Re: [pygame] Re:10 hours of sex is guaranteed!

2011-02-26 Thread Dan Krol
For what it's worth, Gmail has a new security featured called two-step verification that requires that you have your phone with you and your password: http://www.google.com/support/accounts/bin/static.py?page=guide.cs&guide=1056283&topic=1056284 I've not tried this yet, but apparently you can als

Re: [pygame] moonlight 2.0

2009-08-17 Thread Dan Krol
Well there's effort for getting python, and then pygame to work on Flash. Since ironpython already works on Moonlight, I'd say it's a good chance they'll switch gears. On Mon, Aug 17, 2009 at 12:55 PM, machinim...@gmail.com wrote: > hi, > > ...again a pygame in the webbrowser topic. :) > > http://

Re: [pygame] Pygame and the G1

2009-02-17 Thread Dan Krol
I think there's first the task of getting Python to run (well) on there.

Re: [pygame] new game

2009-02-09 Thread Dan Krol
Wouldn't most of these hosting sites let you download a given version normally? (I haven't really used them much myself) On Mon, Feb 9, 2009 at 7:06 PM, Yanom Mobis wrote: > hmmm is there anything where people can download without having to have > hg/svn/cvs/git installed? even mercurial does

Re: [pygame] new game

2009-02-09 Thread Dan Krol
Not sure if these would accommodate your art needs, but there are a few you could check out. github (for git; seems to be all the rage at the moment) bitbucket (for mercurial (hg) ) sourceforge (been around for some time, cvs or svn) launchpad (for bazaar (bzr) ) On Mon, Feb 9, 2009 at 2:08 PM, J

Re: [pygame] pygame for S60

2008-12-20 Thread Dan Krol
So any games that work for a PC would work for for the S60 "for free"? Or are there any special considerations when developing for it? Either way, great to know, thanks! On Sat, Dec 20, 2008 at 4:21 AM, Jussi Toivola wrote: > Hello, > I'm Jussi Toivola ( aka GameDude at Nokia Forums ). I have be

Re: [pygame] Pygame-Fenix - Using generators as game objects

2008-12-01 Thread Dan Krol
This is something I've thought of as well, but slightly differently. It started with me working on a game framework where your "guy" would have an __init__ for loading the images, and a FrameAction that gets called by the game loop. The game loop of the framework would handle all of the callbacks.

Re: [pygame] Indie Game Host

2008-10-23 Thread Dan Krol
It would be nice if such sandboxing capabilities could be made standard, or at least more clear on OSes. It would make stuff like this a lot easier. Perhaps Ubuntu should implement an option that says "run on guest account" automatically or something, without having to run sudo chown mv and all tha

Re: [pygame] PyGameDB coming along well

2008-08-26 Thread Dan Krol
olor scheme and layout. On Tue, Aug 26, 2008 at 10:25 PM, Richie Ward <[EMAIL PROTECTED]> wrote: > Its a mockup, the content is not finished *getting tired of saying that* > Layout, pictures and such are what matters at this stage. > > On Wed, Aug 27, 2008 at 3:46 AM, Dan Krol <[EM

Re: [pygame] PyGameDB coming along well

2008-08-26 Thread Dan Krol
To clarify, to me, this site looks like it's for a more generic sort of open source project. On Tue, Aug 26, 2008 at 9:44 PM, Dan Krol <[EMAIL PROTECTED]> wrote: > This is a database for games, right? I think this site should have > more of a "fun" feel for something li

Re: [pygame] PyGameDB coming along well

2008-08-26 Thread Dan Krol
m/hnwebsite/webmockup2.html > > Opinions? It needs some more graphics i think. > > On Thu, Aug 21, 2008 at 7:35 PM, Richie Ward <[EMAIL PROTECTED]> wrote: >> Already started to rename it to hypernucleus. >> >> On Thu, Aug 21, 2008 at 4:04 PM, Dan Krol <[EMAIL PROT

Re: [pygame] PyGameDB coming along well

2008-08-21 Thread Dan Krol
On Wed, Aug 20, 2008 at 8:55 PM, PyMike <[EMAIL PROTECTED]> wrote: > Flying PyGames! Pygame Circus?

Re: [pygame] PyGameDB coming along well

2008-08-20 Thread Dan Krol
you mean pyHypernucleus On Wed, Aug 20, 2008 at 1:28 PM, Noah Kantrowitz <[EMAIL PROTECTED]> wrote: > In the interest of seeing this discussion come to an end, I have used the > age old technique of "the random article button on Wikipedia" to divine what > the name must be. The name shall be: > >

Re: [pygame] PyGameDB coming along well

2008-08-20 Thread Dan Krol
> On Wed, Aug 20, 2008 at 12:34 PM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: >> Yes, "Flying Circus" is a good name. So of course someone is already using >> it: Well ours is for Python, so it should be Python's Flying Circus! Dangerously close, I know. Funny, isn't the only reason we chose an

Re: [pygame] PyGameDB coming along well

2008-08-20 Thread Dan Krol
Wow that's not bad. I think I'd vote for that over Snake Oil, Solid Snake, or Smoke.

Re: [pygame] PyGameDB coming along well

2008-08-17 Thread Dan Krol
> Or possibly a pun on Steam ;) Smoke?

Re: [pygame] PyGameDB coming along well

2008-08-15 Thread Dan Krol
Er, I forgot to add that part of my idea included running the thing in its own user, so your other files were safe. I wonder if Ubuntu would want to automatically set up something like that when you install it? On Fri, Aug 15, 2008 at 3:06 PM, Dan Krol <[EMAIL PROTECTED]> wrote: > Ah

Re: [pygame] PyGameDB coming along well

2008-08-15 Thread Dan Krol
e a > slideshow. I want to keep the GUI simple, accessible and easy to use. > > Also remember, this isnt just for Linux but I have plans to get it > packaged into ubuntu :) > > On Fri, Aug 15, 2008 at 7:43 PM, Dan Krol <[EMAIL PROTECTED]> wrote: >> This is fantastic, I d

Re: [pygame] PyGameDB coming along well

2008-08-15 Thread Dan Krol
This is fantastic, I didn't know this was in the works. I was always thinking, for open source games to take off, there needs to be a good catalog of games that people can browse, and it has to be flashy, but it has to show off the big advantage of open source games, which is that unlike other cata

Re: [pygame] The Giant - 'cool project I'm working on now' - thread.

2008-08-08 Thread Dan Krol
My friends commissioned me to write a 2D engine for a platforming game they were making (called Singe). They wanted to be able to script it. I decided I wanted to make it as unbound as possible, so it could be used for any game in the future. As it turns out, they don't have their stuff together ye

Re: [pygame] Pygame, cwiid and ode - movement

2008-08-07 Thread Dan Krol
Hmm, I bet it be useful to have a library function that calculates that for you. On Thu, Aug 7, 2008 at 9:33 AM, Luke Paireepinart <[EMAIL PROTECTED]> wrote: > > > On Thu, Aug 7, 2008 at 4:53 AM, Hugo Arts <[EMAIL PROTECTED]> wrote: >> >> you might want to post this on a wiimote development orient

Re: [pygame] image-loading path

2008-07-14 Thread Dan Krol
Lets say you have: /home/user/project/ /home/user/project/images /home/user/project/scriptst/game.py You say: cd /home/user/project/ python scripts/game.py You would want your images referenced as "images/image.png" If however, you say: cd /home/user/project/scripts python game.py You would

Re: [pygame] Python and Speed

2008-04-16 Thread Dan Krol
Are you familiar with the handful of ways to optimize parts of your code? Swig is the classic one I think, it wraps some C source into a python module. Pyrex does a similar thing, but it lets you wrap it yourself with a python-esque language; it lets you use python types and C types within the sa

Re: [pygame] LOL, loving the april fools joke on Pygame site :)

2008-03-31 Thread Dan Krol
I somehow thought that was always there On Sun, Mar 30, 2008 at 7:11 PM, Lamonte(Scheols/Demonic) <[EMAIL PROTECTED]> wrote: > Really, never knew that, it still could be a april fools joke :).. > > > > On Sun, Mar 30, 2008 at 7:02 PM, Brian Fisher <[EMAIL PROTECTED]> > wrote: > > > April 1st isn't

Re: [pygame] hi, what is it? oh pygame 1.8 is released.

2008-03-29 Thread Dan Krol
I was wondering which RC became the 1.8 release? I am looking at the Mac installers linked from pygame's site ( http://rene.f0o.com/~rene/stuff/macosx/ ), and RC5 is the only 1.8 release given; is that the one that became the final 1.8? Thanks, Dan On 3/29/08, Ian Mallett <[EMAIL PROTECTED]> wro

Re: [pygame] pygame at PyCon!

2008-03-07 Thread Dan Krol
Could people enlighten me about the timing here? I just noticed that the sprints are scheduled after the weekend. Is the python on flash codesprint scheduled at a given time? Is it during all four sprint days? Is the Sunday intro required?

Re: [pygame] pygame at PyCon!

2008-03-07 Thread Dan Krol
Is the pygame on flash sprint going to be all three days? I only planed to show up on Friday. On 3/7/08, Phil Hassey <[EMAIL PROTECTED]> wrote: > PyCon is coming up in just a week! There are going to be quite a few pygame > regulars there, so of course it's going to be a great time :) > > Here ar

Re: [pygame] help with subsurfaces

2007-12-12 Thread Dan Krol
I need to do something similar, but I think I did it by just blitting the subsection of the original surface I needed when it's time to draw (and no other times). Doesn't this not use extra memory as well? Any reason this is a bad idea?

Re: [pygame] Animated GIFs

2007-12-07 Thread Dan Krol
What about a 24bit color lossless animated image file? (MNG?) I could see how an animated gif would be useful because of available editing utilities, but it would be nice if there were something like that for Pngs.

Re: [pygame] Split screen question (newbie)

2007-11-21 Thread Dan Krol
Maybe this is what Kris already said, but I think that you should use two surfaces, sized at half the height of the screen. That way they work essentially as two independent screens, clipping is handled for you, etc. Then when it comes to drawing the surfaces, put one surface at the top and one at

Re: [pygame] ANN: pyglet 1.0beta1

2007-11-09 Thread Dan Krol
I've heard about this. I'm still wondering what the big reasons for switching over would be?

Re: [pygame] puzzle piece problem.

2007-11-07 Thread Dan Krol
Ah. Yeah, that's what I would do, anyway. Maybe someone here more experienced would say otherwise. To me, a shape that's so concave, as well as having some straight edges, seems too difficult to represent in one equation.

Re: [pygame] puzzle piece problem.

2007-11-07 Thread Dan Krol
I'm sorry, I'm not sure if I'm following what you mean by morphing lines in your first response.

Re: [pygame] puzzle piece problem.

2007-11-07 Thread Dan Krol
Hmm. I may not be the most versed in this, but my impression is that it would be hard to represent a jigsaw piece with a continuous function, such as a sinusoidal. I think you might want to do it piecewise; straight lines and part of a circle. On Nov 7, 2007 9:31 AM, Joseph king <[EMAIL PROTECTED]

Re: [pygame] Making A Module

2007-10-29 Thread Dan Krol
You mean for Python in general? Just make a file, put your functions in there, call it "whatever.py". Keep it in the same directory as your main python code, and put: import whatever That way, to call a function, you say: whatever.func() If you don't want to type "whatever" all the time, inst

Re: [pygame] C access to SDL surfaces

2007-10-16 Thread Dan Krol
Thanks. I'll try these out when I get a chance, and gladly make a module for it if possible, as Rene suggested. Though, I suspect it wouldn't be all that useful. Since it's a C/Python interface, and not just functionality, a module encapsulating my work might not make sense. I think it would be mor

[pygame] C access to SDL surfaces

2007-10-16 Thread Dan Krol
Hello, My name is Dan. I'm currently developing a 2d engine, and I was wondering if I could get some help from this list. I was going to use Python only for some parts of it, but for prototyping I started making the whole thing in Python, and thus Pygame. Now I'm thinking I might just want to make