On Wed, Jul 22, 2009 at 1:53 PM, Ian Mallett wrote:
> Curiously, I once made a sound synthesizer using Numeric and sndarray, here:
> http://geometrian.com/Programs/Waves2Source.zip. It doesn't have any
> problems. It looks like it computes the sine wave point by point with a
> list, then changes
On Wed, Jul 22, 2009 at 12:46 PM, Jake b wrote:
> For the crackle, are you using the latest version of pygame? I know a
> certain version had problems on win32.
I am using:
* Pygame 1.8.1
* Python 2.6.2
* Xubuntu 9.04 Jaunty Jackalope
* Linux 2.6.28-13.45
* ALSA 1.0.18
It would be interestin
with
similar needs. This code example was adapted from the following
source:
http://www.google.com/codesearch/p#dOPNNT5w2nY/svn/collective/funittest/trunk/doc/src/soundout.py
On Mon, Jul 20, 2009 at 9:44 AM, Jerzy Jalocha N wrote:
> Hi, I am starting to experiment with Pygame and how to gener
> I fixed the problem, I think. The issue is in the way the sound is
> created. There's sometimes a bit of static-ey stuff in there on my system
> which I don't have time to track down right now. Hope it helps,
Thank you, Ian, for the correction. You are right, that my math was
not correct. I w
>> * Why is it that play_maxtime doesn't work without the time.delay?
>> When I remove the delay line, no sound is played, despite the use of
>> the maxtime argument.
>
> Make sure you aren't calling it repeatedly. I once had a problem like this
> that was solved by not calling the sound repeated
On Mon, Jul 20, 2009 at 11:52 AM, Paulo Silva wrote:
> just a question: afaik, since Pygame uses SDL, Pygame only can play
> sounds were loaded, and the only way to 'create' (one of the questions
> of this mailinglist post) sounds is writing binary data into a .raw
> file, and calling SoX for conve
>> def play_maxtime(sound, duration):
>> sound.play(loops=-1, maxtime=duration)
>> pygame.time.delay(duration)
>>
>> I have a few questions about this:
>>
>> * Why is it that play_maxtime doesn't work without the time.delay?
>> When I remove the delay line, no sound is played, despite the
On Mon, Jul 20, 2009 at 9:55 AM, Yanom Mobis wrote:
> code gets all gibberishy in the message itself attatch the .py file(s) to
> the message
Oops, sorry, I didn't know that!
I forgot to mention, that I am running Python 2.6.6 under Linux. I can
provide further information if necessary.
#! /usr/bi
Hi, I am starting to experiment with Pygame and how to generate sounds
and play them back. Here is a code snippet, the full (working) code is
below.
def play_maxtime(sound, duration):
sound.play(loops=-1, maxtime=duration)
pygame.time.delay(duration)
I have a few questions about this:
*