Re: [pygame] pygame.org website update

2008-06-23 Thread techtonik
Just giving you some spare nags to 'small horse' Phil in case you don't have any left. On Tue, Jun 24, 2008 at 5:50 AM, René Dudfield <[EMAIL PROTECTED]> wrote: > nag (plural nags) > 1. A small horse; a pony. > 2. An old useless horse. > 3. One who nags. > > Stop 'small horsing' me!! > -A

Re: [pygame] pygame.org website update

2008-06-23 Thread René Dudfield
nag (plural nags) 1. A small horse; a pony. 2. An old useless horse. 3. One who nags. Stop 'small horsing' me!!

Re: [pygame] pygame.org website update

2008-06-23 Thread PyMike
Hi, Me nagging Rene -pynag On Mon, Jun 23, 2008 at 10:03 PM, Ian Mallett <[EMAIL PROTECTED]> wrote: > Hi, > > Me nagging Rene > > -Ian > -- - pymike (http://pymike.pyedpypers.org/)

Re: [pygame] pygame.org website update

2008-06-23 Thread Ian Mallett
Hi, Me nagging Rene -Ian

Re: [pygame] pygame.org website update

2008-06-23 Thread techtonik
ss > .. > > -Phil > > --- On *Sun, 6/22/08, René Dudfield <[EMAIL PROTECTED]>* wrote: > > From: René Dudfield <[EMAIL PROTECTED]> > Subject: Re: [pygame] pygame.org website update > To: pygame-users@seul.org > Date: Sunday, June 22, 2008, 11:15 PM >

Re: [pygame] pygame.org website update

2008-06-23 Thread Kevin
Fair use is a wonderful thing. I had been wondering why that censor bar was there... On Mon, Jun 23, 2008 at 12:26 PM, Chris <[EMAIL PROTECTED]> wrote: > Claim satire and tell them to piss off. > > > Ian Mallett wrote: > >> On Sun, Jun 22, 2008 at 9:44 PM, Peter Shinners <[EMAIL PROTECTED]> >> w

Re: [pygame] pygame.org website update

2008-06-23 Thread Chris
Claim satire and tell them to piss off. Ian Mallett wrote: On Sun, Jun 22, 2008 at 9:44 PM, Peter Shinners <[EMAIL PROTECTED]> wrote: At one point in time there was a Stormtrooper helmet on the snake. Yes, I remember that. The legal sharks at Lucasfilm Entertainment were not amused, so a q

Re: [pygame] pygame.org website update

2008-06-23 Thread Ian Mallett
On Sun, Jun 22, 2008 at 9:44 PM, Peter Shinners <[EMAIL PROTECTED]> wrote: > At one point in time there was a Stormtrooper helmet on the snake. Yes, I remember that. > The legal sharks at Lucasfilm Entertainment were not amused, so a quick > change was made. That's pretty funny. Thanks. Ian

Re: [pygame] pygame.org website update

2008-06-23 Thread Phil Hassey
; Subject: Re: [pygame] pygame.org website update To: pygame-users@seul.org Date: Sunday, June 22, 2008, 11:15 PM hi, hopefully I'll get a chance to update those two things on the webpage this week sometime. It's an action item that has been up prioritised on the corn-flour-blue to

Re: [pygame] pygame.org website update

2008-06-22 Thread René Dudfield
hi, hopefully I'll get a chance to update those two things on the webpage this week sometime. It's an action item that has been up prioritised on the corn-flour-blue todo list. I wanted to make it so changing spotlighted projects could be done via the web admin interface so that any of the websit

Re: [pygame] pygame.org website update

2008-06-22 Thread Peter Shinners
Ian Mallett wrote: Is there a reason for http://www.pygame.org/skins/main/censored.jpg ? The spotlight should change periodically. At one point in time there was a Stormtrooper helmet on the snake. The legal sharks at Lucasfilm Entertainment were not amused, so a quick change was made. Looks l

Re: [pygame] pygame.org website update

2008-06-22 Thread Ian Mallett
Is there a reason for http://www.pygame.org/skins/main/censored.jpg ? The spotlight should change periodically. Ian

Re: [pygame] pygame.org website update

2008-04-06 Thread Ian Mallett
http://www.pygame.org/ludumcontest1.shtml should be linked to the main page. I like the parrots game, though the source is no longer available.

Re: [pygame] pygame.org website update

2008-04-06 Thread Ian Mallett
http://www.pygame.org/docs/ doesn't have a link to pygame.scrap...

Re: [pygame] pygame.org website update

2008-03-05 Thread PyMike
Yeah. Pretty random. It should have more games in it :) Not necessarily from the pyweek competition On Wed, Mar 5, 2008 at 4:29 PM, Ian Mallett <[EMAIL PROTECTED]> wrote: > Is it just me, or does the spotlight show only two projects? I think > it has been this way since forever... > -- - PyM

Re: [pygame] pygame.org website update

2008-03-05 Thread Ian Mallett
Is it just me, or does the spotlight show only two projects? I think it has been this way since forever...

Re: [pygame] pygame.org website update

2007-10-24 Thread RR4CLB
Hi Luke, I know. The reason why I went to the script side is for display reasons. When the screen is not text based my screen reader can not read them. The company that has written the screen reader program focuses on Microsoft products first. They will write the scripts to handle such win

Re: [pygame] pygame.org website update

2007-10-24 Thread Luke Paireepinart
Just as a side note, Java is a programming language made by Sun Microsystems that can be used either locally or on the web. JavaScript is a scripting language exclusively for the web. They are completely different languages. -Luke

RE: [pygame] pygame.org website update

2007-10-24 Thread Michael George
basic python data structures. Maybe on the tutorials page? --Mike _ From: [EMAIL PROTECTED] on behalf of RR4CLB Sent: Wed 10/24/2007 8:02 AM To: pygame-users@seul.org Subject: Re: [pygame] pygame.org website update Hi Lenard, Thanks for the docs. I discovered that I had downloade

Re: [pygame] pygame.org website update

2007-10-24 Thread RR4CLB
Hi Lenard, Thanks for the docs. I discovered that I had downloaded the installed back on the 14'th. I can not remember if I had installed it but I think I did. I was too busy recovering from my broken leg&ankle to pay attention. When you sent this yesterday I had spent the day making my own

Re: [pygame] pygame.org website update

2007-10-23 Thread Lenard Lindstrom
The lastest Pygame 1.8 is still in SVN. It hasn't been released yet. I took it upon myself to build it for Windows. As posted earlier I made a Windows installer available for Python 2.5: http://www3.telus.net/len_l/pygame-1.8.0rc3.win32-py2.5.exe The documents are in as a separate zip file: h

Re: [pygame] pygame.org website update

2007-10-23 Thread Ian Mallett
On 10/23/07, RR4CLB <[EMAIL PROTECTED]> wrote: > Yes, a little confusing, but was not sure if it was Phil or something. > Thanks for letting > me know. Confusing to me, too. Even I had to check. Fortunately, most of my projects are named according to version, just not in this case. It [i]co

Re: [pygame] pygame.org website update

2007-10-23 Thread RR4CLB
Hi Ian, Yes, a little confusing, but was not sure if it was Phil or something. Thanks for letting me know. Bruce As to the Asteroids game, the numbers go by release number, so even though the current version is 6.0.0, only versions 1.0.0, 4.0.0, 5.0.0, 6.0.0 were released, hence A

Re: [pygame] pygame.org website update

2007-10-23 Thread Ian Mallett
As to the Asteroids game, the numbers go by release number, so even though the current version is 6.0.0, only versions 1.0.0, 4.0.0, 5.0.0, 6.0.0 were released, hence Asteroids.zip, Asteroids (2).zip, Asteroids (3).zip, Asteroids (4).zip. Anyway, it's a little weird, but I honestly didn't think an

Re: [pygame] pygame.org website update

2007-10-23 Thread RR4CLB
Hi Phil, I was noting the comments and they do mention the same thing I have discovered. But this latest comment here about 1.8 release. I could not find that release, nor any download of it. So, it there a 1.8 release to download? I have the 1.7 stuff and all the docs, along with the tuto

Re: [pygame] pygame.org website update

2007-10-22 Thread Lenard Lindstrom
Greg Ewing wrote: James Paige wrote: I would like to comment that I find the pygame documentation to be a great reference. Sure, it is not a good tutorial for users who don't know the language, but it is a great reference. There are a few things about its organisation that are a bit confusing

Re: [pygame] pygame.org website update

2007-10-22 Thread Casey Duncan
On Oct 22, 2007, at 4:01 PM, Greg Ewing wrote: James Paige wrote: I would like to comment that I find the pygame documentation to be a great reference. Sure, it is not a good tutorial for users who don't know the language, but it is a great reference. There are a few things about its organ

Re: [pygame] pygame.org website update

2007-10-22 Thread Greg Ewing
James Paige wrote: I would like to comment that I find the pygame documentation to be a great reference. Sure, it is not a good tutorial for users who don't know the language, but it is a great reference. There are a few things about its organisation that are a bit confusing, though, such as d

Re: [pygame] pygame.org website update

2007-10-22 Thread RR4CLB
Hi James! Yes, I agree, but that is why I mentioned it. I was saying that the tutorial was just like the reference... But I found in the original Python 25 download from Active Python and the Python.org site is several beginner tutorials which I am reading now. I was just mentioning

Re: [pygame] pygame.org website update

2007-10-21 Thread James Paige
On Sun, Oct 21, 2007 at 06:18:33PM -0400, RR4CLB wrote: >In other words they write the documentation as if you already know the >language, which is not a good way to do it, unless a reference only, a >quick reference. But not for the tutorials and such. I would like to comment that

Re: [pygame] pygame.org website update

2007-10-21 Thread Ian Mallett
Perhaps archive on another page news that is more than 2 years old... Also, a stat counter to show how many people have been here today, looked at what projects, etc.

Re: documentation changes (was Re: [pygame] pygame.org website update )

2007-10-21 Thread claxo
On Sun, 21 Oct 2007 20:28:44 -0300, René Dudfield wrote We did plan to do an automated generation of a list of uses each of the objects. So it would grab text from the example, and provide a link to it. Much like how the pyopengl docs work. René, may I suggest that for the downloadable versi

documentation changes (was Re: [pygame] pygame.org website update )

2007-10-21 Thread René Dudfield
re a part of its > make-up or event. > > That would be the best and ultimate tutorial and docs on any programming > language. > > Thanks Phil. > > Bruce > > > - Original Message - > From: Phil Hassey > To: pygame-users@seul.org > Sent: Sunda

Re: [pygame] pygame.org website update

2007-10-21 Thread RR4CLB
ke-up or event. That would be the best and ultimate tutorial and docs on any programming language. Thanks Phil. Bruce - Original Message - From: Phil Hassey To: pygame-users@seul.org Sent: Sunday, October 21, 2007 2:46 PM Subject: Re: [pygame] pygame.org website u

Re: [pygame] pygame.org website update

2007-10-21 Thread René Dudfield
yeah, tagging would be cool :) On 10/22/07, Phil Hassey <[EMAIL PROTECTED]> wrote: > I've been toying with the idea of adding a tagging system to the website > instead of the pre-defined categories. It would make the site a lot more > flexible for uses like being able to see all the pyweek-5 entr

Re: [pygame] pygame.org website update

2007-10-21 Thread Phil Hassey
I've been toying with the idea of adding a tagging system to the website instead of the pre-defined categories. It would make the site a lot more flexible for uses like being able to see all the pyweek-5 entries, or whatever. Not sure if I'll have time to do that, but it might be nicer than wha

Re: [pygame] pygame.org website update

2007-10-21 Thread Phil Hassey
sage - From: Phil Hassey To: pygame Sent: Saturday, October 20, 2007 10:50 PM Subject: [pygame] pygame.org website update Hey, I've been pretty busy lately (with Galcon!) But I've had a handful of requests and fixes piling up for the pygame.org website ... I decided

Re: [pygame] pygame.org website update

2007-10-21 Thread Ian Mallett
On 10/21/07, Simon Oberhammer <[EMAIL PROTECTED]> wrote: > > there are a lot of games on the site, but its hard to navigate them.. i > like the categories, but the listing is too long (like this one > http://pygame.org/projects/20/) The Gamelets page should also be rolled into the four main categ

Re: [pygame] pygame.org website update

2007-10-21 Thread Simon Oberhammer
Returns e (approx. 2.718) > 4 > M_EULER > Returns Euler's constant (approx. 0.577) > 4 > M_LNPI > Returns the natural logarithm of PI (approx. 1.144) > 4 > M_LN2 > Returns the natural logarithm of 2 (approx. 0.693) > 4 > M_LN10 > Returns the natural logarithm

Re: [pygame] pygame.org website update

2007-10-21 Thread RR4CLB
quare root of 3 (approx. 1.732) 4 previous next - Original Message - From: Phil Hassey To: pygame Sent: Saturday, October 20, 2007 10:50 PM Subject: [pygame] pygame.org website update Hey, I've been pretty busy lately (with Galcon!) But I've had a handful of requests and

Re: [pygame] pygame.org website update

2007-10-20 Thread Ian Mallett
I think comments should be editable and be able to use underlines and italics.

[pygame] pygame.org website update

2007-10-20 Thread Phil Hassey
Hey, I've been pretty busy lately (with Galcon!) But I've had a handful of requests and fixes piling up for the pygame.org website ... I decided to plan an afternoon this coming week to get around to it. So if anyone has noticed anything that is awful about the website, or has a really cool (