Re: [pygame] Capture tablet pressure?

2009-10-11 Thread machinim...@gmail.com
i think you could use cgkit. it includes a wintab wrapper if i remember correctly. On 10/12/09, Jake b wrote: > > maybe this? > http://stackoverflow.com/questions/45500/wacom-tablet-python-interface > > I'm definitely interested if you get python+wacom pressure working. > > Maybe you can read e

[pygame] moonlight 2.0

2009-08-17 Thread machinim...@gmail.com
hi, ...again a pygame in the webbrowser topic. :) http://go-mono.com/moonlight-beta/ i just noticed that the moonlight 2.0 beta is out. moonlight 2.0 supports the DLR and ironpython. did anyone here have a look into moonlight/silverlight already? how feasible would it be (and how much work?) to

Re: [pygame] physics engine?

2009-06-19 Thread machinim...@gmail.com
obably end up struggling a > lot with any physics engine to get things to work out the way you want them > to. thanks for this review! i will go for pybox2d then. sounds very promising. On Thu, Jun 18, 2009 at 6:25 PM, machinim...@gmail.com < > machinim...@gmail.com> wrote: > &

Re: [pygame] physics engine?

2009-06-18 Thread machinim...@gmail.com
On 6/19/09, René Dudfield wrote: > > On Fri, Jun 19, 2009 at 11:25 AM, > machinim...@gmail.com wrote: > > hi, > > > > what 2d physics engine would you recommend for using with pygame? > > > > what happened to the SOC physics project? is it fini

[pygame] physics engine?

2009-06-18 Thread machinim...@gmail.com
hi, what 2d physics engine would you recommend for using with pygame? what happened to the SOC physics project? is it finished? will it be included in pygame?

Re: [pygame] audio programming with pygame?

2009-05-23 Thread machinim...@gmail.com
hon binding ! > > > > a > > > > 2009/5/23 Olaf Nowacki : > > > maybe you would like to try supercollider for making > > the synthesizers and > > > use pygame as UI? > > > > > > http://pypi.python.org/pypi/SC/0.2/ > > > http://

Re: [pygame] audio programming with pygame?

2009-05-22 Thread machinim...@gmail.com
i forgot to mention that i want it to be realtime. is this possible with sndarray? will i have to continually feed pygame mixer with very short sound arrays? or can i manipulate the array while playback has already started? i guess now i will have to start learning how audio programming actually w

[pygame] audio programming with pygame?

2009-05-22 Thread machinim...@gmail.com
hi, i would like to learn how to program simple synthesizers and sound effects and it would be nice if i could experiment with this in python. http://en.wikipedia.org/wiki/Jeskola_Buzz would something like buzz theoretically be possible with pygame? of course python is slow but if buzz was able

Re: [pygame] pygame, LGPL and iPhone

2009-02-06 Thread machinim...@gmail.com
On 2/3/09, Jussi Toivola wrote: > > I'm quite sure Python is ok. The apple's license just does not allow > downloading any extra stuff from the internet. I think they just want > to control all the application distribution through App Store. Some > people are using Lua in their App Store apps, so