Re: [pygame] The Giant - 'cool project I'm working on now' - thread.

2008-08-12 Thread Ian Mallett
Many many many many projects. Generally, I have an idea for a program, then I write a lot of it, then take month-long breaks until I finish it. Many programs have not yet been finished--I have about 100 projects in dev and only about 40 published. Recently, I've been working on the first

Re: [pygame] The Giant - 'cool project I'm working on now' - thread.

2008-08-10 Thread Greg Ewing
My current back-burner game projects: * Making Tracks -- Something like a cross between The Incredible Machine and a model railway simulator. Envisaged as having two modes, a sandbox mode where you can just play with the parts, and a puzzle mode where you assemble supplied parts to meet a

Re: [pygame] The Giant - 'cool project I'm working on now' - thread.

2008-08-09 Thread Thiago Chaves
Designing caracters for a metroidvania-style game for gamejam. Due to the late start, only a demo will be delivered in time. =( -Thiago On Sat, Aug 9, 2008 at 10:59 AM, DR0ID [EMAIL PROTECTED] wrote: Hi here is a good tutorial about 2d collision (probably you already know):

Re: [pygame] The Giant - 'cool project I'm working on now' - thread.

2008-08-09 Thread Michael George
Knapp wrote: Yes, I thought that perhaps I did not get it also. So now that I think I do get it. What about using to sprites and pixel perfect collision? One would be the shape and the other would be the hole. If sprites with holes don't work then use a bunch of sprites to create the hole's

Re: [pygame] The Giant - 'cool project I'm working on now' - thread.

2008-08-08 Thread Patrick Mullen
René, you start a thread like this and don't post your cool project? Let's hear it! Nirav, very interesting, in a somewhat maniacal way. I'll be looking out for the youtube. I have some big projects for sure. I am still working on Crescent Dawn Online, my attempt at an mmo. Not as cool as

Re: [pygame] The Giant - 'cool project I'm working on now' - thread.

2008-08-08 Thread Knapp
On Fri, Aug 8, 2008 at 8:37 AM, Patrick Mullen [EMAIL PROTECTED] wrote: René, you start a thread like this and don't post your cool project? Let's hear it! Nirav, very interesting, in a somewhat maniacal way. I'll be looking out for the youtube. I have some big projects for sure. I am

Re: [pygame] The Giant - 'cool project I'm working on now' - thread.

2008-08-08 Thread Emanuel Berg
I'm working on a console-like RPG in the Chrono Trigger/FF-tradition. Some of you already saw these dumps. I guess they are not very impressive with the stole graphics and all :) But you get the idea. Right now I only play around with a lot of ideas. I'm like inside an RPG laboratory. The

Re: [pygame] The Giant - 'cool project I'm working on now' - thread.

2008-08-08 Thread Brad Montgomery
Road Wars Online: http://www.roadwarsonline.com/ It's a multi-player combat/racing game in the spirit of Spy Hunter (http://en.wikipedia.org/wiki/Spy_Hunter). The whole project is really just starting, and I'm working on it during free time, so it's going slowly, but there's a wiki up, so feel

Re: [pygame] The Giant - 'cool project I'm working on now' - thread.

2008-08-08 Thread Michael George
It's still somewhat on the back burner, but I've been working on a library to allow you to drag and drop irregularly shaped objects (esp. circles and polygons) while preventing interpenetration. It's a surprisingly hard problem and I'm reading a lot of computational geometry papers to find an

Re: [pygame] The Giant - 'cool project I'm working on now' - thread.

2008-08-08 Thread Forrest Voight
Opencraft, a Starcraft clone. http://forre.st/opencraft Still pretty simple, but all of the graphics are done. Just lots of logic and networking left :( On Fri, Aug 8, 2008 at 12:27 PM, Dan Krol [EMAIL PROTECTED] wrote: My friends commissioned me to write a 2D engine for a platforming game

Re: [pygame] The Giant - 'cool project I'm working on now' - thread.

2008-08-07 Thread Nirav Patel
Combining Newtonian physics and computer vision on the OLPC XO for no good reason. There's nothing youtube-able yet, but very soon. Right now all it does is take real life objects, outline them, and turn them into in-game polygons. Convex ones are a bit slow to simulate though. The Physics end