Paul Vincent Craven p...@cravenfamily.com:
I looked at the drawing primitives portion of pygame reloaded, and I knew
that was not the way I wanted to go. It was still software driven. For
things like line widths, it supported only horizontal and vertical lines.
Plus it wasn't a drop-in
Hi,
nice work! I've always thought a wrapper over the top of pgreloaded
(pygame2) would be a way to go. I think your work proves a somewhat
compatible API is possible. The layered API style design is quite nice I
think. Layering the pygame API over the top of the more 1-1 SDL 2 API
which is
I looked at the drawing primitives portion of pygame reloaded, and I knew
that was not the way I wanted to go. It was still software driven. For
things like line widths, it supported only horizontal and vertical lines.
Plus it wasn't a drop-in replacement.
The things I put together for ellipses
Good work! I like the fact it is a drop-in replacement.
Have some polygon code which will be good to try out with this library...
If I can find them :-)
Davy
On 22 February 2013 23:11, Paul Vincent Craven p...@cravenfamily.comwrote:
I looked at it. Not like pygame much. I want a drop in
Hi, this is a very early start of a Pygame that runs on SDL 2.0 with full
OpenGL hardware acceleration:
https://bitbucket.org/pcraven/pysdl/wiki/Home
Paul Vincent Craven
Just a heads up - pygame reloaded is already importable as pygame2. It's
also a wrapper around SDL 2.0, although I don't know how it differs from
your code:
http://code.google.com/p/pgreloaded/
On 22 February 2013 21:40, Paul Vincent Craven p...@cravenfamily.comwrote:
Hi, this is a very early
I looked at it. Not like pygame much. I want a drop in match. There is name
confusion though with pygame2.
Paul Vincent Craven
On Feb 22, 2013, at 5:08 PM, Thomas Kluyver tak...@gmail.com wrote:
Just a heads up - pygame reloaded is already importable as pygame2. It's also
a wrapper around