[pygame] Multiplayer

2010-04-12 Thread Daniel McNeese
I want to make an open source multiplayer game roughly along the lines of M.U.L.E. I've made games before but never done online multiplayer, so I want to ask for a nudge in the right direction. I'd like to spare players behind routers the trouble of dealing with port forwarding (I didn't have

[pygame] Pgreloaded status?

2009-12-07 Thread Daniel McNeese
Hey, all. It's been about half a year since the last alpha of pgreloaded, and I was wondering how it's coming along. Is it ready for serious use yet? Also, from the perspective of someone who's written games but never done multiplayer: what would you recommend to use with pgreloaded for

[pygame] To Marcus, regarding pgreloaded

2009-06-19 Thread Daniel McNeese
In honor of the 1-month anniversary of you putting pgreloaded and the associated docs out there, I just browsed the repository and found sdlconstants.rst. Since you asked me to point out issues with the documentation: 1) You've done a great job providing the list of keyboard constants I

Re: [pygame] pgreloaded 2.0.0-alpha1 released

2009-05-22 Thread Daniel McNeese
Thanks for the binary installer, Marcus. It worked! The documentation is not quite ready for prime time, though: 1) I couldn't find a list of sdlconst.WHATEVER entries, for example, so I can't look up the constants for various things. I know from playing with sample code that

Re: [pygame] pgreloaded 2.0.0-alpha1 released

2009-05-22 Thread Daniel McNeese
Keep in mind, though, that you also can use the SDL documentation for most of the pygame2.sdl related stuff. I assume you're not refering to the pygame2.sdl.whatever portions of THIS documentation, as I don't see the information there either. Where are these docs? However keep posting

Re: [pygame] Pygame Reloaded installation problem

2009-05-15 Thread Daniel McNeese
Additionally, did you follow the instructions of the doc/BuildVC.txt or doc/BuildMinGW.txt guides? No, I haven't tried them. I was using what seemed the generic procedure. Can you add the output of the setup on trying to install anything? Sure. I just ran it again and made a text

Re: [pygame] Python 3.0 and Pygame Reloaded questions

2009-04-27 Thread Daniel McNeese
Okay, one more question: where can I find it? Plugging in the URL given at the Pygame site isn't working, and I can't reach it via Google either. Can someone provide me with a direct link, or tell me what I'm doing wrong here?

[pygame] Python 3.0 and Pygame Reloaded questions

2009-04-22 Thread Daniel McNeese
I'm working on a project in Game Maker, but it fails to meet my needs in one critical way: Game Maker only supports 2 joysticks/gamepads. I need more than that. So I'm taking a second look at Python, this time at 3.0 and the new version of Pygame. I have some questions: 1) When last I

Re: [pygame] Python 3.0 and Pygame Reloaded questions

2009-04-22 Thread Daniel McNeese
Thanks for the answers, Marcus. Some follow-up questions: Yes. Currently it's fixed to 32 joysticks to keep the memory manangement simple. It can be changed at any time to support (nearly) any amount of joysticks, if necessary, and will then just be limited by the SDL. 32 is way more

[pygame] Re: Stand-alone executables

2007-02-20 Thread Daniel McNeese
Luke Paireepinart [EMAIL PROTECTED] writes: Why exactly can't people see your code, Daniel? Is it just that distributing the source makes it inconvenient for them? Because you shouldn't expect these py2exe-type programs to protect your code. For both of those reasons and more. A

[pygame] Re: Stand-alone executables

2007-02-20 Thread Daniel McNeese
Luke Paireepinart [EMAIL PROTECTED] writes: I think Blizzard Entertainment would disagree with you there. If you want to be one of the 10,000,000 people who play World of Warcraft, A fair enough observation, but Blizzard probably gets away with this because they have a huge fanbase coming

[pygame] Re: Stand-alone executables

2007-02-20 Thread Daniel McNeese
Bob Ippolito [EMAIL PROTECTED] writes: Hmm... What if I repartitioned my hard drive and included, say, a Fedora Core partition next to Windows? That would let me cover Windows and Linux both at no extra cost, right? If you had an intel mac you could certainly do that... you wouldn't

[pygame] Re: Stand-alone executables

2007-02-20 Thread Daniel McNeese
Bob Ippolito [EMAIL PROTECTED] writes: Intel doesn't make PCs either. They make processors. Macs and PCs use the same line of intel processors. Macs used to use Motorola or IBM PPC processors, but no current models do. Okay, I get this. But... No, of course not. There's not a free

[pygame] Display won't close gracefully

2007-02-19 Thread Daniel McNeese
I'm reposting this, as my first attempt seems to have vanished. When I use pygame.display.set_mode to create a game window, it refuses to close properly (it reads as not responding). This is even when using code straight from introductory tutorials or when having the program do nothing but

[pygame] Re: Display won't close gracefully

2007-02-19 Thread Daniel McNeese
Luke Paireepinart [EMAIL PROTECTED] writes: Are you running the program through IDLE, perhaps? Yes, actually. Does IDLE have a problem with pygame? What should I be doing, exactly?

[pygame] Re: Display won't close gracefully

2007-02-19 Thread Daniel McNeese
Jakub Piotr Cłapa [EMAIL PROTECTED] writes: On the other hand there are other editors that do the same by default (PyScripter and PythonWin for IIRC). A small mention would be certainly helpful for some starters. Since there's no harm in multiple calls to pygame.quit() (according to the

[pygame] Re: Display won't close gracefully

2007-02-19 Thread Daniel McNeese
Luke Paireepinart [EMAIL PROTECTED] writes: Well, it's a very specific case. It only happens on Windows and only when you right-click a script and hit 'Edit with IDLE.' Hate to tell you this, but that's not what I'm doing. I'm opening IDLE from the All Programs menu and loading the script.

[pygame] Stand-alone executables

2007-02-19 Thread Daniel McNeese
Okay, I have an alpha and I'm ready to distribute it for cross-platform testing. But I'm having some trouble finding details on how to make stand- alone files. How to I make a stand-alone executable that will run on all the platforms covered by pygame? I'm using nothing but pygame and

[pygame] Re: Stand-alone executables

2007-02-19 Thread Daniel McNeese
Luke Paireepinart [EMAIL PROTECTED] writes: I think you need a separate packaging program for each operating system you plan to support. Yeesh. Any chance there's a complete list of such programs (and tutorials) in one place? If it's just an alpha, it's probably a better idea to

[pygame] Re: Stand-alone executables

2007-02-19 Thread Daniel McNeese
Phil Hassey [EMAIL PROTECTED] writes: To use those apps, you'll need access to a target system of each OS to build the binary package. Ah. I should have mentioned this before, but I odon't have access to all of those (and can't afford to simply buy them). And as the final version of