Hey specifically the Controller Library and Light Manager projects deal
with Qt, and go over using Qt.py to work with Maya 2017 as well. The Light
Manager project also has an example of how to adapt from the dockControl in
maya 2016 and below to using the workspace control in maya 2017.
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Oh yeah tons of great courses on sale.
@Marcus thanks! and the Roli Rise is really cool. I went with one of our
TDs when he bought one...really crazy.
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Thanks Ken!
And yes, a hobbyist musician. I really need to get back into recording my
stuff. Do you have any stuff online?
I wish I had Omnisphereit sounds gorgeous. Mostly just using
BitWig/Reaper and Komplete here, hardware wise it's an Arturia Keylab with
a Scarlett 18i20 underneath it.
Awesome, thanks Justin.
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Anyway the idea is that it takes you from the very basics of Python all the
way to what a Pipeline TD would be expected to know, and show that it’s
useful for artists to learn Python as well.
All source code is also available here:
http://www.github.com/dgovil/PythonForMayaSamples a
Was just wondering if anyone had any luck drawing custom elements into the
time slider without implementing a new slider.
Something like how grease pencil can draw into it.
I was thinking it might be possible if there was somekind of paint signal I
could hook into and draw accordingly, but I ca
You can create this with a polygon shape node.
There are a couple examples i believe in c++ in the dev examples that will show
how to make the geometry.
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Sounds like alembic cache being read in via the alembic plugin? Not saying
that it's that, but you could maybe look at the alembic open source code
and see what they do there.
On Tuesday, 21 January 2014 12:36:07 UTC, Webber Huang wrote:
>
>
> Hey guys,i has been participated in some internetion
In Linux, it's working in Python 2.7.3 and 2.6.4 for me, but I can't say
I'm a fan of that style of implied argument passing.
The only issue I can think of is that I had weird bugs sometimes with using
backslashes on Windows. Python supports forwards slashes on windows, so
maybe try that?
Other
Definitely possible in PyQt. I've built smaller but similar UIs.
If it's for a similar purpose as Shotgun though, I'd stick to a web
interface since it's something you'd want accesable to people on the go too.
As for gantt charts, quick google search found a result by Justin from a
year ago sugg
Here you go. Had to make some changes to your code to make it work.
You had set your central layout to the treeview layout. You actually need
to set it to the layout that contains everything you need.
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>
> Sorry, correction, my code should be:
> self.layout.addWidget(button_widget)
Similarly, you can do the same for the treeview_layout.
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hey Bay,
Can you post a picture of what your ui looks like right now or share the
testtree file too? It’s hard to run the code without it.
Anyway, the easiest thing I can see is that you probably need a widget to
apply your button_layout for.
# Line 64
button_widget = QtGui.QWidget()
button_l
If you're using a class, you can have a instance level dict ie self.foo = {}
and then whatever method your button calls can update that dictionary which
can be used by any other method of the class.
On Tuesday, 15 October 2013 08:12:37 UTC-7, Simen Chris wrote:
>
> Hey guys, I'm creating a riggin
Hi guys,
I was hoping someone could point me in the right direction for this.
I’m trying to get a list of objects that are visible from the camera, so
this includes objects that are within the viewport/cameraFrustrum that are
either completely or partially visible. ie I want to remove objects
hmm not sure if I want to step through time necessarily, but might be necessary
I guess.
I'm gonna try and see if there's another way around it for what I'm trying to
achieve. (A custom rotate tool..).
Will post back here if I find anything :-)
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> depending on the "affects world space" property of attributes...
>
>
>
>
> On Tue, Jun 25, 2013 at 2:09 PM, dgovil wrote:
>
> Hi guys,
>
> I'm wondering if someone knows of a way to do the following:
>
>
>
> Given a
Hi guys,
I'm wondering if someone knows of a way to do the following:
Given a selection of objects, check for each object if its' xform is affected
by any of the other objects in the selection. Preferably without tracing the
full path, connections and/or expressions that might be involved.
Usin
One, once you scale the images are you writing them back down to a cache
somewhere? I assume these images don't change often once they're created, so
you could cache the thumbnails somewhere to speed up time and performance.
As for the memory issue, are you using the same instance of your UI cla
Someone shared this gem with us at work today, and it's been really awesome.
Slight lag as it indexes the package, but then it's pretty reliable
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Think of it this way, is the time you save using C++'s performance greater than
the time you would spend writing, optimizing , compiling and maintaining the
same C++ code.
The advantage to Python is that it's very easy to read, maintain, distribute,
compile and share. It's performance is good
Yup, I'm using a modified version of the stylesheet here:
http://tech-artists.org/forum/showthread.php?2359-Release-Qt-dark-orange-stylesheet
@justin, 3 is better than none :-D I'll try those out tomorrow and see how
that works out. Thanks
On Monday, 10 September 2012 23:37:43 UTC-7, Eric Thivi
I've been trying to find an elegant way to color just the tab of a PyQt
window, that is have each tab be a different color without affecting the
tab contents.
I've been advised to override the tab widgets paint method, but I'm sure
there must be a more elegant way to do this?
Any ideas?
Much a
Plus it's good to have the answer up for anyone else looking.
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Happens here too with Maya 2012 with the latest public hotfix/service
pack
It's very rare and I can't reproduce it manually, but it requires me
to find a way to force the viewport to regain focus.
Often that's a new session of Maya.
On May 20, 1:55 pm, anim8err wrote:
> I been seeing a problem us
un them normally, the UI works:
>
> http://pastebin.com/02SVxcn2
>
> May be a pymel bug with context managers.
>
> On May 5, 2012, at 4:14 PM, dgovil wrote:
>
>
>
>
>
>
>
> > Specifically I think I've traced it down to the use of pm.menu() as
Specifically I think I've traced it down to the use of pm.menu() as
the issue, but a few other things are throwing up issues.
But building a new UI from scratch, the second I use pm.menu, it
crashes the UI.
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So I made a little keyframe manager script for Maya (http://
dl.dropbox.com/u/1384719/dagKeyManager.zip)
Users on 2011 and 2012 have been fine, and I've been using it daily in
my own work. But users on 2013 have the whole Maya UI lockup. I can
reproduce this on my system, on both OSX and Windows.
Wow, thanks for all the info and code examples guys.
I'm going to try and cobble things together as soon as work lets up,
but all the stuff here should make for pretty smooth sailing.
Cheers
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indow = MayaSubWindow()
> myWindow.show()
>
> Use this if the code is garbled in this mail:http://pastebin.com/HhPcd23h
>
>
>
>
>
>
>
> On Thu, Apr 5, 2012 at 2:32 AM, dgovil wrote:
> > Hey guys,
> > I want to create a few PyQt UI's to keep all my anim
Hey guys,
I want to create a few PyQt UI's to keep all my animation tools in a
particular area and cut down on clutter.
I know this must be possible because I've seen a few GUI's pull it off
like this: http://www.martintomoya.com/Site/tools_info.html
Specifically I would like to embed the channel
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