Re: [pygame] (pyopengl) GLSL fragment shader with arrays uniform cause sporadic screen blinking

2011-02-11 Thread Devon Scott-Tunkin
My laptop also has a 945gm so I can't test this until I get to my desktop (although glsl shaders will work on os x with a 945gm, intel only supports arb shaders in windows opengl). The http://bpaste.net/show/13617/ is not the same because the glsl compiler will usually compile out (make inactive)

Re: [pygame] (pyopengl) GLSL fragment shader with arrays uniform cause sporadic screen blinking

2011-02-11 Thread claudio canepa
On Fri, Feb 11, 2011 at 5:01 PM, claudio canepa wrote: > > > On Fri, Feb 11, 2011 at 3:37 PM, amdlintuxo wrote: > >> >> >> Full code is here: >> http://bpaste.net/show/13615/ >> >> Could some one test the full code or provide the idea what can cause >> sporadic screen blinking. >> Looking forwar

Re: [pygame] (pyopengl) GLSL fragment shader with arrays uniform cause sporadic screen blinking

2011-02-11 Thread claudio canepa
On Fri, Feb 11, 2011 at 3:37 PM, amdlintuxo wrote: > > > Full code is here: > http://bpaste.net/show/13615/ > > Could some one test the full code or provide the idea what can cause > sporadic screen blinking. > Looking forwards for you support, i have nothing left to try to > resolve this problem

[pygame] (pyopengl) GLSL fragment shader with arrays uniform cause sporadic screen blinking

2011-02-11 Thread amdlintuxo
Hi all. Strange sporadic screen blinking when using array uniform variables in fragment shader. Unfortunately i have only one HW config to test this(maybe the problem is in my HW) The strange is: The problem occurs with shader http://bpaste.net/show/13616/ even if i pass empty arrays into it (ima