The Mac font lists are in this closed issue:
https://github.com/pygame/pygame/issues/179
On Sunday, April 4, 2021, René Dudfield wrote:
> Hi,
>
> There probably should be an open issue for this. The initial query is
> quite slow unfortunately, and I can’t find a quicker query. What can be
> don
Hi,
There probably should be an open issue for this. The initial query is quite
slow unfortunately, and I can’t find a quicker query. What can be done is
to use a known set of fonts for different or some subset of OS versions...
Apple did/does publish these lists somewhere, so a fix would be to fi
If I remember correctly, there's a external call to fc-list that is very
slow. At one time, I intended to improve this situation by removing the
fc-list dependency on Mac and Linux and instead collecting only the needed
font data by using freetype and/or Mike C. Fletcher's TTFQuery, but I got
too b
On 5/04/21 9:29 am, Irv Kalb wrote:
If I load a font like the system font using None with a call to
pygame.font.font, it happens almost immediately.
But if I load a font by name using pygame.font.SysFont, it's taking over 7
seconds on my Mac to load. It doesn't seem to matter which font I try
[I apologize if this is a duplicate, but I haven't seen this message show up on
the list.]
I have tracked down a huge slowdown on loading fonts with pygame.font.SysFont
Mac OSX 11.2.3
Python 3.9.1
Pygame 2.0.1
If I load a font like the system font using None with a call to
pygame.font.font, i
I have tracked down a huge slowdown on loading fonts with pygame.font.SysFont
Mac OSX 11.2.3
Python 3.9.1
Pygame 2.0.1
If I load a font like the system font using None with a call to
pygame.font.font, it happens almost immediately.
But if I load a font by name using pygame.font.SysFont, it's ta