Many many many many projects. Generally, I have an idea for a program, then
I write a lot of it, then take month-long breaks until I finish it. Many
programs have not yet been finished--I have about 100 projects in dev and
only about 40 published. Recently, I've been working on the first
My current back-burner game projects:
* Making Tracks -- Something like a cross between
The Incredible Machine and a model railway simulator.
Envisaged as having two modes, a sandbox mode where
you can just play with the parts, and a puzzle mode
where you assemble supplied parts to meet a
Designing caracters for a metroidvania-style game for gamejam. Due to
the late start, only a demo will be delivered in time. =(
-Thiago
On Sat, Aug 9, 2008 at 10:59 AM, DR0ID [EMAIL PROTECTED] wrote:
Hi
here is a good tutorial about 2d collision (probably you already know):
Knapp wrote:
Yes, I thought that perhaps I did not get it also. So now that I think
I do get it. What about using to sprites and pixel perfect collision?
One would be the shape and the other would be the hole. If sprites
with holes don't work then use a bunch of sprites to create the hole's
René, you start a thread like this and don't post your cool project?
Let's hear it!
Nirav, very interesting, in a somewhat maniacal way. I'll be looking
out for the youtube.
I have some big projects for sure. I am still working on Crescent
Dawn Online, my attempt at an mmo. Not as cool as
On Fri, Aug 8, 2008 at 8:37 AM, Patrick Mullen [EMAIL PROTECTED] wrote:
René, you start a thread like this and don't post your cool project?
Let's hear it!
Nirav, very interesting, in a somewhat maniacal way. I'll be looking
out for the youtube.
I have some big projects for sure. I am
I'm working on a console-like RPG in the Chrono Trigger/FF-tradition.
Some of you already saw these dumps. I guess they are not very
impressive with the stole graphics and all :) But you get the idea.
Right now I only play around with a lot of ideas. I'm like inside an
RPG laboratory. The
Road Wars Online:
http://www.roadwarsonline.com/
It's a multi-player combat/racing game in the spirit of Spy Hunter
(http://en.wikipedia.org/wiki/Spy_Hunter). The whole project is
really just starting, and I'm working on it during free time, so it's
going slowly, but there's a wiki up, so feel
It's still somewhat on the back burner, but I've been working on a
library to allow you to drag and drop irregularly shaped objects (esp.
circles and polygons) while preventing interpenetration. It's a
surprisingly hard problem and I'm reading a lot of computational
geometry papers to find an
Opencraft, a Starcraft clone.
http://forre.st/opencraft
Still pretty simple, but all of the graphics are done. Just lots of
logic and networking left :(
On Fri, Aug 8, 2008 at 12:27 PM, Dan Krol [EMAIL PROTECTED] wrote:
My friends commissioned me to write a 2D engine for a platforming game
Combining Newtonian physics and computer vision on the OLPC XO for no good
reason. There's nothing youtube-able yet, but very soon.
Right now all it does is take real life objects, outline them, and turn them
into in-game polygons. Convex ones are a bit slow to simulate though.
The Physics end
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