On Sat, Mar 20, 2010 at 5:37 PM, Marcus von Appen m...@sysfault.org wrote:
On, Mon Mar 08, 2010, Evan Kroske wrote:
I wrote a blog entry about my idea that contains a more complete
explanation of why I want to create this framework and what I hope it
will accomplish. Check it out here:
http
On Sat, Mar 20, 2010 at 6:16 PM, Luke Paireepinart
rabidpoob...@gmail.com wrote:
On Sun, Mar 7, 2010 at 2:30 PM, Evan Kroske e.kro...@gmail.com wrote:
I plan to make my framework much simpler by restricting the game
developer's options
I plan to make my framework much simpler
.FRect(orgRect)
newRect.center = (-10, -10)
print(newRect.center) # (10, 10)
print(newRect.topleft) # (0, 0)
newRect.topleft = (-10, -10)
print(newRect.center) # (0, 0)
print(newRect.topleft) # (-10, -10)
if __name__ == __main__:
startTest()
--
Evan Kroske
http
I wrote a blog entry about my idea that contains a more complete
explanation of why I want to create this framework and what I hope it
will accomplish. Check it out here:
http://welcome2obscurity.blogspot.com/2010/03/gsoc-project-idea-insta-pygame.html
--
Evan Kroske
http
what's on
screen and how it moves and interacts. I want to create a framework that
lets developers think about their games on the same level as the
LittleBigPlanet level creator at the expense of total freedom and
granularity.
--
|Evan Kroske
Welcome2Obscurity.Blogspot.com http
to create games?
Has another project already done this?
--
Evan Kroske
http://welcome2obscurity.blogspot.com/
The personal blog of Evan Kroske,
novice software developer.
with a message saying would you like to end the program
Python or whatever. No traceback. Any ideas?
On Tue, Mar 2, 2010 at 12:12 PM, Evan Kroske e.kro...@gmail.com wrote:
Last year, I tried to create a large example game to demonstrate several
of Pygame2's features. In retrospect, I should have
of Pygame2. Should I try to salvage it by tying it to one graphical
skin, or should I ditch it?
--
Evan Kroske
http://welcome2obscurity.blogspot.com/
The personal blog of Evan Kroske,
novice software developer.
...)
...
if you want support for additional audio formats.
The changes are committed in SVN revision 2740.
Regards
Marcus
Thanks for figuring this out; SDL mixer works perfectly now.
--
Evan Kroske
http://welcome2obscurity.blogspot.com/
The personal blog of Evan Kroske,
novice software developer.
On Tue, Jan 19, 2010 at 2:42 AM, Marcus von Appen m...@sysfault.org wrote:
On, Mon Jan 18, 2010, Evan Kroske wrote:
I'm running 64-bit Ubuntu Karmic Koala with Linux kernel version
2.6.31-17-generic, and I get a segmentation fault when I call
pygame2.sdlmixer.init(). Has anybody else
, I'd be happy to provide it.
--
Evan Kroske
http://welcome2obscurity.blogspot.com/
The personal blog of Evan Kroske,
novice software developer.
installation itself if apt-get
wasn't available to help.
--
Evan Kroske
http://welcome2obscurity.blogspot.com/
The personal blog of Evan Kroske,
novice software developer.
On Mon, Jan 18, 2010 at 3:27 PM, Alex Nordlund deep.alexan...@gmail.comwrote:
On Mon, Jan 18, 2010 at 7:44 PM, Evan Kroske e.kro...@gmail.com wrote:
I agree with him that an existing package manager should be used to
manage dependencies and packaging.
But which one? there's tons of them
On Sun, Jan 17, 2010 at 7:10 AM, Marcus von Appen m...@sysfault.org wrote:
On, Tue Jan 12, 2010, Evan Kroske wrote:
I'm running Karmic Koalla 64 bit, and the Pygame2 alpha 3 test
sdl_base_test.py gives me a segmentation fault. It passes the first four
tests and test_pygame2_sdl_base_quit
,
test_pygame2_sdl_base_quit_subsystem, and test_pygame2_sdl_base_was_init) ,
I get a segmentation fault. Tell me if you need more info. Thanks.
--
Evan Kroske
http://welcome2obscurity.blogspot.com/
The personal blog of Evan Kroske,
novice software developer.
I'm installing Pygame2 (alpha 3), following the instructions in the readme
file. Unfortunately, the dependencies list is missing a dependency:
python-dev. Without this package, the installation fails.
--
Evan Kroske
http://welcome2obscurity.blogspot.com/
The personal blog of Evan Kroske,
novice
, there is much work to be done!
Heres a old screenshot of the client from the old thread on here:
http://richies.googlepages.com/Screenshot-1.png
(As you can see the server on the web live!)
Sorry for long email, it is sophisticated so theres alot to say!
--
Thanks, Richie Ward
--
Evan Kroske
,
--
Get back to school stuff for them and cashback for you. Try BingT now.
--
Evan Kroske
http://welcome2obscurity.blogspot.com/
The code, comments, and challenges of a novice
software developer desperate for attention
?
Thanks,
--
Evan Kroske
http://welcome2obscurity.blogspot.com/
The code, comments, and challenges of a novice
software developer desperate for attention.
Here's the patch I forgot to attach; apply it to doc/src/sdlmixerbase.xml.
--
Evan Kroske
http://welcome2obscurity.blogspot.com/
The code, comments, and challenges of a novice
software developer desperate for attention.
Index: sdlmixerbase.xml
process. I'd like to know where exactly references to external libraries
are
stored. Somewhere, a file must mention the exact location of the sdl_gfx
shared object library file, but I can't find it. Am I missing some
crucial
piece of information?
--
Evan Kroske
http
?
--
Evan Kroske
http://welcome2obscurity.blogspot.com/
The code, comments, and challenges of a novice
software developer desperate for attention.
the
SDL_gfx library.
If I try to run that command, make tells me invalid option -- 'D'. Anybody
got an explanation? Thanks.
--
Evan Kroske
http://welcome2obscurity.blogspot.com/
The code, comments, and challenges of a novice
software developer desperate for attention.
On Fri, Jul 24, 2009 at 3:56 PM, Marcus von Appen m...@sysfault.org wrote:
On, Fri Jul 24, 2009, Evan Kroske wrote:
I recently tried to install the current version of sdl_gfx from source
for
pygame2. After some problems, I installed it successfully and tested it
with
its own test suite
: arcColor
Here's the code that triggers it:
import pygame2.sdlgfx.primitives
Does anybody else get this problem?
Evan Kroske
On Fri, Jul 10, 2009 at 1:57 PM, Marcus von Appen m...@sysfault.org wrote:
On, Fri Jul 10, 2009, Evan Kroske wrote:
When I tried to write a sdlgfx example for pygame2, I got this import
error:
Traceback (most recent call last):
File sdlgfxcircle.py, line 8, in module
import
I didn't get any errors or failures this time (rev 2488). Now I test the
demos!
On Mon, Jul 6, 2009 at 7:46 AM, Evan Kroske e.kro...@gmail.com wrote:
René Dudfield wrote:
Hi,
how did you install this pygame?
From a tarball, from svn? Which version?
cheers,
On Fri, Jul 3, 2009 at 4
, or is it just me?
Evan Kroske
René Dudfield wrote:
Hi,
how did you install this pygame?
From a tarball, from svn? Which version?
cheers,
On Fri, Jul 3, 2009 at 4:24 AM, Evan Kroske e.kro...@gmail.com
mailto:e.kro...@gmail.com wrote:
When I ran run_tests.py, I got all the same failures as Lorenz but
two
When I ran run_tests.py, I got all the same failures as Lorenz but two
different errors. Here they are:
==
ERROR: all_tests_for (test.font_test.AllTestCases)
, Jul 2, 2009 at 2:28 PM, Tyler Laing trinio...@gmail.com wrote:
The last error is because you're running without admin privs.
-Tyler
On Thu, Jul 2, 2009 at 11:24 AM, Evan Kroske e.kro...@gmail.com wrote:
When I ran run_tests.py, I got all the same failures as Lorenz but two
different errors
Okay, here you go.
This is my freetype version and the command I used to get it:
e...@evan-desktop:~$ dpkg -l | grep freetype
ii libfreetype6 2.3.7-2ubuntu1.1
FreeType 2 font engine, shared library files
ii libfreetype6-dev
understand
that you have to do some kind of bitwise operation to accomplish this, and I
have no idea how to do that.
Assuming that pygame is similar to pygame2 in this respect, could somebody
give me a code snippet to demonstrate how to detect if a mod key is being
pressed? Thanks.
Evan Kroske
to accomplish this,
and I
have no idea how to do that.
Assuming that pygame is similar to pygame2 in this respect, could
somebody
give me a code snippet to demonstrate how to detect if a mod key is being
pressed? Thanks.
Evan Kroske
I just upgraded to the Pygame2 alpha 2 release, so I ran the tests to see if
I had installed it properly. All the tests succeeded except for the Freetype
font test. Here's the message it gave me:
FAIL: test_pygame2_freetype_Font_get_metrics (__main__.FreeTypeFontTest)
combat and platforming, very few people will want to throw off their
rhythm by pausing the game.
--
|Evan Kroske
Welcome2Obscurity.Blogspot.com http://welcome2obscurity.blogspot.com
Glory is fleeting, but obscurity is forever. — some French guy |
be
some indicator, IMHO.Good job so far; I like the strong alignment.
Evan Kroske
is the
right one.
Evan Kroske
of the PyGame website designer.
Evan Kroske
Django
from there. I don't think they want Django running in the top-level web
directory and creating a dev subdomain. If you're saying that Django
can't be confined to a single directory and that it must be run from the
top-level web directory, I have nothing to add.
Regards,
Evan Kroske
try to install the native windows version,
instead of the linux version running under cygwin. Sorry if I
misunderstood you.
Regards,
Evan Kroske
a programmer.
*
*
*My game, if it's any good, might grow 100 kids who are
programming-literate, and maybe 1 that is brilliant.*
*
And THAT'S what it's all about.
Where can I find your game? I think cellular automata are cool...
Evan Kroske
to be set up such that when I ran python, I would get
/usr/local/bin/python instead of /usr/bin/python and I was all confused
about why none of my python extensions would work.
---
James Paige
On Wed, Apr 15, 2009 at 01:21:23PM -0400, Evan Kroske wrote:
Hmmm... I have been having
. Thanks for the new approach.
Evan Kroske
James Paige wrote:
How are you using apt-get?
Here is what I do:
sudo apt-get install python-pygame
sudo apt-get build-dep python-pygame
The first line installs pygame and everything needed to RUN it. The
second line installs everything needed
Hmmm... I have been having a suspicious amount of python installation
problems. I gave up on Django installation after I couldn't get the
python egg to hatch. I guess I'll try --purge-ing python 2.6, then
reinstalling it to see if that's my problem. That would explain a lot...
Evan
snip /
Is
of the
dependencies aren't.
I couldn't get the whole error this time because of the limited terminal
size; do you know of a command I can use to capture the error output instead
of the standard output?
Regards,
Evan Kroske
Future GSoCer (hopefully)
On Tue, Apr 14, 2009 at 12:11 AM, Brian Fisher br
On Tue, Apr 14, 2009 at 5:20 PM, Marcus von Appen m...@sysfault.org wrote:
On, Tue Apr 14, 2009, Evan Kroske wrote:
Okay, I just re-installed SDL_mixer, and now I'm getting a different but
equally intimidating list of warnings (which I've attached). Is it
possibly
that pgreloaded isn't
PM, Evan Kroske e.kro...@gmail.com wrote:
On Tue, Apr 14, 2009 at 5:20 PM, Marcus von Appen m...@sysfault.org
wrote:
On, Tue Apr 14, 2009, Evan Kroske wrote:
Okay, I just re-installed SDL_mixer, and now I'm getting a different
but
equally intimidating list of warnings (which
, please
help me out. I have attached the output from where the error starts.
Regards,
Evan Kroske
Future GSoCer (hopefully)
In file included from src/sdlmixer/mixermod.c:22:
src/sdlmixer/mixermod.h:24:23: error: SDL_mixer.h: No such file or directory
In file included from src/sdlmixer/mixermod.c:22
Hi, my name is Evan Kroske, and I would like some input on my GSoC proposal:
http://socghop.appspot.com/student_proposal/show/google/gsoc2009/evankroske/t123863226991
I am applying for the pgreloaded example suite project, but I use
tutorial to mean example. As the project mentions, I'm
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