I think that's fine for now. We can always revisit that decision later.
On Sun, 19 Mar 2017, 13:17 René Dudfield, wrote:
> Ok. I guess considering Daniels concerns, and lack of enthusiasm for the
> idea from anyone else it seems it would be best not to join the two. It's
> probably for the best
Ok. I guess considering Daniels concerns, and lack of enthusiasm for the
idea from anyone else it seems it would be best not to join the two. It's
probably for the best for pygame too, since focusing on that would have
probably just taken away time from pygame itself.
There's nothing to stop the t
Indeed. Me too. However, SDL uses the zlib license. But I guess that
doesn't mean we should automatically do that too. It might make sharing
code with them easier.
On Sat, Mar 18, 2017 at 3:17 AM, Daniel Foerster
wrote:
> I'd prefer use of the MIT or Apache 2.0 licenses to the less common zli
I'd prefer use of the MIT or Apache 2.0 licenses to the less common zlib,
for what it's worth.
On Thu, Mar 16, 2017 at 7:52 AM, René Dudfield wrote:
> I'm not sure if we should move it right now. I think so. I guess it'd be a
> bit of work updating the build tools. But already many of them work
Hi Martin,
yeah, I'd like to add being able to login to the pygame website with
github/gitlab/bitbucket etc. Is that what you're talking about? There's a
python project called python-social-auth which could be used for this.
cheers,
On Thu, Mar 16, 2017 at 11:21 AM, Martin Kühne wrote:
> how
I'm not sure if we should move it right now. I think so. I guess it'd be a
bit of work updating the build tools. But already many of them work off the
github mirror(s). The main work is filling in the member name translations
(but I think I could do that in an hour or so).
Yeah, let's all shed a t
how about gitlab or cgit? it would be cool if site users could use
pygame's resident gitlab with the same credentials. I'm not sure how
far it's possible to set this up though.
cheers!
mar77i
On 16 March 2017 at 10:01, René Dudfield wrote:
> Yeah, with the python community moved to github, it's really past time to
> move.
Do you also want to move the pygame repo itself onto Github rather than
using it as a mirror? Or is pygame in maintenance-only mode, and it's less
important to att
Yeah, with the python community moved to github, it's really past time to
move. I recently gathered some stats from pypi and found almost a 10 to 1
ratio of python packages on github.
Dirty updates, and better blitters are definitely options. There's even
code already written to do multi core blit
My interest in moving to Github is to help solicit contributions etc.
Bitbucket was never good at this and my impression is that it has become
worse.
The main concern I have with formally moving it into the Pygame project is
Pygame Zero may need to separate from Pygame at some point. I've known
si
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