Re: [pygame] Redraw under mouse cursor in HWSURFACE mode

2009-03-02 Thread James Paige
On Mon, Mar 02, 2009 at 09:35:51AM +0100, Marius Gedminas wrote: > On Sun, Mar 01, 2009 at 03:19:53PM -0800, Lin Parkh wrote: > > I need HWSURFACE to be on for performance. > > It's not always an improvement and could in fact lower performance. > Again, it's a matter of what exactly you're drawing

Re: [pygame] Redraw under mouse cursor in HWSURFACE mode

2009-03-02 Thread Marius Gedminas
On Sun, Mar 01, 2009 at 03:19:53PM -0800, Lin Parkh wrote: > I'm noticing a weird little artifact namely that I get left over > fragments of a surface i redraw on to screen where the mouse cursor > moves. It appears as if my code is interacting with whatever controls > cursor redraw. I'm afrai

Re: [pygame] Redraw under mouse cursor in HWSURFACE mode

2009-03-01 Thread Lin Parkh
I'm using OS cursor (or whatever pygame defaults to (on windows)). Is that not good practice? - Original Message - From: Jake b To: pygame-users@seul.org Sent: Sunday, March 01, 2009 4:24 PM Subject: Re: [pygame] Redraw under mouse cursor in HWSURFACE mode are you

Re: [pygame] Redraw under mouse cursor in HWSURFACE mode

2009-03-01 Thread Jake b
are you using the OS cursor, or blit-ing your own? (ie: hide cursor, and draw cursor sprite ) On Sun, Mar 1, 2009 at 5:19 PM, Lin Parkh wrote: > I'm noticing a weird little artifact namely that I get left over fragments > of a surface i redraw on to screen where the mouse cursor moves. It appea

[pygame] Redraw under mouse cursor in HWSURFACE mode

2009-03-01 Thread Lin Parkh
I'm noticing a weird little artifact namely that I get left over fragments of a surface i redraw on to screen where the mouse cursor moves. It appears as if my code is interacting with whatever controls cursor redraw. I notice that this only happens when i go to fullscreen mode and enable hardw