Re: [pygame] The long-ish pygame github migration status email.

2017-04-02 Thread Nicholas H.Tollervey
Hi, I believe this may be the technique you're looking for: https://github.com/ntoll/microfs/blob/master/microfs.py#L55 (See the raw on / off / execute functions for sending arbitrary data via UART to the device.) Hope this helps. N. On 02/04/17 10:47, René Dudfield wrote: > Added some help

Re: [pygame] The long-ish pygame github migration status email.

2017-04-02 Thread René Dudfield
Added some help for creating a pull request on github here: http://www.pygame.org/wiki/Hacking#Submitting%20changes%20to%20github The wiki/Hacking page is the pygame development guide. I tried to update it the other week to make it up to date. On Sun, Apr 2, 2017 at 11:35 AM, René Dudfield

Re: [pygame] The long-ish pygame github migration status email.

2017-04-02 Thread René Dudfield
I've updated the travisci, appveyor, and launchpad for the pygame github repo, and added a Coverity code scanner. As you can see branches for pull requests get built as well. This is much nicer for testing if changes are ok than what we had. https://github.com/pygame/pygame/pull/332 best, On

Re: [pygame] The long-ish pygame github migration status email.

2017-03-27 Thread René Dudfield
Note, everyone has been sent an invitation to become a github.com/pygame organization member if they want. Of course members need that before they can commit. But it's not required for the name to be shown on the contributors page. cheers, On Mon, Mar 27, 2017 at 8:39 AM, René Dudfield

Re: [pygame] The long-ish pygame github migration status email.

2017-03-27 Thread René Dudfield
I think we should probably give it a few days before going ahead with big pull requests and such. If anything happens on the bitbucket in the mean time, I can manually move commits over to github. On Sun, Mar 26, 2017 at 11:29 PM, Thomas Kluyver wrote: > Thanks René! > > I

Re: [pygame] The long-ish pygame github migration status email.

2017-03-27 Thread René Dudfield
Seems all the recent commits are listed here: https://github.com/pygame/pygame/commits/master Last one is from March 26th. I see Lennard, Ian Mallett, and a few others have their email settings in github as private. However their names are listed in commits, but not on the contributors page

Re: [pygame] The long-ish pygame github migration status email.

2017-03-27 Thread René Dudfield
Did you check out your github email settings? Here's some relevant email help pages on github: * public email can be set here: https://github.com/settings/profile * verify email if you haven't(really old account) https://help.github.com/articles/verifying-your-email-address/ * using

Re: [pygame] The long-ish pygame github migration status email.

2017-03-26 Thread Lenard Lindstrom
Well, I am not showing up in GitHub. And almost everything in src having the last commit on Dec. 1, 2016. Lenard Lindstrom On 17-03-26 10:38 AM, René Dudfield wrote: Hello, https://github.com/pygame/pygame TLDR; git repo, and issues are there. A bit more work to do on other things.

Re: [pygame] The long-ish pygame github migration status email.

2017-03-26 Thread Thomas Kluyver
Thanks René! I take it that we should now continue all development on Github, make pull requests there and so on? On 26 March 2017 at 18:38, René Dudfield wrote: > > *pygame. bitbucket. org* > > Seems they disabled this some time ago. > They moved all project websites to

Re: [pygame] The long-ish pygame github migration status email.

2017-03-26 Thread Leif Theden
> Github doesn't really have downloads. We could put all the files in a repo though. This is better I think . Typically "downloads" are under the releases section in github. On Sun, Mar 26, 2017 at 12:38 PM, René Dudfield wrote: > Hello, > > https://github.com/pygame/pygame >

[pygame] The long-ish pygame github migration status email.

2017-03-26 Thread René Dudfield
Hello, https://github.com/pygame/pygame TLDR; git repo, and issues are there. A bit more work to do on other things. Authors, please check your github email privacy settings if you care right away. cheers, *Import, and Author mapping.* I used the built in github tool for importing the