Re: [pygame] Start of an OpenGL accelerated Pygame

2013-02-28 Thread mva
Paul Vincent Craven p...@cravenfamily.com: I looked at the drawing primitives portion of pygame reloaded, and I knew that was not the way I wanted to go. It was still software driven. For things like line widths, it supported only horizontal and vertical lines. Plus it wasn't a drop-in

Re: [pygame] Start of an OpenGL accelerated Pygame

2013-02-26 Thread René Dudfield
Hi, nice work! I've always thought a wrapper over the top of pgreloaded (pygame2) would be a way to go. I think your work proves a somewhat compatible API is possible. The layered API style design is quite nice I think. Layering the pygame API over the top of the more 1-1 SDL 2 API which is

Re: [pygame] Start of an OpenGL accelerated Pygame

2013-02-26 Thread Paul Vincent Craven
I looked at the drawing primitives portion of pygame reloaded, and I knew that was not the way I wanted to go. It was still software driven. For things like line widths, it supported only horizontal and vertical lines. Plus it wasn't a drop-in replacement. The things I put together for ellipses

Re: [pygame] Start of an OpenGL accelerated Pygame

2013-02-25 Thread Davy Mitchell
Good work! I like the fact it is a drop-in replacement. Have some polygon code which will be good to try out with this library... If I can find them :-) Davy On 22 February 2013 23:11, Paul Vincent Craven p...@cravenfamily.comwrote: I looked at it. Not like pygame much. I want a drop in

[pygame] Start of an OpenGL accelerated Pygame

2013-02-22 Thread Paul Vincent Craven
Hi, this is a very early start of a Pygame that runs on SDL 2.0 with full OpenGL hardware acceleration: https://bitbucket.org/pcraven/pysdl/wiki/Home Paul Vincent Craven

Re: [pygame] Start of an OpenGL accelerated Pygame

2013-02-22 Thread Thomas Kluyver
Just a heads up - pygame reloaded is already importable as pygame2. It's also a wrapper around SDL 2.0, although I don't know how it differs from your code: http://code.google.com/p/pgreloaded/ On 22 February 2013 21:40, Paul Vincent Craven p...@cravenfamily.comwrote: Hi, this is a very early

Re: [pygame] Start of an OpenGL accelerated Pygame

2013-02-22 Thread Paul Vincent Craven
I looked at it. Not like pygame much. I want a drop in match. There is name confusion though with pygame2. Paul Vincent Craven On Feb 22, 2013, at 5:08 PM, Thomas Kluyver tak...@gmail.com wrote: Just a heads up - pygame reloaded is already importable as pygame2. It's also a wrapper around