Yeah, dirmap is better. If only I could
remember how I did it last time :)
Will use dirmap() from now on, thanks !
W dniu 29.11.2017 o 18:12, Mahendra Gangaiwar pisze:
I think better approach here would be make use of
"dirmap" comma
smth like this...
for i in xrange(len(ShaderNames)):
rename ShaderNames[i] NewNames[i]
W dniu 2017-02-23 o 17:14, denis hoffmann pisze:
Hey guys,
I want to rename all shaders with names from a list.
W dniu 2016-12-07 o 09:58, alessia.bec...@gmail.com pisze:
Hi,
this maya be a dumb question. I basically have two points in space a(1,2,3) and
b(-2,4,7) and i want to find out what values i need to add to the 'a'
coordinates to get to the 'b' coordinates. If i subtract then it would give me
(
Thanks guys !
I kept away from Qt for too long now, partly because complicated
setup on c++ side and partly because MEL was enough most time...
It's also good time to check Marcus and Fredrik's Qt.py tool :)
so, do you know of any nice maya+qt tutorials/recipes ?
Hi
I had this problem with my deformer too. I think what we try to do
breaks Maya API rule saying that any dependency node can only depend on
input attributes and nothing else. What we get inside deform() method is
a geometry iterator - not shapeNode, not transform, not even meshData
plug ! (m
One more thing, how to add this at the
end of statusline ?
I have no experience with Qt and blind fiddiling with parameters
does nothing...
W dniu 2016-03-22 o 15:05, Marcus Ottosson pisze:
This should do it. :)
- https://gi
W dniu 2016-03-22 o 15:05, Marcus Ottosson pisze:
This should do it. :)
- https://gist.github.com/mottosso/73b6f60de4abcc306ae0
Thank you Marcus !!
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try this:
tAttr = OpenMaya.MFnTypedAttribute()
tAttr.create(name, name, OpenMaya.MFnData.kString,
OpenMaya.MFnStringData().create(default_value) )
W dniu 2015-12-04 o 14:10, Szabolcs Horvátth pisze:
Hi,
I'd like to specify the default value of a string attribute of a node
generated by a Pyt
W dniu 2015-12-01 o 01:58, Chad Dombrova pisze:
Hi Ben,
I just thought I'd mention that there are very few situations that I
have encountered where you need a maya gui session instead of a batch
session (you can even do openGL playblasts from a batch session).
Hi Chad
I don't want to steal th
x (or even
approximately) and simply rotate them all along one axis, and if
that’s not enough you could also bend-deform or joint deform a regular
poly cylinder (or even a plane), and wrap deform your text to that.
On 26 November 2015 at 20:16, f.michal <mailto:f.mic...@gmail.com>> wrote:
W dniu 2015-11-26 o 21:12, Roy Nieterau pisze:
This should get you there:
https://github.com/BigRoy/maya-matrix-deformers/blob/master/matrix_deform/nodes/matrixBend.py
Note that this is also calculating an actual rotational value along with it
which isn't needed if you're doing pure point/verte
W dniu 2015-11-26 o 20:31, Rémi Deletrain pisze:
You try linearBend deformer before ?
I'm not sure what you mean ?
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W dniu 2015-10-01 o 00:28, Chad_Fox pisze:
Hi all
Does anyone know if it's possible to freeze .pnts (tweaks) on a mesh
using python? I've been struggling with this for a while with no results.
To be clear. I want to remove/freeze/zero these values on meshes that
don't have tweak nodes or his
Hi
Some time ago I was bitten by a nasty bug and it took me a while to pin
that down.
The issue is that if you:
1. reference in an object that has tweaks in .pt attribute AND output
connection from .outMesh
2. apply any deformer to that mesh (in scene that is referencing)
3. reopen that scene
Thanks for letting us know. This is something I might be looking into in
near future.
W dniu 2015-09-14 o 20:15, Arnon Marcus pisze:
Ok, I figured it out:
I don't know what about the MEL approach (I didn't like it anyway).
But as for the 2 other approaches, the problem was the way I
instantia
Pardon MEL, but that's what I have now
:)
global proc mfNewShaderForSL()
{
string $sl[]= `ls -sl -l`;
for($o in $sl)
{
string $SG = `sets -renderable true -noSurfaceShader true
-empty`;
string $shade
W dniu 2015-04-17 o 14:33, Marcus
Ottosson pisze:
I get what you’re after,
and I don’t have an answer for you, but this..
playback can be slow
in lighting scenes
..can be solve
have key too.
do you want the code apply on keyable attrs or all?
On Fri, Apr 17, 2015 at 3:56
AM, f.michal <f.mic...@gmail.com>
hat have the problem?
On Fri, Apr 17, 2015 at 3:13 AM,
f.michal <f.mic...@gmail.com>
wrote:
Thanks !
But static channals are also those who have many keys
all with the same values - which is my ca
Thanks !
But static channals are also those who have many keys all with the
same values - which is my case.
Bigger picture: I'm trying to determine if camera moves or not in
a shot.
If it's static there's a potential advantage in render frame range
on
W dniu 2015-03-02 o 13:18, Miguel González Viñé pisze:
Hi all,
I'm doing a c++ deformer node and a MPxCommand to create some info
inside the deformer.
I'm trying to get the MFnMesh of the object before any deformations
through a MPlug because as I'm in the MPxCommand class I don't know
how
W dniu 2014-10-30 18:08, Paul Molodowitch pisze:
Just to clarify - this crash isn't caused by pymel - it's caused by
the loading of certain "standard" maya plugins (sceneAssembly and xgen
being two that I know of). The reason why it happens when you import
pymel, as opposed to just maya.standa
W dniu 2014-10-08 16:15, Marcus Ottosson pisze:
I certainly wouldn't go as far as to actually rename the group, it
takes a long time to build momentum with a name.
How about a prefix, such as [C++] to questions involving C++? E.g.
"[Maya-Python][C++] My question"
+1
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W dniu 2014-10-08 13:38, Jack Straw pisze:
This group is a great resource for Python development and basically it
would be great to have another for discussing C++ development for
Maya. I just wanted to gauge interest before I set it up, I have seen
plenty of questions on C++ development on thi
Thanks Justin - that works
W dniu 2014-04-09 12:50, Justin Israel pisze:
Ok, don't ask me why this this is really needed,
but obviously there is some kind of refresh issue with the
nested tabs, and if you make it switch tabs and back
p
W dniu 2013-10-23 11:01, Justin Israel pisze:
I don't have much experience trying to parse maya binary files, and
cgkit doesn't give any indication really of how to handle the groups
and chunks beyond it just giving them to you in the callbacks... But a
quick google search turned up this mayato
W dniu 2012-09-11 18:31, Justin Israel pisze:
Ok...no more coding before getting my first cup of coffee...I pasted
the wrong block. Sorry!
http://pastebin.com/M2p4FhEu
That one has the "not objExists", and an optional worldSpace boolean
I will be quiet now :-)
thanks !
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Hello
I have a workin MEL code that I need to convert to python.
I'm not really sure how would I set values on doubleArray attributes -
it's weird already with MEL.
So, what would be the translation of following into python :
global proc attachPref(string $sh, int $worldSpace)
{
string $a=
Hello,
Is there any mel command that would render a frame to file ?
Actually I need to do exactly what normal batch rendering does
(render.exe), but from "mayabatch.exe -batch" session.
If anybody asks why, I already have a nice tool to run maya in batch,
generate rib frames and run 3delight. Th
Hello everybody,
I really got interested in this 'launcher' thing, as this is similar to
what I've done here. I too have mini py scripts that reads envvars from
configuration file, and launches maya.
However I was unable to boot maya on a machine, that had maya never
installed before. I downloa
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