Pygame BUG Report: (Bug found about May 2009)
#
# To Pygame People:
#
# (Best when viewed with a monospaced font.)
#
# I think I found a glitch/bug . . .
#
# pygame.sndarray.make_sound(
25 matches
Mail list logo