the help, it is greatly appreciated!
Cheers
kasper
<-Original Message->
From: Joel Tyndall
Sent: 10/18/2005 10:17:30 PM
To: randkas...@icqmail.com
Subject: Re: [PyMOL] Missing parts in cartoon mode
Hi again,
Hmmm had a look and it looks fine to me. I'
Behalf Of
> randkas...@icqmail.com
> Sent: Tuesday, October 18, 2005 8:39 AM
> To: pymol-users@lists.sourceforge.net
> Subject: Re: [PyMOL] Missing parts in cartoon mode
>
> The two missing loops of the 1DAN structure when in cartoon
> mode are located to res. 183-189 and 22
rest of the structure looks great in PyMol!
Cheers Kasper
<-Original Message->
From: Joel Tyndall
Sent: 10/17/2005 12:07:00 AM
To: randkas...@icqmail.com
Subject: Re: [PyMOL] Missing parts in cartoon mode
Hey Kasper,
which loops can't you see (ami
Which parts are missing? Looks fine to me...
Although the pdb file has some horrible features. Some residues are
multiply defined (eg 170 in chain H) and there is some kind of poly-
calcium binding tail in chain L.
gilleain torrance
On 14 Oct 2005, at 10:43,
wrote:
Hi everybody
I am
Hi everybody
I am getting quite desperate! For some strange reason PyMol do not
display certain areas (several loops) of my .pdb file (1DAN) when in
cartoon display mode. When I display the structure in "lines" or
"sticks" everything is ok. Other pdb-viewers dont have this problem with
the same .pd
please :)
Thanks a lot,
Jason.
- Original Message -
From: "Warren L. DeLano"
To: "'Jason Phan'" ;
Sent: Tuesday, June 17, 2003 1:28 AM
Subject: RE: [PyMOL] Missing parts
>
> The command
>
> zoom complete=1
>
> Will guarantee that no pa
; From: pymol-users-ad...@lists.sourceforge.net [mailto:pymol-users-
> ad...@lists.sourceforge.net] On Behalf Of Jason Phan
> Sent: Monday, June 16, 2003 6:22 PM
> To: PyMOL-users@lists.sourceforge.net
> Subject: [PyMOL] Missing parts
>
> Hello All,
>
> Sorry, this is a pov
Hello All,
Sorry, this is a povray question :), but hopefully someone can help. I've
rendered a few images drawn by Ribbons alright except one image in which
only parts of the molecule show up. I tried to move the camera back but it
didn't do any good. Could it be the "clipping" parameters are too