I had the same problem in ubuntu... and I think it's yours
There appears to be some problem with pygame (SDL) and ALSA
It worked changing ALSA with pulseaudio... but it was a uggly
solution I've found this one too:
http://ubuntuforums.org/showthread.php?t=429258
But I haven't te
Well I've a petitions (or suggestions) I'm doing a online real-time game and
have to solve that problem...
I'll suggest you to do the thinks that are necessary from TCP to use over
UDP, that's:
A packet indexing method (to mantain the order of the packets in the
reciber, it can be done by inserti
I have to do a UI for my game cause y want to costumize a lot of the
menus I've done 3 (3!!!) almost funtional (with menus, checks, radios
and animations) but while I'm programing my game for fun it must be almost
perfect.
I'll download the code and take a look on it this afternoon.
2011/6/2
s my question: Do you prefer callbacks or custom component events
> when using such a framework, because I have currently implemented callbacks
> but I intend to change it to events say clicking on a button pushes
> UIComponentClick with the component reference as argument.
>
> Best
I have just take the code and I dont like -or have to argue because
dont think that is the best way to do- some things...
As always I would like to be wrong and correct my opinions after this
dicussion because my objetive is to learn and to improve my
programming skills.
Coding:
-8 whitespace
Another two cents (so you have 4!!! :P)
I would make a object "background" and an object "foreground" instead
of backgroundimage in the component style, so you can have animations
in background an foreground (which is cool).
2011/7/14 inigo.delg...@gmail.com :
> I have j
I dont understand well what are you wanting to do, a wrapper?
Do a class that inherits Surface and that contains a Surface.
Do implement all the methods callables of the object and say them to
do in inside's surface, a simple example will be:
class A:
def __init__(self):
print "init
Im late to this threath but
Why dont recalculate de vector in each iteration?
they are two substractions... not a extensive calculation... no?
This way missile ALWAYS will reach it objetive.
2011/7/25 BIAGINI Nathan :
> Thanks.
> The TD i have planned to code may contain lot of directio