t 8:54 AM, diliup gabadamudalige
wrote:
> Why can't all these add on's be separate modules or packages and leave
> Pygame to run it's own natural course as it has done in the past? Why this
> rush to include these libraries INTO Pygame?
>
> On Fri, Oct 3, 2014 at 11:41 AM, S
ic tag/category for libraries, then clearly advertising a
> page that lists these from the home page.
>
>
--
Santiago Romero
http://www.sromero.org
100% Linux Mint 13
Speccy.org 's founder and co-administrator, I'll inform in
Speccy.org's portal and forums about the "remake" when you officially
"release" it).
--
Santiago Romero
Ubuntu GNU/Linux
http://www.sromero.org
ought it breaks mobile access) html5-game-based captchas (see
http://areyouahuman.com) seems to be a nice idea.
--
Santiago Romero
Ubuntu GNU/Linux
http://www.sromero.org
c.
>
>
Didn't try it, but a quick google search ("tmx pygame") ended in:
http://silveiraneto.net/2009/12/19/tiled-tmx-map-loader-for-pygame/
http://www.pygame.org/project-Tiled+TMX+Loader-2036-.html
Hope this helps
--
Santiago Romero
Ubuntu GNU/Linux
http://www.sromero.org
ice to have it coded under Python, but it will take
months, possible bugs, lot of work, lot of effort, etc etc and maybe it's
better to put all this work on reorganize contents, enhance documentation,
etc etc etc.
Just my 2 cents.
--
Santiago Romero
Ubuntu GNU/Linux
http://www.sromero.org
quot;game/world coordinates" from
"screen coordinates". And "sprite-speed" should be related to
game-coordinates, not screen coordinates.
4.- Maybe in the future, when OpenGL rendering is totally transparent for
pygame programmers (I mean, totally transparent, just a flag when setting
the video mode), test it :-)
Thanks all :-)
--
Santiago Romero
Ubuntu GNU/Linux
http://www.sromero.org
ube-face,
aren't they?
I mean that your sprites, players, enemies, items, etc, must fit the
2^-size requirement...
--
Santiago Romero
Ubuntu GNU/Linux
http://www.sromero.org
xels? ( % ). Should I, instead, work in a "base resolution"
(640x480) and scale all (pixel-speed for sprites, on-screen text and
scoreboards positions, etc) according to the relation base-resolution /
real-resolution? And what about the ratio (16:9 <-> 4:3) change (it's not
also agree that the advantages are very important, specially
that GPU rendering would allow really hi-res (hdready and fullhd games,
even with multiple scrolls!) even in limited hardware (CPU power systems)
such as tablets, and so on.
--
Santiago Romero
Ubuntu GNU/Linux
http://www.sromero.org
> Looks like quite a detailed system. I'd be interested in seeing a
> tutorial on how it is used.
>
>
Me too.
--
Santiago Romero
Ubuntu GNU/Linux
http://www.sromero.org
Both are excelent ideas; and the second one would add to pygame features
that other libraries already have (cocos2d, pyglet, etc).
Good suggestions :-).
--
Santiago Romero
Ubuntu GNU/Linux
http://www.sromero.org
4:
This way you only will increase "counter" if it's < 3,
counter = 0 -> counter = 1
counter = 1 -> counter = 2
counter = 2 -> counter = 3
counter = 3 -> IF FAILS -> counter never reaches 4
I hope the explanation it's clear.
See you!
--
Santiago Romero
Ubuntu GNU/Linux
http://www.sromero.org
the (old) webpage of the SDL version:
http://www.sromero.org/wiki/spectrum/proyectos/pcmaziacs
Thanks for answering!
--
Santiago Romero
Ubuntu GNU/Linux
http://www.sromero.org
ou can use is PySFML, programming in it is
> somewhat similar to pygame (compared to pyglet which I have tried just
> a little, no idea about cocos) but with opengl behind it.
>
> www.sfml-dev.org
I'll take a look, thanks.
--
Santiago Romero
Ubuntu GNU/Linux
http://www.sromero.org
>
> In order to save CPU power, do I need to put in a pygame.time.delay(10) at
> the end of my event loop?
>
No.
clock() does already that, forcing your program to run at N fps by
"idle-ing" it enough time to run it at the desired speed.
--
Santiago Romero
removing a lot of old
cruft.*"
http://docs.python.org/release/3.0.1/whatsnew/3.0.html
--
Santiago Romero
Ubuntu GNU/Linux
http://www.sromero.org
python
> 3.0 sigh
>
>
Sorry if this is a FAQ question, but...
What kind of features / improvements is supossed to offer pygame 2.0 over
1.x ?
Thanks.
--
Santiago Romero
Ubuntu GNU/Linux
http://www.sromero.org
d in
low-cpu-but-good-gpu systems like tablets, but that implies using OpenGL
and abandoning the classic-oldstyle libraries like pygame :-(.
Opinions?
--
Santiago Romero
Ubuntu GNU/Linux
http://www.sromero.org
in ( '.', '_', '-', ' ' ):
ascii = the_key.encode('latin1')
if len(mystring) < string_limit and ascii != "":
mystring = mystring[:] + ascii
Hope that helps.
--
Santiago Romero (NoP/Compiler)
KUbuntu GNU/Linux
http://www.sromero.org
Matt Smith <[EMAIL PROTECTED]> writes:
> Thanks,
>
> Matt.
Erm ...
Small offtopic, just a question ...
Matt Smith ... Matt Smith ... from UK ... programmer ...
Are you Matthew Smith (Manic Miner, Jet Set Willy...)?
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