Re: [pygame] pygamezero moving to github discussion thread

2017-03-20 Thread Daniel Pope
I think that's fine for now. We can always revisit that decision later. On Sun, 19 Mar 2017, 13:17 René Dudfield, wrote: > Ok. I guess considering Daniels concerns, and lack of enthusiasm for the > idea from anyone else it seems it would be best not to join the two. It's > probably for the best

Re: [pygame] pygamezero moving to github discussion thread

2017-03-19 Thread René Dudfield
Ok. I guess considering Daniels concerns, and lack of enthusiasm for the idea from anyone else it seems it would be best not to join the two. It's probably for the best for pygame too, since focusing on that would have probably just taken away time from pygame itself. There's nothing to stop the t

Re: [pygame] pygamezero moving to github discussion thread

2017-03-18 Thread René Dudfield
Indeed. Me too. However, SDL uses the zlib license. But I guess that doesn't mean we should automatically do that too. It might make sharing code with them easier. On Sat, Mar 18, 2017 at 3:17 AM, Daniel Foerster wrote: > I'd prefer use of the MIT or Apache 2.0 licenses to the less common zli

Re: [pygame] pygamezero moving to github discussion thread

2017-03-17 Thread Daniel Foerster
I'd prefer use of the MIT or Apache 2.0 licenses to the less common zlib, for what it's worth. On Thu, Mar 16, 2017 at 7:52 AM, René Dudfield wrote: > I'm not sure if we should move it right now. I think so. I guess it'd be a > bit of work updating the build tools. But already many of them work

Re: [pygame] pygamezero moving to github discussion thread

2017-03-16 Thread René Dudfield
Hi Martin, yeah, I'd like to add being able to login to the pygame website with github/gitlab/bitbucket etc. Is that what you're talking about? There's a python project called python-social-auth which could be used for this. cheers, On Thu, Mar 16, 2017 at 11:21 AM, Martin Kühne wrote: > how

Re: [pygame] pygamezero moving to github discussion thread

2017-03-16 Thread René Dudfield
I'm not sure if we should move it right now. I think so. I guess it'd be a bit of work updating the build tools. But already many of them work off the github mirror(s). The main work is filling in the member name translations (but I think I could do that in an hour or so). Yeah, let's all shed a t

Re: [pygame] pygamezero moving to github discussion thread

2017-03-16 Thread Martin Kühne
how about gitlab or cgit? it would be cool if site users could use pygame's resident gitlab with the same credentials. I'm not sure how far it's possible to set this up though. cheers! mar77i

Re: [pygame] pygamezero moving to github discussion thread

2017-03-16 Thread Thomas Kluyver
On 16 March 2017 at 10:01, René Dudfield wrote: > Yeah, with the python community moved to github, it's really past time to > move. Do you also want to move the pygame repo itself onto Github rather than using it as a mirror? Or is pygame in maintenance-only mode, and it's less important to att

Re: [pygame] pygamezero moving to github discussion thread

2017-03-16 Thread René Dudfield
Yeah, with the python community moved to github, it's really past time to move. I recently gathered some stats from pypi and found almost a 10 to 1 ratio of python packages on github. Dirty updates, and better blitters are definitely options. There's even code already written to do multi core blit

Re: [pygame] pygamezero moving to github discussion thread

2017-03-16 Thread Daniel Pope
My interest in moving to Github is to help solicit contributions etc. Bitbucket was never good at this and my impression is that it has become worse. The main concern I have with formally moving it into the Pygame project is Pygame Zero may need to separate from Pygame at some point. I've known si