flyaflya wrote:
> I want to join some surfaces to a new big surface with alpha cannel, I want
> the new surface has same pixels(inclue r,g,b and alpha value) as the pixels
> on the source surfaces.
> my code as follow:
>
> surf = pygame.Surface((200,200))
> surf.blit(surf1, (0,0))
> surf.blit(su
I want to join some surfaces to a new big surface with alpha cannel, I want
the new surface has same pixels(inclue r,g,b and alpha value) as the pixels
on the source surfaces.
my code as follow:
surf = pygame.Surface((200,200))
surf.blit(surf1, (0,0))
surf.blit(surf2, (0,100))
.
but these co