We run fully a referenced animation pipeline and all connections /
animations go via the characterSet it does need a little babysitting
though.
It also depends what version of Maya you tried with chSets. With each
release more of the killer bugs get squashed, 2011 has a few specifics in
the wa
Can someone tell more what this means?
# Warning: pymel.core.general : Could not create desired MFn.
Defaulting to MFnDagNode. #
I can make some guesses of course but for some reason my code is
generating these warnings and I'm trying to find where. At the end of
the day everything seems to run a
Hey folks,
I can't seem to get tool tips for nodes to appear in the HG when I have the
heat map enabled in 2011 (OSX, fwiw). I can't really debug with the colors
alone and rely on the actual values printed out in the tooltips with the
node names. I swear I saw the tooltips earlier today in 2011, s
Check out the dgtimer command. It prints out lots of useful information.
Chad
On Wed, Jun 30, 2010 at 5:14 PM, Adam Mechtley wrote:
> Hey folks,
>
> I can't seem to get tool tips for nodes to appear in the HG when I have the
> heat map enabled in 2011 (OSX, fwiw). I can't really debug with the
Thanks Chad. Also, just as I posted this, I figured it out. It appears the
tooltips for nodes don't display unless I'm pulled out beyond some
particular distance in the HG window (u...OK?) I guess it's some kind of
QT thing.
On Wed, Jun 30, 2010 at 7:15 PM, Chad Vernon wrote:
> Check out the
There's a few node types that aren't properly recognized by pymel,
because it gets it's list of node types from the documentation.
Basically, this just means that you won't get any special functions on
PyNodes of that type - just the basic DagNode functionality.
I'm working on a way of generating