i think you could use cgkit. it includes a wintab wrapper if i remember
correctly.
On 10/12/09, Jake b wrote:
>
> maybe this?
> http://stackoverflow.com/questions/45500/wacom-tablet-python-interface
>
> I'm definitely interested if you get python+wacom pressure working.
>
> Maybe you can read e
hi,
...again a pygame in the webbrowser topic. :)
http://go-mono.com/moonlight-beta/
i just noticed that the moonlight 2.0 beta is out. moonlight 2.0 supports
the DLR and ironpython.
did anyone here have a look into moonlight/silverlight already? how feasible
would it be (and how much work?) to
obably end up struggling a
> lot with any physics engine to get things to work out the way you want them
> to.
thanks for this review! i will go for pybox2d then. sounds very promising.
On Thu, Jun 18, 2009 at 6:25 PM, machinim...@gmail.com <
> machinim...@gmail.com> wrote:
>
&
On 6/19/09, René Dudfield wrote:
>
> On Fri, Jun 19, 2009 at 11:25 AM,
> machinim...@gmail.com wrote:
> > hi,
> >
> > what 2d physics engine would you recommend for using with pygame?
> >
> > what happened to the SOC physics project? is it fini
hi,
what 2d physics engine would you recommend for using with pygame?
what happened to the SOC physics project? is it finished? will it be
included in pygame?
hon binding !
> >
> > a
> >
> > 2009/5/23 Olaf Nowacki :
> > > maybe you would like to try supercollider for making
> > the synthesizers and
> > > use pygame as UI?
> > >
> > > http://pypi.python.org/pypi/SC/0.2/
> > > http://
i forgot to mention that i want it to be realtime. is this possible with
sndarray? will i have to continually feed pygame mixer with very short sound
arrays? or can i manipulate the array while playback has already started?
i guess now i will have to start learning how audio programming actually
w
hi,
i would like to learn how to program simple synthesizers and sound effects
and it would be nice if i could experiment with this in python.
http://en.wikipedia.org/wiki/Jeskola_Buzz
would something like buzz theoretically be possible with pygame?
of course python is slow but if buzz was able
On 2/3/09, Jussi Toivola wrote:
>
> I'm quite sure Python is ok. The apple's license just does not allow
> downloading any extra stuff from the internet. I think they just want
> to control all the application distribution through App Store. Some
> people are using Lua in their App Store apps, so