Re: [pygame] Tutorial... GUI

2007-09-28 Thread Marcus von Appen
On, Fri Sep 28, 2007, RR4CLB wrote: > > Hi Again, > Yes, I am glad to see that I am not the only one who has that > opinion on Microsoft. I put in a complaint at the beginning of this > week on that issue and also there changing the format of even there > pages. Did I get an answer? "NO!" S

Re: [pygame] Tutorial... GUI

2007-09-28 Thread Marcus von Appen
On, Fri Sep 28, 2007, RR4CLB wrote: > Marcus, > > Hi! I got it working for now. What I did is disable trigger > messages and also programmed it to read the title bar when the button > is in focus. It reads the button now when tabbing to it. So that might > be the temp fix for now. I just repl

Re: [pygame] Tutorial... GUI

2007-09-28 Thread RR4CLB
Hi Again, Yes, I am glad to see that I am not the only one who has that opinion on Microsoft. I put in a complaint at the beginning of this week on that issue and also there changing the format of even there pages. Did I get an answer? "NO!" So, I did once have Linux installed and I thi

Re: [pygame] Tutorial... GUI

2007-09-28 Thread RR4CLB
Marcus, Hi! I got it working for now. What I did is disable trigger messages and also programmed it to read the title bar when the button is in focus. It reads the button now when tabbing to it. So that might be the temp fix for now. I just replaced the print statement with the re.title com

Re: [pygame] Tutorial... GUI

2007-09-28 Thread Marcus von Appen
On, Fri Sep 28, 2007, RR4CLB wrote: > > But the tab feature works, the message gets printed in the console > window. I tried triggering that message and it failed so I will > have to ask WE for the reason for that. Probably sequence is in > error on that. For the screen reader can be in diffe

Re: [pygame] Tutorial... GUI

2007-09-28 Thread RR4CLB
Marcus, Correct, for I finally got the scoop on that. When getting my son back what I was reading was the graphic symbol for Python, a snake, then the title bar, then the 3 standard buttons, min, Max, and close. I have programmed them in a set file and it calls there labels with text up eve

Re: [pygame] Tutorial... GUI

2007-09-28 Thread Marcus von Appen
On, Thu Sep 27, 2007, RR4CLB wrote: > > Marcus > > "This makes both types unusable for the description of graphical elements" > > I am a little confused, did you already have it set up for > ATK/AT-SPI? Or it works with them, but not yet for windows? No. The user interface controls of Ocem

Re: [pygame] Tutorial... GUI

2007-09-27 Thread RR4CLB
Marcus "This makes both types unusable for the description of graphical elements" I am a little confused, did you already have it set up for ATK/AT-SPI? Or it works with them, but not yet for windows? I can read one button that is labeled. The graphic symbols used for buttons either a

Re: [pygame] Tutorial... GUI

2007-09-27 Thread RR4CLB
Hi James, My reader is Windoweyes. I do have one for earlier versions of windows which is written by JAWS. My version is for XP users. This version will run on any previous version of windows, but not SP2 and later. I would have to pay over $400 to get that upgrade. The cost for new i

Re: [pygame] Tutorial... GUI

2007-09-27 Thread Marcus von Appen
On, Thu Sep 27, 2007, James Paige wrote: > On Thu, Sep 27, 2007 at 09:19:28PM +0200, Marcus von Appen wrote: > > On, Thu Sep 27, 2007, RR4CLB wrote: > > > > > Hi Marcus, > > > > > > I had my son come over to read the screen and when moving the > > > mouse over the icon it did change color fr

Re: [pygame] Tutorial... GUI

2007-09-27 Thread Marcus von Appen
On, Thu Sep 27, 2007, RR4CLB wrote: > > > Marcus, > > The menu comment is when I left click on it. They may be because > the button does nothing. > > I read the documentation for programming a screen. It monitors > light-bars, any change in colors. If a part of a screen changes it can

Re: [pygame] Tutorial... GUI

2007-09-27 Thread James Paige
On Thu, Sep 27, 2007 at 09:19:28PM +0200, Marcus von Appen wrote: > On, Thu Sep 27, 2007, RR4CLB wrote: > > > Hi Marcus, > > > > I had my son come over to read the screen and when moving the > > mouse over the icon it did change color from red to white, but my > > screen reader mouse control

Re: [pygame] Tutorial... GUI

2007-09-27 Thread RR4CLB
Marcus, The menu comment is when I left click on it. They may be because the button does nothing. I read the documentation for programming a screen. It monitors light-bars, any change in colors. If a part of a screen changes it can read that area by setting a window for only that are

Re: [pygame] Tutorial... GUI

2007-09-27 Thread Marcus von Appen
On, Thu Sep 27, 2007, RR4CLB wrote: > Hi Marcus, > > I had my son come over to read the screen and when moving the > mouse over the icon it did change color from red to white, but my > screen reader mouse control was reading the other screen yet moving > over that location. I also noticed tha

Re: [pygame] Tutorial... GUI

2007-09-27 Thread RR4CLB
Hi Marcus, I had my son come over to read the screen and when moving the mouse over the icon it did change color from red to white, but my screen reader mouse control was reading the other screen yet moving over that location. I also noticed that when trying to focus it kept saying to me "T

Re: [pygame] Tutorial... GUI

2007-09-27 Thread RR4CLB
Marcus, The issue is still there for at least text labeling. The cursor tabbing does not say anything because there is nothing there for it to scan and that may be because of no MSAA support. The text labeler for the mouse and icons still works but for only one button. I am going to ha

Re: [pygame] Tutorial... GUI

2007-09-27 Thread RR4CLB
Marcus, Still the same issue. I think the problem when labeling the button is not so much the color, but the image. For when labeling the button it is copying that image and saving a text label along with a copy of that image. Each image has a number value and probably that is what is being

Re: [pygame] Tutorial... GUI

2007-09-27 Thread Marcus von Appen
On, Thu Sep 27, 2007, RR4CLB wrote: > > So I guess that both the buttons and text have to be in the same > frame. The only thing to do is look up the format of a button > inside the win32 and see what they did to accomplish that. I > believe those are ADA, 504 kind of things for standards, >

Re: [pygame] Tutorial... GUI

2007-09-27 Thread RR4CLB
Marcus, "needs accessibility awareness through the MSAA library (or ATK/AT-SPI" I think that the MSAA library is exactly what we are talking about. I have not tried the new one yet, but I suspect that this is the issue. I can try and teach the screen reader to read a screen that is produce

Re: [pygame] Tutorial... GUI

2007-09-27 Thread RR4CLB
Marcus, It is like what all links/images especially have and that is an alt field. It is a text field setup on web pages to also have text in a picture to describe the picture for sightless people and screen readers. So when the tab goes to that button or link it is also entering a tex

Re: [pygame] Tutorial... GUI

2007-09-27 Thread Marcus von Appen
On, Thu Sep 27, 2007, RR4CLB wrote: > > I noticed just only one graphic symbol present. I labeled it and > the ladle stayed the same for both, that means they are the same > color/image. So when tabbing back and forth the first screen said > button 1 or button 2 but the screen reader only rea

Re: [pygame] Tutorial... GUI

2007-09-27 Thread Marcus von Appen
On, Thu Sep 27, 2007, RR4CLB wrote: > But the tab went from button to button but the display of the text > for that button was on another screen. There should be a text > label for buttons so when I tab it also says its text label. I am > not sure the example I had was written that way. It jus

Re: [pygame] Tutorial... GUI

2007-09-26 Thread RR4CLB
Yes, Your correct in that because I am so use to all tar stuff being only for linux and just ignore it. I never checked to see if there was an option for it with the unzip I have. But now I do have it running and need another example of the mouse and button action. The first one I wa

Re: [pygame] Tutorial... GUI

2007-09-26 Thread Greg Ewing
Dave LeCompte (really) wrote: My question is what's wrong with .tar.gz for the original poster He may simply not have realised that ocempgui is pure Python, and therefore doesn't need a special version for Windows. -- Greg Ewing, Computer Science Dept, +--+

Re: [pygame] Tutorial... GUI

2007-09-26 Thread RR4CLB
Hi! This is the file I ran to see how my screen reader would read it. I changed it to keep the buttons apart more instead of 10 I put 40 and it did not make any difference. I noticed just only one graphic symbol present. I labeled it and the ladle stayed the same for both, that means t

Re: [pygame] Tutorial... GUI

2007-09-26 Thread RR4CLB
Hi! I can check them out but I do have it unzipped now. It appears to run for the button demo works, but... I have an unzip and did not check options in it for .gz and see if there is any. It places an extract all in the file menu. But there has to be a setup for other types, I will ch

Re: [pygame] Tutorial... GUI

2007-09-26 Thread Richard Jones
On Thu, 27 Sep 2007, Dave LeCompte (really) wrote: > Two easy ways of extracting such files come to mind right away: install > cygwin http://www.cygwin.com/ and use the command line, or install winzip > http://www.winzip.com/index.htm and use a GUI. I'm sure there are other > approaches that cover

Re: [pygame] Tutorial... GUI

2007-09-26 Thread RR4CLB
Thanks! I just downloaded it and will unzip it and see what happens next. -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ethan Glasser-Camp wrote: > RR4CLB wrote: >> I could not find a zip file for OcempGUI so I assume it does not exist. If you meant "I assume a zip file does not exist"

Re: [pygame] Tutorial... GUI

2007-09-26 Thread RR4CLB
Yes, I can not open a .gz for windows. That is what I said, I could not find it for windows. Bruce -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 RR4CLB wrote: > I could not find a zip file for OcempGUI so I assume it does not exist. Hi, This is not always a good assumption to m

Re: [pygame] Tutorial... GUI

2007-09-26 Thread Dave LeCompte (really)
"Ethan Glasser-Camp" <[EMAIL PROTECTED]> gave a man a fish: > Anyhow, here's a zip file of OcempGUI, converted from the .tar.gz: My question is what's wrong with .tar.gz for the original poster - as has been mentioned, it's a very common distribution format, and rather than converting everything t

Re: [pygame] Tutorial... GUI

2007-09-26 Thread Ethan Glasser-Camp
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ethan Glasser-Camp wrote: > RR4CLB wrote: >> I could not find a zip file for OcempGUI so I assume it does not exist. If you meant "I assume a zip file does not exist", then you were right, and I apologize for misinterpreting :). I thought you mean

Re: [pygame] Tutorial... GUI

2007-09-26 Thread Ethan Glasser-Camp
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 RR4CLB wrote: > I could not find a zip file for OcempGUI so I assume it does not exist. Hi, This is not always a good assumption to make. I searched Google for "OcempGUI". The first hit was: http://ocemp.sourceforge.net/gui.html There is a se

Re: [pygame] Tutorial... GUI

2007-09-26 Thread RR4CLB
Marcus, I could not find a zip file for OcempGUI so I assume it does not exist. So the example can not be run unless I use something else. Bruce On, Wed Sep 26, 2007, RR4CLB wrote: > Hi! > > The reading I did today is getting a little more clear on these > issues, but havi

Re: [pygame] Tutorial... GUI

2007-09-26 Thread RR4CLB
I could not run it because this was not found. I tried finding a download for it and none for windows. just a .gz Error: ocempgui.widgets Module not found! [Example request] I attached a small OcempGUI example script, which will create two buttons on a pygame window and print their text to

Re: [pygame] Tutorial... GUI

2007-09-26 Thread Marcus von Appen
On, Wed Sep 26, 2007, RR4CLB wrote: [Example request] I attached a small OcempGUI example script, which will create two buttons on a pygame window and print their text to the console whenever they receive focus. The code aligns them beneath each other using a spacing of 10 pixels between them. Th

Re: [pygame] Tutorial... GUI

2007-09-26 Thread Marcus von Appen
On, Wed Sep 26, 2007, RR4CLB wrote: [Example request] I attached a small OcempGUI example script, which will create two buttons on a pygame window and print their text to the console whenever they receive focus. The code aligns them beneath each other using a spacing of 10 pixels between them. Th

Re: [pygame] Tutorial... GUI

2007-09-26 Thread Marcus von Appen
On, Wed Sep 26, 2007, RR4CLB wrote: > Hi! > > The reading I did today is getting a little more clear on these > issues, but having something to experiment with would be great. [Layout description] Regarding that the screen consists of three areas aranged in a horizontal manner. On the top t

Re: [pygame] Tutorial... GUI

2007-09-26 Thread Ian Mallett
On 9/26/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > then at a > Python console or in a program type: > import python > python.init() > screen = pygame.display.set_mode((640,480)) ## Or another size No, Python is already init-ed. Do: import pygame pygame.init() screen = pygame.display.set_

Re: [pygame] Tutorial... GUI

2007-09-26 Thread RR4CLB
Hi! H, maybe, unless each program is done on a different screen. like a DOS window verses a graphical screen. Like the mixer program I just posted. I added comments in it from what I discovered and such. Now the cursor locations and such may work for a text version, but the buttons and

Re: [pygame] Tutorial... GUI

2007-09-26 Thread Ulf Ekström
I think you will find it very difficult to make a pygame application accessible to people with screenreaders, since it has no concept of "text", "buttons" etc. There is literally only a collection of pixels in memory. Regards, Ulf

Re: [pygame] Tutorial... GUI

2007-09-26 Thread RR4CLB
Hi! I read a little more about the structure and such. It is slowly getting better to understand. What you have written below is what I need to fully understand this. I did read on the groups thing but trying to understand how to look at the list and grab from the list is what seems to be a

[pygame] Tutorial... GUI

2007-09-26 Thread RR4CLB
Hi! The reading I did today is getting a little more clear on these issues, but having something to experiment with would be great. Now the buttons and such as I have on my Java script web page, the screen for images and such is at the lower half of the screen. The user input is at the

Re: [pygame] Tutorial... GUI

2007-09-26 Thread kschnee
On Wed, September 26, 2007 2:07 pm, RR4CLB wrote: > I have asked about tutorials and a good explanation on how to place a > button or radial button on a page and I can not seem to find a good > explanation or location to clearly give those examples. I was given a > reference to GUI's and that to wa

Re: [pygame] Tutorial... GUI

2007-09-26 Thread Marcus von Appen
On, Wed Sep 26, 2007, RR4CLB wrote: > > Hi! > > I have asked about tutorials and a good explanation on how to > place a button or radial button on a page and I can not seem to find a > good explanation or location to clearly give those examples. I was > given a reference to GUI's and that to

[pygame] Tutorial... GUI

2007-09-26 Thread RR4CLB
Hi! I have asked about tutorials and a good explanation on how to place a button or radial button on a page and I can not seem to find a good explanation or location to clearly give those examples. I was given a reference to GUI's and that to was hard to figure out, especially for a blind