jusr an easy question,
i really want to made some animations on my model i have can i do
that on blender then export at .skeleton?
or must i need to choose another way? if yes wich?
On 7 fév, 13:35, Carlos carlos...@gmail.com wrote:
Hi Cecil, Toni ..
I think that gestures, custom
On Feb 14, 2011, at 9:05 PM, MasterJ wrote:
i really want to made some animations on my model i have can i do
that on blender then export at .skeleton?
yes, that's the way. works in all scene objects, for example the shells in
beneath the waves have a skel of one bone that opens it :) .. and
Hi Cecil, Toni ..
I think that gestures, custom animations, etc are key issues in order
to build rich worlds in areas like bussiness or education. SL,
Unity3D, ... provide a comprehensive set of tools for generating
custom contexts. We hope that Cecil's experience, Toni's ideas could
be share with
Excellent, last night we got our first set of animations exported from
Max, working with full skeleton animation from Motion Capture as
anObject, Today will look at the script side of things with the
latest repo you mentioned. :) Cheers
--
http://groups.google.com/group/realxtend
On pe, 2011-02-04 at 16:08 -0800, CecilBergwin wrote:
W :) so, I see a light, Thx antont, yes that's what I thought
meant for animations, sry I confused everybody with the whole gesture
thing, just a phrase I used as that's essentially what they will
Ah, so you just want to use custom
Well, gentlemen, I very much appreciate your input here, I must be
honest and say I didn't realise what a complicated issue this would
be, I doubt very much with my knowledge I will be able to do this as I
think antont hit it on the head with version .X. I'd be very
interested if this can be
On 4 helmi, 02:57, CecilBergwin perfection...@blueyonder.co.uk
wrote:
Are the animations used currently Naali Avatar for walk / fly used in
this way ? or called another way, what I mean by that is... are the
No they are not gestures, I think their playback is in the avatar
movement code.