Re: [pygame] Rain Generator

2006-10-28 Thread Farai Aschwanden
I tried but nothing happens.. Have to talk to the WingIDE guys. Good hint tough, tnx! Am 28.10.2006 um 03:37 schrieb Ryan Charpentier: Just use the Execute Current File option in the debug menu.

Re: [pygame] Rain Generator

2006-10-27 Thread Ryan Charpentier
Just use the Execute Current File option in the debug menu.

Re: [pygame] Rain Generator

2006-10-27 Thread Farai Aschwanden
Agree, its only visible in games/demos that requires permanent graphic refreshing. In my case WingIDE could cause that problem. I have to try it out once from shell, "just" have to define the python path. :/Glad, Im not the only one. ;)Am 28.10.2006 um 02:16 schrieb Ryan Charpentier:On 10/27/06, Fa

Re: [pygame] Rain Generator

2006-10-27 Thread Ryan Charpentier
On 10/27/06, Farai Aschwanden <[EMAIL PROTECTED]> wrote: Erm... now you mention it... Shame on me. I really work with WingIDEand never came to the conclusion this could be the lag source. :o Ihave to try out.. tnx!!!Farai, I came on this board and complained about a lag every 3 seconds just like yo

Re: [pygame] Rain Generator

2006-10-27 Thread Farai Aschwanden
Erm... now you mention it... Shame on me. I really work with WingIDE and never came to the conclusion this could be the lag source. :o I have to try out.. tnx!!! Am 27.10.2006 um 04:17 schrieb Ryan Charpentier: I have this exact problem with lag when I run a pygame in a debugger like Wing

Re: [pygame] Rain Generator

2006-10-26 Thread Kamilche
Luke Paireepinart wrote: Now just add little splashes at the bottom, a rain sound effect, and randomly change the background to white for a few frames (to simulate lightning) and you can sell it as a screensaver! I'm excited :D Glad you find it entertaining! :-D Uh, BTW, that URL was incor

Re: [pygame] Rain Generator

2006-10-26 Thread Luke Paireepinart
Kamilche wrote: Kai Kuehne wrote: Looks similar to http://www.scriptedfun.com/pygame-starfield-rain/ but it's cool. Yep, that's the site that inspired me. Mine is a different solution to the same problem, but the raindrops look similar, that's true. If you look closely, his are leaving trai

Re: [pygame] Rain Generator

2006-10-26 Thread Kamilche
Kai Kuehne wrote: Looks similar to http://www.scriptedfun.com/pygame-starfield-rain/ but it's cool. Yep, that's the site that inspired me. Mine is a different solution to the same problem, but the raindrops look similar, that's true. If you look closely, his are leaving trails behind - mine

Re: [pygame] Rain Generator

2006-10-26 Thread Kai Kuehne
Looks similar to http://www.scriptedfun.com/pygame-starfield-rain/ but it's cool. Greetings Kai

Re: [pygame] Rain Generator

2006-10-26 Thread Ryan Charpentier
I have this exact problem with lag when I run a pygame in a debugger like Wing IDE.

Re: [pygame] Rain Generator

2006-10-26 Thread Greg Ewing
Farai Aschwanden wrote: I experienced a tiny lag like every 3 seconds. There's a chance it's due to Python's cyclic garbage collector. You could try disabling that and see if the pauses go away. (If it does, you'd better then check whether you're gobbling up increasing amounts of memory and t

Re: [pygame] Rain Generator

2006-10-26 Thread Kamilche
Farai Aschwanden wrote: Could only check the rain.py that is pretty to look at. The ground touch of the rain is really well done! Crashes also on my machine after about 5 seconds. Unfortunately I cant start snow.py, Im not psyco enough. ;) Should try it out once, tough they say its not stable

Re: [pygame] Rain Generator

2006-10-26 Thread Farai Aschwanden
Could only check the rain.py that is pretty to look at. The ground touch of the rain is really well done! Crashes also on my machine after about 5 seconds. Unfortunately I cant start snow.py, Im not psyco enough. ;) Should try it out once, tough they say its not stable yet. Am 27.10.2006

Re: [pygame] Rain Generator

2006-10-26 Thread Patrick Mullen
I always forget to attach files - here are the rain and snow I just talked about  :P import random import pygame import psyco psyco.full() screen = pygame.display.set_mode([320,240]) colmap = [[0 for x in range(320)] for y in range(240)] col_width = len(colmap[0]) col_height = len(colmap) lowestfl

Re: [pygame] Rain Generator

2006-10-26 Thread Patrick Mullen
Very nice effect!  While people are posting effects, I'll whip out my old snow and rain tests.Here is the snow - When I first coded it it would eventually form a triangle, now it bunches up on the left side of the screen.  I never figured out where the error was (but I didn't spend more than an hou

Re: [pygame] Rain Generator

2006-10-26 Thread Farai Aschwanden
DANG! 2.5k fps, guys you really let me stand in the rain. :) Am 26.10.2006 um 22:38 schrieb Luke Paireepinart: Farai said: >Good point! I got around 200-300 fps and I still realise the lag, tough its a bit less w/o fps output. Guess its better to test such games/demos on a faster machi

Re: [pygame] Rain Generator

2006-10-26 Thread Luke Paireepinart
Farai said: >Good point! I got around 200-300 fps and I still realise the lag, tough its a bit less w/o fps output. Guess its better to test such games/demos on a faster machine. 1200 FPS... *sigh*. Hmm, I'm getting upwards of 2500 fps, I was wondering if that means the rain was dropping

Re: [pygame] Rain Generator

2006-10-26 Thread Farai Aschwanden
I didnt had a doubt on the code when I saw the lag first time, cause I already saw it in other games. Its no biggy at all and gives me a good feeling that my whenever coming game is well optimized. ;) I still got that lag uncommenting the line. I already checked the background activities an

Re: [pygame] Rain Generator

2006-10-26 Thread Brian Fisher
what you describe sounds like what happens when a game hogs 100% of the CPU, but some background process needs to periodically do something (like say every 3 seconds) Looking at the code, it doesn't have anything in it that will yield the CPU. The solution is usually to sleep if you are getting a

Re: [pygame] Rain Generator

2006-10-26 Thread Farai Aschwanden
Good point! I got around 200-300 fps and I still realise the lag, tough its a bit less w/o fps output. Guess its better to test such games/demos on a faster machine. 1200 FPS... *sigh*. Am 26.10.2006 um 21:24 schrieb Kamilche: Farai Aschwanden wrote: Nice looking rain and proper code!

Re: [pygame] Rain Generator

2006-10-26 Thread Jasper
No lag here, although I'm on XP. I'm getting like 1200 FPS though, so if there were such a periodic slowdown I probably wouldn't notice. -Jasper Farai Aschwanden wrote: Nice looking rain and proper code! I experienced a tiny lag like every 3 seconds. I experienced that also in other games/d

Re: [pygame] Rain Generator

2006-10-26 Thread Kamilche
Farai Aschwanden wrote: Nice looking rain and proper code! I experienced a tiny lag like every 3 seconds. I experienced that also in other games/demos, couldnt find out why. Did other ppl also experienced this and/or knew why or is it only on my Mac? Greetings Farai Thanks! It doesn't lag

Re: [pygame] Rain Generator

2006-10-26 Thread Farai Aschwanden
Nice looking rain and proper code! I experienced a tiny lag like every 3 seconds. I experienced that also in other games/demos, couldnt find out why. Did other ppl also experienced this and/or knew why or is it only on my Mac? Greetings Farai Am 26.10.2006 um 20:40 schrieb Kamilche: I

[pygame] Rain Generator

2006-10-26 Thread Kamilche
I was inspired to create a rain generator after seeing someone else's on the Internet today, and thought I'd post it here: [code] import pygame import random import time SCREENSIZE = 640, 480 class Rain(object): ' Rain generator' drops = [] height = 160 speed = 1 color =