Re: [pygame] TMX support in pygame

2014-10-03 Thread Santiago Romero
t 8:54 AM, diliup gabadamudalige wrote: > Why can't all these add on's be separate modules or packages and leave > Pygame to run it's own natural course as it has done in the past? Why this > rush to include these libraries INTO Pygame? > > On Fri, Oct 3, 2014 at 11:41 AM, S

Re: [pygame] TMX support in pygame

2014-10-02 Thread Santiago Romero
ic tag/category for libraries, then clearly advertising a > page that lists these from the home page. > > -- Santiago Romero http://www.sromero.org

Re: [pygame] Quick OS survey - 2013

2013-12-06 Thread Santiago Romero
100% Linux Mint 13

Re: [pygame] Can't sign up to pygame.org - feature disabled

2013-01-03 Thread Santiago Romero
Speccy.org 's founder and co-administrator, I'll inform in Speccy.org's portal and forums about the "remake" when you officially "release" it). -- Santiago Romero Ubuntu GNU/Linux http://www.sromero.org

Re: [pygame] PyGame website

2012-11-29 Thread Santiago Romero
ought it breaks mobile access) html5-game-based captchas (see http://areyouahuman.com) seems to be a nice idea. -- Santiago Romero Ubuntu GNU/Linux http://www.sromero.org

Re: [pygame] [Pygame] Tileset Animation

2012-11-14 Thread Santiago Romero
c. > > Didn't try it, but a quick google search ("tmx pygame") ended in: http://silveiraneto.net/2009/12/19/tiled-tmx-map-loader-for-pygame/ http://www.pygame.org/project-Tiled+TMX+Loader-2036-.html Hope this helps -- Santiago Romero Ubuntu GNU/Linux http://www.sromero.org

Re: [pygame] Update PyGame website?

2012-11-05 Thread Santiago Romero
ice to have it coded under Python, but it will take months, possible bugs, lot of work, lot of effort, etc etc and maybe it's better to put all this work on reorganize contents, enhance documentation, etc etc etc. Just my 2 cents. -- Santiago Romero Ubuntu GNU/Linux http://www.sromero.org

Re: [pygame] Best practices for creating multiple resolution 2D pixel-art games?

2012-04-05 Thread Santiago Romero
quot;game/world coordinates" from "screen coordinates". And "sprite-speed" should be related to game-coordinates, not screen coordinates. 4.- Maybe in the future, when OpenGL rendering is totally transparent for pygame programmers (I mean, totally transparent, just a flag when setting the video mode), test it :-) Thanks all :-) -- Santiago Romero Ubuntu GNU/Linux http://www.sromero.org

Re: [pygame] Extending OpenGL support in Pygame

2012-04-05 Thread Santiago Romero
ube-face, aren't they? I mean that your sprites, players, enemies, items, etc, must fit the 2^-size requirement... -- Santiago Romero Ubuntu GNU/Linux http://www.sromero.org

[pygame] Best practices for creating multiple resolution 2D pixel-art games?

2012-04-05 Thread Santiago Romero
xels? ( % ). Should I, instead, work in a "base resolution" (640x480) and scale all (pixel-speed for sprites, on-screen text and scoreboards positions, etc) according to the relation base-resolution / real-resolution? And what about the ratio (16:9 <-> 4:3) change (it's not

Re: [pygame] Extending OpenGL support in Pygame

2012-04-05 Thread Santiago Romero
also agree that the advantages are very important, specially that GPU rendering would allow really hi-res (hdready and fullhd games, even with multiple scrolls!) even in limited hardware (CPU power systems) such as tablets, and so on. -- Santiago Romero Ubuntu GNU/Linux http://www.sromero.org

Re: [pygame] symplehfsm - a hierarchical finite state machine framework

2012-04-05 Thread Santiago Romero
> Looks like quite a detailed system. I'd be interested in seeing a > tutorial on how it is used. > > Me too. -- Santiago Romero Ubuntu GNU/Linux http://www.sromero.org

Re: [pygame] sprite/scene, gsoc proposal that needs feedback.

2012-04-04 Thread Santiago Romero
Both are excelent ideas; and the second one would add to pygame features that other libraries already have (cocos2d, pyglet, etc). Good suggestions :-). -- Santiago Romero Ubuntu GNU/Linux http://www.sromero.org

[pygame] Re: [pygame] Re: [pygame] [pygame] Re: [pygame] [pygame] Moving a ….sprite…item?

2012-02-28 Thread Santiago Romero
4: This way you only will increase "counter" if it's < 3, counter = 0 -> counter = 1 counter = 1 -> counter = 2 counter = 2 -> counter = 3 counter = 3 -> IF FAILS -> counter never reaches 4 I hope the explanation it's clear. See you! -- Santiago Romero Ubuntu GNU/Linux http://www.sromero.org

Re: [pygame] Re: Pygame, pyglet, 2d, 3d, and performance (reflexions/discussion)

2012-02-13 Thread Santiago Romero
the (old) webpage of the SDL version: http://www.sromero.org/wiki/spectrum/proyectos/pcmaziacs Thanks for answering! -- Santiago Romero Ubuntu GNU/Linux http://www.sromero.org

[pygame] Re: Pygame, pyglet, 2d, 3d, and performance (reflexions/discussion)

2012-02-13 Thread Santiago Romero
ou can use is PySFML, programming in it is > somewhat similar to pygame (compared to pyglet which I have tried just > a little, no idea about cocos) but with opengl behind it. > > www.sfml-dev.org I'll take a look, thanks. -- Santiago Romero Ubuntu GNU/Linux http://www.sromero.org

Re: [pygame] Substantial Lag

2012-02-13 Thread Santiago Romero
> > In order to save CPU power, do I need to put in a pygame.time.delay(10) at > the end of my event loop? > No. clock() does already that, forcing your program to run at N fps by "idle-ing" it enough time to run it at the desired speed. -- Santiago Romero

Re: [pygame] Pygame 2.0

2012-02-12 Thread Santiago Romero
removing a lot of old cruft.*" http://docs.python.org/release/3.0.1/whatsnew/3.0.html -- Santiago Romero Ubuntu GNU/Linux http://www.sromero.org

Re: [pygame] Pygame 2.0

2012-02-12 Thread Santiago Romero
python > 3.0 sigh > > Sorry if this is a FAQ question, but... What kind of features / improvements is supossed to offer pygame 2.0 over 1.x ? Thanks. -- Santiago Romero Ubuntu GNU/Linux http://www.sromero.org

[pygame] Pygame, pyglet, 2d, 3d, and performance (reflexions/discussion)

2012-02-12 Thread Santiago Romero
d in low-cpu-but-good-gpu systems like tablets, but that implies using OpenGL and abandoning the classic-oldstyle libraries like pygame :-(. Opinions? -- Santiago Romero Ubuntu GNU/Linux http://www.sromero.org

Re: [pygame] getting what an user has written

2008-01-22 Thread Santiago Romero
in ( '.', '_', '-', ' ' ): ascii = the_key.encode('latin1') if len(mystring) < string_limit and ascii != "": mystring = mystring[:] + ascii Hope that helps. -- Santiago Romero (NoP/Compiler) KUbuntu GNU/Linux http://www.sromero.org

[pygame] Re: Fullscreen Display

2007-12-29 Thread Santiago Romero
Matt Smith <[EMAIL PROTECTED]> writes: > Thanks, > > Matt. Erm ... Small offtopic, just a question ... Matt Smith ... Matt Smith ... from UK ... programmer ... Are you Matthew Smith (Manic Miner, Jet Set Willy...)?