For what it's worth, Gmail has a new security featured called two-step
verification that requires that you have your phone with you and your
password:
http://www.google.com/support/accounts/bin/static.py?page=guide.cs&guide=1056283&topic=1056284
I've not tried this yet, but apparently you can als
Well there's effort for getting python, and then pygame to work on
Flash. Since ironpython already works on Moonlight, I'd say it's a
good chance they'll switch gears.
On Mon, Aug 17, 2009 at 12:55 PM,
machinim...@gmail.com wrote:
> hi,
>
> ...again a pygame in the webbrowser topic. :)
>
> http://
I think there's first the task of getting Python to run (well) on there.
Wouldn't most of these hosting sites let you download a given version
normally? (I haven't really used them much myself)
On Mon, Feb 9, 2009 at 7:06 PM, Yanom Mobis wrote:
> hmmm is there anything where people can download without having to have
> hg/svn/cvs/git installed? even mercurial does
Not sure if these would accommodate your art needs, but there are a
few you could check out.
github (for git; seems to be all the rage at the moment)
bitbucket (for mercurial (hg) )
sourceforge (been around for some time, cvs or svn)
launchpad (for bazaar (bzr) )
On Mon, Feb 9, 2009 at 2:08 PM, J
So any games that work for a PC would work for for the S60 "for free"?
Or are there any special considerations when developing for it?
Either way, great to know, thanks!
On Sat, Dec 20, 2008 at 4:21 AM, Jussi Toivola wrote:
> Hello,
> I'm Jussi Toivola ( aka GameDude at Nokia Forums ). I have be
This is something I've thought of as well, but slightly differently.
It started with me working on a game framework where your "guy" would
have an __init__ for loading the images, and a FrameAction that gets
called by the game loop. The game loop of the framework would handle
all of the callbacks.
It would be nice if such sandboxing capabilities could be made
standard, or at least more clear on OSes. It would make stuff like
this a lot easier. Perhaps Ubuntu should implement an option that says
"run on guest account" automatically or something, without having to
run sudo chown mv and all tha
olor scheme and layout.
On Tue, Aug 26, 2008 at 10:25 PM, Richie Ward <[EMAIL PROTECTED]> wrote:
> Its a mockup, the content is not finished *getting tired of saying that*
> Layout, pictures and such are what matters at this stage.
>
> On Wed, Aug 27, 2008 at 3:46 AM, Dan Krol <[EM
To clarify, to me, this site looks like it's for a more generic sort
of open source project.
On Tue, Aug 26, 2008 at 9:44 PM, Dan Krol <[EMAIL PROTECTED]> wrote:
> This is a database for games, right? I think this site should have
> more of a "fun" feel for something li
m/hnwebsite/webmockup2.html
>
> Opinions? It needs some more graphics i think.
>
> On Thu, Aug 21, 2008 at 7:35 PM, Richie Ward <[EMAIL PROTECTED]> wrote:
>> Already started to rename it to hypernucleus.
>>
>> On Thu, Aug 21, 2008 at 4:04 PM, Dan Krol <[EMAIL PROT
On Wed, Aug 20, 2008 at 8:55 PM, PyMike <[EMAIL PROTECTED]> wrote:
> Flying PyGames!
Pygame Circus?
you mean pyHypernucleus
On Wed, Aug 20, 2008 at 1:28 PM, Noah Kantrowitz <[EMAIL PROTECTED]> wrote:
> In the interest of seeing this discussion come to an end, I have used the
> age old technique of "the random article button on Wikipedia" to divine what
> the name must be. The name shall be:
>
>
> On Wed, Aug 20, 2008 at 12:34 PM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote:
>> Yes, "Flying Circus" is a good name. So of course someone is already using
>> it:
Well ours is for Python, so it should be Python's Flying Circus!
Dangerously close, I know.
Funny, isn't the only reason we chose an
Wow that's not bad. I think I'd vote for that over Snake Oil, Solid
Snake, or Smoke.
> Or possibly a pun on Steam ;)
Smoke?
Er, I forgot to add that part of my idea included running the thing in
its own user, so your other files were safe. I wonder if Ubuntu would
want to automatically set up something like that when you install it?
On Fri, Aug 15, 2008 at 3:06 PM, Dan Krol <[EMAIL PROTECTED]> wrote:
> Ah
e a
> slideshow. I want to keep the GUI simple, accessible and easy to use.
>
> Also remember, this isnt just for Linux but I have plans to get it
> packaged into ubuntu :)
>
> On Fri, Aug 15, 2008 at 7:43 PM, Dan Krol <[EMAIL PROTECTED]> wrote:
>> This is fantastic, I d
This is fantastic, I didn't know this was in the works. I was always
thinking, for open source games to take off, there needs to be a good
catalog of games that people can browse, and it has to be flashy, but
it has to show off the big advantage of open source games, which is
that unlike other cata
My friends commissioned me to write a 2D engine for a platforming game
they were making (called Singe). They wanted to be able to script it.
I decided I wanted to make it as unbound as possible, so it could be
used for any game in the future. As it turns out, they don't have
their stuff together ye
Hmm, I bet it be useful to have a library function that calculates that for you.
On Thu, Aug 7, 2008 at 9:33 AM, Luke Paireepinart
<[EMAIL PROTECTED]> wrote:
>
>
> On Thu, Aug 7, 2008 at 4:53 AM, Hugo Arts <[EMAIL PROTECTED]> wrote:
>>
>> you might want to post this on a wiimote development orient
Lets say you have:
/home/user/project/
/home/user/project/images
/home/user/project/scriptst/game.py
You say:
cd /home/user/project/
python scripts/game.py
You would want your images referenced as "images/image.png"
If however, you say:
cd /home/user/project/scripts
python game.py
You would
Are you familiar with the handful of ways to optimize parts of your code?
Swig is the classic one I think, it wraps some C source into a python module.
Pyrex does a similar thing, but it lets you wrap it yourself with a
python-esque language; it lets you use python types and C types within
the sa
I somehow thought that was always there
On Sun, Mar 30, 2008 at 7:11 PM, Lamonte(Scheols/Demonic)
<[EMAIL PROTECTED]> wrote:
> Really, never knew that, it still could be a april fools joke :)..
>
>
>
> On Sun, Mar 30, 2008 at 7:02 PM, Brian Fisher <[EMAIL PROTECTED]>
> wrote:
>
> > April 1st isn't
I was wondering which RC became the 1.8 release? I am looking at the
Mac installers linked from pygame's site (
http://rene.f0o.com/~rene/stuff/macosx/ ), and RC5 is the only 1.8
release given; is that the one that became the final 1.8?
Thanks,
Dan
On 3/29/08, Ian Mallett <[EMAIL PROTECTED]> wro
Could people enlighten me about the timing here? I just noticed that
the sprints are scheduled after the weekend. Is the python on flash
codesprint scheduled at a given time? Is it during all four sprint
days? Is the Sunday intro required?
Is the pygame on flash sprint going to be all three days? I only
planed to show up on Friday.
On 3/7/08, Phil Hassey <[EMAIL PROTECTED]> wrote:
> PyCon is coming up in just a week! There are going to be quite a few pygame
> regulars there, so of course it's going to be a great time :)
>
> Here ar
I need to do something similar, but I think I did it by just blitting
the subsection of the original surface I needed when it's time to draw
(and no other times). Doesn't this not use extra memory as well? Any
reason this is a bad idea?
What about a 24bit color lossless animated image file? (MNG?) I could
see how an animated gif would be useful because of available editing
utilities, but it would be nice if there were something like that for
Pngs.
Maybe this is what Kris already said, but I think that you should use
two surfaces, sized at half the height of the screen. That way they
work essentially as two independent screens, clipping is handled for
you, etc. Then when it comes to drawing the surfaces, put one surface
at the top and one at
I've heard about this. I'm still wondering what the big reasons for
switching over would be?
Ah. Yeah, that's what I would do, anyway. Maybe someone here more
experienced would say otherwise. To me, a shape that's so concave, as
well as having some straight edges, seems too difficult to represent
in one equation.
I'm sorry, I'm not sure if I'm following what you mean by morphing
lines in your first response.
Hmm. I may not be the most versed in this, but my impression is that
it would be hard to represent a jigsaw piece with a continuous
function, such as a sinusoidal. I think you might want to do it
piecewise; straight lines and part of a circle.
On Nov 7, 2007 9:31 AM, Joseph king <[EMAIL PROTECTED]
You mean for Python in general? Just make a file, put your functions
in there, call it "whatever.py". Keep it in the same directory as your
main python code, and put:
import whatever
That way, to call a function, you say:
whatever.func()
If you don't want to type "whatever" all the time, inst
Thanks. I'll try these out when I get a chance, and gladly make a
module for it if possible, as Rene suggested. Though, I suspect it
wouldn't be all that useful. Since it's a C/Python interface, and not
just functionality, a module encapsulating my work might not make
sense. I think it would be mor
Hello,
My name is Dan. I'm currently developing a 2d engine, and I was
wondering if I could get some help from this list. I was going to use
Python only for some parts of it, but for prototyping I started making
the whole thing in Python, and thus Pygame. Now I'm thinking I might
just want to make
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