On Wed, Oct 7, 2009 at 4:27 PM, Guy Anderson guy.a.ander...@gmail.com wrote:
I was wondering how one could do walking animations with sprites in pygame.
I know that it has been done before, and it probably involves utilizing the
key.pressed function in the Vector2 module, where when you press a
On Mon, Nov 3, 2008 at 5:10 PM, yanom @linuxmail.org
[EMAIL PROTECTED] wrote:
I understand you can use py2exe to make your python program into a Windows
executable, but is there a tool for making them into a Linux binary? I want
my game to run faster.
Your game will run faster on GNU/Linux
http://www.cs.iupui.edu/~aharris/pygame/
On Wed, Oct 8, 2008 at 5:45 AM, Paulo Silva [EMAIL PROTECTED] wrote:
Hi!
I'm looking for webpages could have minimal examples, just like from:
. http://nitrofurano.linuxkafe.com/sdlbasic/MinimalExamples_050624.zip
.
, bhaaluu [EMAIL PROTECTED] wrote:
http://www.cs.iupui.edu/~aharris/pygame/
On Wed, Oct 8, 2008 at 5:45 AM, Paulo Silva [EMAIL PROTECTED] wrote:
Hi!
I'm looking for webpages could have minimal examples, just like from:
On Wed, Oct 8, 2008 at 12:53 PM, Paulo Silva [EMAIL PROTECTED] wrote
On Wed, Oct 8, 2008 at 6:59 PM, Lenard Lindstrom [EMAIL PROTECTED] wrote:
For future reference I have just added a new Pygame FAQ entry for this kind
of question:
http://www.pygame.org/wiki/FrequentlyAskedQuestions
--
Lenard Lindstrom
[EMAIL PROTECTED]
I'm glad to see that Andy Harris'
Hi Keith,
Thanks for considering GNU/Linux to release your game to.
The main thing is the Python/PyGame source code.
The source code shouldn't call any MS-Windows or Mac OSX specifics.
In the past, I've had problems with the following:
MS-Windows developers putting the wrong slash in pathnames.
sw=4
set smarttab
set line number (added by bhaaluu)
set nu
Bind f2 key to running the python interpreter on the currently active
file. (courtesy of Steve Howell from email dated 1 Feb 2006).
map f2 :w\|!python %cr
I use 'print variableName' to watch variables.
I use 'raw_input (Press Enter
I run a Debian GNU/Linux system, Python 2.4.4 and PyGame 1.7.
I use this script to play movies. Maybe you can modify it for your game?
#!/usr/bin/python
Usage: python playMovie.py movie.mpg
'q' = Quit
import pygame
from pygame.locals import *
def main(filepath):
pygame.init()
On Mon, Jul 21, 2008 at 3:10 PM, David Goldsmith
[EMAIL PROTECTED] wrote:
help
Start here:
http://pygame.org/news.html
Happy Programming!
--
b h a a l u u at g m a i l dot c o m
Kid on Bus: What are you gonna do today, Napoleon?
Napoleon Dynamite: Whatever I feel like I wanna do. Gosh!
On Sun, May 18, 2008 at 11:36 PM, Ian Mallett [EMAIL PROTECTED] wrote:
pygame.quit()
Does that just stop the one movie, or does it stop the whole
paper-scissors-rock game? For example, rock smashes scissors,
the movie plays, pygame.quit() stops the movie, and the player
can continue to play
On Thu, Apr 3, 2008 at 12:16 AM, Lamonte(Scheols/Demonic)
[EMAIL PROTECTED] wrote:
The only pygame book availible to man?
http://www.apress.com/book/view/9781590598726
Game Programming : The Express Line to Learning.
Andy Harris.
ISBN-13: 978-0-470-06822-9
Book source code available at:
Do you have a link to landscape.bmp and sky.png?
Traceback (most recent call last):
File mode7.py, line 9, in ?
ground = pygame.image.load(landscape.bmp) ## 1000x1000 works
pygame.error: Couldn't open landscape.bmp
Traceback (most recent call last):
File mode7.py, line 10, in ?
sky =
There is a nice example in Chapter 10 of Andy Harris's book:
Game Programming, called adventure.py.
http://www.cs.iupui.edu/~aharris/pygame/
It relies on his free gameEngine.py module and a free TTF.
The source code is available from the above site.
The game is an example of a finite state
Greetings,
I have the same source code on my computer, and get the following error when
I run it:
Traceback (most recent call last):
File falling_pizza.py, line 25, in ?
image = pizza_image, dx = 0, dy =1)
File falling_pizza.py, line 14, in __init__
self.init_sprite(screen = screen, x
Perhaps the collission-resolver module should be included in a Game Engine
leaving PyGame as is?
The collission-resolver is a really nice module, but adding it to PyGame seems
like the beginning of creeping feature bloat? I'd rather see it added to a Game
Engine, and have a nice tutorial written
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