On 11/03/14 07:52, Justin Lecher wrote:
> On 10/03/14 21:52, Thomas Holder wrote:
>> Hi Justin,
>>
>> this is fixed in SVN rev 4070, sorry that it took so long.
>>
>> Cheers,
>> Thomas
>>
>
> Hi Thomas,
>
> Thanks a bunch. I will try it out tomorrow on my 3D machine.
>
> Cheers,
> Justin
>
On 10/03/14 21:52, Thomas Holder wrote:
> Hi Justin,
>
> this is fixed in SVN rev 4070, sorry that it took so long.
>
> Cheers,
> Thomas
>
Hi Thomas,
Thanks a bunch. I will try it out tomorrow on my 3D machine.
Cheers,
Justin
--
Justin Lecher
Institute of Complex Systems
ICS-6 Structural
Hi Justin,
this is fixed in SVN rev 4070, sorry that it took so long.
Cheers,
Thomas
On 21 Jan 2014, at 06:27, Justin Lecher wrote:
> On 22/11/13 17:44, Jason Vertrees wrote:
>> Hi Justin,
>>
>> We'll fix that, too.
>>
>> Cheers,
>>
>> -- Jason
>
> Hi Jason,
>
> did you find time to loo
Justin,
Yes, we put quite a bit of effort into improving the font rendering. It's
still not perfect, but should be improved over the pre-release versions.
Please let me know where you still have issues. (Just send me a PSE file as
an example.)
Cheers,
-- Jason
On Tue, Jan 21, 2014 at 5:27 AM,
On 22/11/13 17:44, Jason Vertrees wrote:
> Hi Justin,
>
> We'll fix that, too.
>
> Cheers,
>
> -- Jason
>
>
Hi Jason,
did you find time to look into that?
Thanks
justin
--
Justin Lecher
Institute of Complex Systems
ICS-6 Structural Biochemistry
Research Centre Juelich
52425 Juelich, Germa
Hi Justin,
We'll fix that, too.
Cheers,
-- Jason
On Fri, Nov 22, 2013 at 1:24 AM, Justin Lecher wrote:
> On 22/11/13 01:02, Thomas Holder wrote:
> > Hi,
> >
> > this is fixed now in the sourceforge SVN repository.
> >
> > Cheers,
> > Thomas
> >
>
> Thanks for working quickly on it, but it i
On 22/11/13 01:02, Thomas Holder wrote:
> Hi,
>
> this is fixed now in the sourceforge SVN repository.
>
> Cheers,
> Thomas
>
Thanks for working quickly on it, but it isn't fixed here.
There some things I observe,
The font geometry changes according to the window geometry. That means a
tall
Hi,
this is fixed now in the sourceforge SVN repository.
Cheers,
Thomas
On 21 Nov 2013, at 15:36, Jason Vertrees wrote:
> Justin,
>
> You're right, they are ugly! We're fixing that ASAP.
>
> Thanks for bringing this up.
>
> Cheers,
>
> -- Jason
>
> On Thu, Nov 21, 2013 at 8:10 AM, Justin
Justin,
You're right, they are ugly! We're fixing that ASAP.
Thanks for bringing this up.
Cheers,
-- Jason
On Thu, Nov 21, 2013 at 8:10 AM, Justin Lecher wrote:
> Hi,
>
> label fonts look ugly here with use_shaders=1. When switching on
> use_display_lists=1 it looks good again. But the two o
Hi,
label fonts look ugly here with use_shaders=1. When switching on
use_display_lists=1 it looks good again. But the two options are
exclusive so I get a performance penalty for the gain of good looking fonts.
After ray tracing the fonts look great in both cases.
Is there a way to improve the fo
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