Re: [realXtend] Facial expressions for the avatars

2011-03-10 Thread lasse . oorni
> On Mar 10, 2011, at 11:18 AM, krishna wrote: >> I can see that female 3D model has facial bones, but male 3D model >> doesnt have. I am able to work on female one, but cant work on male > > strange, i think they are the same skeleton. > >> one. Where can i have male 3ds model with facial bones. >

Re: [realXtend] Problems uploading .mesh files.

2010-09-08 Thread lasse . oorni
> I think one thing we could do would be to make a new release of > opensim+modrex which is preconfigured for standalone and sqlite, which > just work out of the box without configs or mysql datase setups etc. > Without the cable beach things (openid auth, webdav inv) so wouldn't be > Taiga, but ot

Re: [realXtend] Nice to have features for taiga/naali

2010-05-31 Thread lasse . oorni
> I think that spotlight is already in testing phase with out entity > component > system. You can add a light component to any entity (any object in scene) > with out entity component editor (a hidden feature in 0.2.2 still but you > can access it with writing eceditor to console inworld). When th

Re: [realXtend] Suggestions

2010-05-31 Thread lasse . oorni
There is a patch for RexDotMeshLoader multiple submesh loading at http://forge.opensimulator.org/gf/project/modrex/tracker/?action=TrackerItemEdit&tracker_item_id=402 This should (at least theoretically) help the multiple submesh collision issue. As far as I know, it has not yet been applied to t

Re: [realXtend] Need help exporting a custom avatar to Naali/RealXtend, nothing seems to work :(

2010-03-31 Thread lasse . oorni
> Hey guys, I'm having the hardest time trying to get a custom avatar to > export from Blender. I've set the "rootbone", I have no idea what the > "basebone" and "offsetbone" do, less where to put them in the > hierarchy. Hi, these control the dynamic adjustment of avatar walking/sitting, to suppo

Re: [realXtend] Re: Moving naali svn

2010-01-07 Thread lasse . oorni
> Hello, > > i have a question about that we need to modify the path for the > directory: Naali_deps too? > or it's the same path for both directories? > Naali_trunk and Naali_deps The deps project is now at (look at the Source tab for svn access info) http://code.google.com/p/realxtend-naali-deps

[realXtend] Re: new asset type

2009-09-07 Thread lasse . oorni
> > Hi, > > I'm working with the realxtend viewer code version 0.4 and want to > make it accepting text files for upload. It already works so far, the > filename is shown in the inventory, but it is put in a "new folder" > and has this little icon like a texture before the name. Also while > uploa

[realXtend] Re: compiling rex viewer

2009-05-26 Thread lasse . oorni
> Thank you so far, but now I get error messages during compiling: > (python 2.6.2 is installed) > > 1>-- Erstellen gestartet: Projekt: newview, Konfiguration: > ReleaseForDownload Win32 -- > 1>Executing pre-build batch file > 1>master: > http://secondlife.com/app/message_template/master_m

[realXtend] Re: Is it possible to use Hippo to access RealXtend server?

2009-05-24 Thread lasse . oorni
> Thanks for Gustavo, it seems that the realXtend client doesn't allow > more than one instance of it at any given time. What I try to do is > not just ask questions but put forward solutions as well. It would be > useful to be able to get more than one log in to the system so I've > come up with

[realXtend] Re: Running rex server

2009-03-04 Thread lasse . oorni
> Hi guys and gals, > "could not perceive credentials from login XML" sounds so familiar, any > idea > what is causing this? > > Jani It happens when simulator is expecting reX style logins (acco...@authenticationserver) but user tries to log in with Firstname Lastname, or the other way around.