Re: [realXtend] RealXtend exporter for blender

2010-07-04 Thread Pablo Martin
On 04/07/10 06:53, Mark Malewski wrote: Pablo, This is great news, a blender exporter would be great, but this won't require installing Cable Beach/Taiga at all will it? Will this work with just the plain OpenSim and OpenSim + ModRex? Well. at the moment it requires an extra module on

Re: [realXtend] RealXtend exporter for blender

2010-07-03 Thread Mark Malewski
Pablo, This is great news, a blender exporter would be great, but this won't require installing Cable Beach/Taiga at all will it? Will this work with just the plain OpenSim and OpenSim + ModRex? Is there any way to make this Blender2Rex exporter 100% compatible with just plain vanilla OpenSim

Re: [realXtend] RealXtend exporter for blender

2010-06-28 Thread Peter Steinlechner
Hi Pablo thats great news and I will try it as soon as possible. I tried to get a look at the pics on your website, but all i could see was a frame with the name thumbnail, it looks like they where somehow encoded as a click on the thumbs just reavealed a pile of data. Anyhow i think the b2rex is

Re: [realXtend] RealXtend exporter for blender

2010-06-28 Thread Pablo Martin
On 28/06/10 22:08, Bill wrote: WOW. This looks AWSOME!... And these scenes imported directly from blender into realxtend? I'm not sure what you mean..., blender exports the scene to the right format, and then uploads it directly to the server but for this you need an additional modrex module,