Maybe something like pygame-extras-vX.X (including TMX support and other
possible interesting features that other high-level libraries have) that
matches exactly (and is totally compatible) the pygame-vX.X would be fine.

This way people that only wants the "core libraries" could just install
pygame. And people that wants the "extras" can install the other package
among with the core.

That would be different from packing it as a "pygame 3rd party library"
(like those that you can download from pygame.org) because it will appear
in the main download page and they will be packages in the APT/YUM
repositories of the distros, meaning that they are the "default libraries"
for diverse tasks (TMX maps, scenes, X feature, Y support, Z, etc)...

Best regards!

On Thu, Oct 2, 2014 at 7:51 PM, Sam Bull <sam.hack...@sent.com> wrote:

>
> On mer, 2014-10-01 at 16:30 -0500, Leif Theden wrote:
> > Bart,  The modules I've proposed are pure python won't need to be
> > compiled, or even required for pygame to function.
>
> I don't think this is something that is general enough to be used in the
> majority of games developed with Pygame. For that reason I would opt to
> not bloating Pygame with lots of other modules for more specific use
> cases.
>
> However, I do think we could do with an area on the website to advertise
> 3rd party pygame libraries. It already has user projects, so maybe just
> have a specific tag/category for libraries, then clearly advertising a
> page that lists these from the home page.
>
>


-- 
Santiago Romero
http://www.sromero.org

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