On Mon, Mar 02, 2009 at 09:35:51AM +0100, Marius Gedminas wrote:
> On Sun, Mar 01, 2009 at 03:19:53PM -0800, Lin Parkh wrote:
> > I need HWSURFACE to be on for performance.
>
> It's not always an improvement and could in fact lower performance.
> Again, it's a matter of what exactly you're drawing
On Sun, Mar 01, 2009 at 03:19:53PM -0800, Lin Parkh wrote:
> I'm noticing a weird little artifact namely that I get left over
> fragments of a surface i redraw on to screen where the mouse cursor
> moves. It appears as if my code is interacting with whatever controls
> cursor redraw.
I'm afrai
I'm using OS cursor (or whatever pygame defaults to (on windows)). Is that not
good practice?
- Original Message -
From: Jake b
To: pygame-users@seul.org
Sent: Sunday, March 01, 2009 4:24 PM
Subject: Re: [pygame] Redraw under mouse cursor in HWSURFACE mode
are you
are you using the OS cursor, or blit-ing your own? (ie: hide cursor, and
draw cursor sprite )
On Sun, Mar 1, 2009 at 5:19 PM, Lin Parkh wrote:
> I'm noticing a weird little artifact namely that I get left over fragments
> of a surface i redraw on to screen where the mouse cursor moves. It appea
I'm noticing a weird little artifact namely that I get left over fragments
of a surface i redraw on to screen where the mouse cursor moves. It appears
as if my code is interacting with whatever controls cursor redraw. I notice
that this only happens when i go to fullscreen mode and enable hardw