Just giving you some spare nags to 'small horse' Phil in case you don't have
any left.
On Tue, Jun 24, 2008 at 5:50 AM, René Dudfield <[EMAIL PROTECTED]> wrote:
> nag (plural nags)
> 1. A small horse; a pony.
> 2. An old useless horse.
> 3. One who nags.
>
> Stop 'small horsing' me!!
>
-A
nag (plural nags)
1. A small horse; a pony.
2. An old useless horse.
3. One who nags.
Stop 'small horsing' me!!
Hi,
Me nagging Rene
-pynag
On Mon, Jun 23, 2008 at 10:03 PM, Ian Mallett <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Me nagging Rene
>
> -Ian
>
--
- pymike (http://pymike.pyedpypers.org/)
Hi,
Me nagging Rene
-Ian
ss
> ..
>
> -Phil
>
> --- On *Sun, 6/22/08, René Dudfield <[EMAIL PROTECTED]>* wrote:
>
> From: René Dudfield <[EMAIL PROTECTED]>
> Subject: Re: [pygame] pygame.org website update
> To: pygame-users@seul.org
> Date: Sunday, June 22, 2008, 11:15 PM
>
Fair use is a wonderful thing.
I had been wondering why that censor bar was there...
On Mon, Jun 23, 2008 at 12:26 PM, Chris <[EMAIL PROTECTED]> wrote:
> Claim satire and tell them to piss off.
>
>
> Ian Mallett wrote:
>
>> On Sun, Jun 22, 2008 at 9:44 PM, Peter Shinners <[EMAIL PROTECTED]>
>> w
Claim satire and tell them to piss off.
Ian Mallett wrote:
On Sun, Jun 22, 2008 at 9:44 PM, Peter Shinners <[EMAIL PROTECTED]> wrote:
At one point in time there was a Stormtrooper helmet on the snake.
Yes, I remember that.
The legal sharks at Lucasfilm Entertainment were not amused, so a q
On Sun, Jun 22, 2008 at 9:44 PM, Peter Shinners <[EMAIL PROTECTED]> wrote:
> At one point in time there was a Stormtrooper helmet on the snake.
Yes, I remember that.
> The legal sharks at Lucasfilm Entertainment were not amused, so a quick
> change was made.
That's pretty funny. Thanks.
Ian
;
Subject: Re: [pygame] pygame.org website update
To: pygame-users@seul.org
Date: Sunday, June 22, 2008, 11:15 PM
hi,
hopefully I'll get a chance to update those two things on the webpage
this week sometime.
It's an action item that has been up prioritised on the
corn-flour-blue to
hi,
hopefully I'll get a chance to update those two things on the webpage
this week sometime.
It's an action item that has been up prioritised on the
corn-flour-blue todo list.
I wanted to make it so changing spotlighted projects could be done via
the web admin interface so that any of the websit
Ian Mallett wrote:
Is there a reason for http://www.pygame.org/skins/main/censored.jpg ?
The spotlight should change periodically.
At one point in time there was a Stormtrooper helmet on the snake. The
legal sharks at Lucasfilm Entertainment were not amused, so a quick
change was made. Looks l
Is there a reason for http://www.pygame.org/skins/main/censored.jpg ?
The spotlight should change periodically.
Ian
http://www.pygame.org/ludumcontest1.shtml should be linked to the main
page. I like the parrots game, though the source is no longer available.
http://www.pygame.org/docs/ doesn't have a link to pygame.scrap...
Yeah. Pretty random. It should have more games in it :) Not necessarily from
the pyweek competition
On Wed, Mar 5, 2008 at 4:29 PM, Ian Mallett <[EMAIL PROTECTED]> wrote:
> Is it just me, or does the spotlight show only two projects? I think
> it has been this way since forever...
>
--
- PyM
Is it just me, or does the spotlight show only two projects? I think
it has been this way since forever...
Hi Luke,
I know. The reason why I went to the script side is for display reasons.
When the screen is not text based my screen reader can not read them. The
company that has written the screen reader program focuses on Microsoft
products first. They will write the scripts to handle such win
Just as a side note,
Java is a programming language made by Sun Microsystems that can be used
either locally or on the web.
JavaScript is a scripting language exclusively for the web. They are
completely different languages.
-Luke
basic python data structures. Maybe on the tutorials page?
--Mike
_
From: [EMAIL PROTECTED] on behalf of RR4CLB
Sent: Wed 10/24/2007 8:02 AM
To: pygame-users@seul.org
Subject: Re: [pygame] pygame.org website update
Hi Lenard,
Thanks for the docs. I discovered that I had downloade
Hi Lenard,
Thanks for the docs. I discovered that I had downloaded the installed back
on the 14'th. I can not remember if I had installed it but I think I did. I was
too busy recovering from my broken leg&ankle to pay attention. When you sent
this yesterday I had spent the day making my own
The lastest Pygame 1.8 is still in SVN. It hasn't been released yet. I
took it upon myself to build it for Windows. As posted earlier I made a
Windows installer available for Python 2.5:
http://www3.telus.net/len_l/pygame-1.8.0rc3.win32-py2.5.exe
The documents are in as a separate zip file:
h
On 10/23/07, RR4CLB <[EMAIL PROTECTED]> wrote:
> Yes, a little confusing, but was not sure if it was Phil or something.
> Thanks for letting > me know.
Confusing to me, too. Even I had to check. Fortunately, most of my
projects are named according to version, just not in this case. It
[i]co
Hi Ian,
Yes, a little confusing, but was not sure if it was Phil or something.
Thanks for letting me know.
Bruce
As to the Asteroids game, the numbers go by release number, so even
though the current version is 6.0.0, only versions 1.0.0, 4.0.0,
5.0.0, 6.0.0 were released, hence A
As to the Asteroids game, the numbers go by release number, so even
though the current version is 6.0.0, only versions 1.0.0, 4.0.0,
5.0.0, 6.0.0 were released, hence Asteroids.zip, Asteroids (2).zip,
Asteroids (3).zip, Asteroids (4).zip. Anyway, it's a little weird,
but I honestly didn't think an
Hi Phil,
I was noting the comments and they do mention the same thing I have
discovered. But this latest comment here about 1.8 release. I could not find
that release, nor any download of it. So, it there a 1.8 release to download? I
have the 1.7 stuff and all the docs, along with the tuto
Greg Ewing wrote:
James Paige wrote:
I would like to comment that I find the pygame documentation to be a
great reference. Sure, it is not a good tutorial for users who don't
know the language, but it is a great reference.
There are a few things about its organisation that are a bit
confusing
On Oct 22, 2007, at 4:01 PM, Greg Ewing wrote:
James Paige wrote:
I would like to comment that I find the pygame documentation to be
a great reference. Sure, it is not a good tutorial for users who
don't know the language, but it is a great reference.
There are a few things about its organ
James Paige wrote:
I would like to comment that I find the pygame documentation to be a
great reference. Sure, it is not a good tutorial for users who don't
know the language, but it is a great reference.
There are a few things about its organisation that are a bit
confusing, though, such as d
Hi James!
Yes, I agree, but that is why I mentioned it. I was saying that the
tutorial was just like the reference... But I found in the original Python 25
download from Active Python and the Python.org site is several beginner
tutorials which I am reading now.
I was just mentioning
On Sun, Oct 21, 2007 at 06:18:33PM -0400, RR4CLB wrote:
>In other words they write the documentation as if you already know the
>language, which is not a good way to do it, unless a reference only, a
>quick reference. But not for the tutorials and such.
I would like to comment that
Perhaps archive on another page news that is more than 2 years old...
Also, a stat counter to show how many people have been here today, looked at
what projects, etc.
On Sun, 21 Oct 2007 20:28:44 -0300, René Dudfield wrote
We did plan to do an automated generation of a list of uses each of
the objects. So it would grab text from the example, and provide a
link to it. Much like how the pyopengl docs work.
René, may I suggest that for the downloadable versi
re a part of its
> make-up or event.
>
> That would be the best and ultimate tutorial and docs on any programming
> language.
>
> Thanks Phil.
>
> Bruce
>
>
> - Original Message -
> From: Phil Hassey
> To: pygame-users@seul.org
> Sent: Sunda
ke-up or event.
That would be the best and ultimate tutorial and docs on any programming
language.
Thanks Phil.
Bruce
- Original Message -
From: Phil Hassey
To: pygame-users@seul.org
Sent: Sunday, October 21, 2007 2:46 PM
Subject: Re: [pygame] pygame.org website u
yeah, tagging would be cool :)
On 10/22/07, Phil Hassey <[EMAIL PROTECTED]> wrote:
> I've been toying with the idea of adding a tagging system to the website
> instead of the pre-defined categories. It would make the site a lot more
> flexible for uses like being able to see all the pyweek-5 entr
I've been toying with the idea of adding a tagging system to the website
instead of the pre-defined categories. It would make the site a lot more
flexible for uses like being able to see all the pyweek-5 entries, or whatever.
Not sure if I'll have time to do that, but it might be nicer than wha
sage - From: Phil Hassey
To: pygame
Sent: Saturday, October 20, 2007 10:50 PM
Subject: [pygame] pygame.org website update
Hey,
I've been pretty busy lately (with Galcon!) But I've had a handful of
requests and fixes piling up for the pygame.org website ... I decided
On 10/21/07, Simon Oberhammer <[EMAIL PROTECTED]> wrote:
>
> there are a lot of games on the site, but its hard to navigate them.. i
> like the categories, but the listing is too long (like this one
> http://pygame.org/projects/20/)
The Gamelets page should also be rolled into the four main categ
Returns e (approx. 2.718)
> 4
> M_EULER
> Returns Euler's constant (approx. 0.577)
> 4
> M_LNPI
> Returns the natural logarithm of PI (approx. 1.144)
> 4
> M_LN2
> Returns the natural logarithm of 2 (approx. 0.693)
> 4
> M_LN10
> Returns the natural logarithm
quare root of 3 (approx. 1.732)
4
previous
next
- Original Message -
From: Phil Hassey
To: pygame
Sent: Saturday, October 20, 2007 10:50 PM
Subject: [pygame] pygame.org website update
Hey,
I've been pretty busy lately (with Galcon!) But I've had a handful of requests
and
I think comments should be editable and be able to use underlines and
italics.
Hey,
I've been pretty busy lately (with Galcon!) But I've had a handful of requests
and fixes piling up for the pygame.org website ... I decided to plan an
afternoon this coming week to get around to it. So if anyone has noticed
anything that is awful about the website, or has a really cool (
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