I'd like to see this committed.
pondlife
On 3/29/2010 7:52 PM, Rafaël Carré wrote:
On Mon, 29 Mar 2010 18:34:32 -0500
Paul Louden wrote:
On 3/29/2010 6:19 PM, Jeff Goode wrote:
It is an optional feature, same as many others. If a knowledgeable
developer wants to switch it on for his target of choice, I've made
it very eas
On Mon, 29 Mar 2010 18:34:32 -0500
Paul Louden wrote:
> On 3/29/2010 6:19 PM, Jeff Goode wrote:
> > It is an optional feature, same as many others. If a knowledgeable
> > developer wants to switch it on for his target of choice, I've made
> > it very easy to do so. At the same time, my patch c
On 3/29/2010 19:34, Paul Louden wrote:
On 3/29/2010 6:19 PM, Jeff Goode wrote:
It is an optional feature, same as many others. If a knowledgeable
developer wants to switch it on for his target of choice, I've made
it very easy to do so. At the same time, my patch consumes no
resources and ch
On 3/29/2010 6:19 PM, Jeff Goode wrote:
It is an optional feature, same as many others. If a knowledgeable
developer wants to switch it on for his target of choice, I've made it
very easy to do so. At the same time, my patch consumes no resources
and changes nothing if it isn't switched on.
On 3/29/2010 18:19, Paul Louden wrote:
Well, there's that, but I still don't know much about other targets.
I mean, I looked over the keymaps and can avoid duplicates and
whatnot, but until you live with the actual physical object for a
while, you still don't really know how friendly it is t
Well, there's that, but I still don't know much about other targets.
I mean, I looked over the keymaps and can avoid duplicates and
whatnot, but until you live with the actual physical object for a
while, you still don't really know how friendly it is to use. I'd
rather not futz with someth
On 3/29/2010 17:41, Alex Parker wrote:
On 29/03/10 23:21, Jeff Goode wrote:
BTW, the patch works in the associated sim also, so it's not player
only.
So I think that his point was that if this is to be committed, the
sims should be used to implement it for other players first.
Alex
Wel
On 29/03/10 23:21, Jeff Goode wrote:
BTW, the patch works in the associated sim also, so it's not player only.
So I think that his point was that if this is to be committed, the sims
should be used to implement it for other players first.
Alex
There is a patch (FS#10343 - Resume playback even if it reached the end
and stopped) that implements a very nice feature. Has anyone objections
for it being committed? If not I'll commit it when I'll get access to
the development environment.
Cheers
AL
On 3/29/2010 11:28, Paul Louden wrote:
Since you vanished from IRC before I got to respond:
Do you intend to add the other keymaps to this, or just leave it as a
feature only e200s get and hope someone else will add them in later?
It seems like something you should be able to accomplish via t
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On 29.3.2010 21:48, Thomas Martitz wrote:
> Am 29.03.2010 21:33, schrieb Peter Lecky:
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>>> This seems like a pretty obscure feature to add to playback. In
>>> general I think new features s
Ok, I think the discussion is mostly over, so I'll summarise what I
understand the consensus to be
On Tue, Mar 23, 2010 at 08:58:16PM +0100, Frank Gevaerts wrote:
> * Every single NoDo item *must* appear on http://www.rockbox.org/wiki/NoDo
Everyone seems to agree on this.
> * All NoDo items must
On 3/29/2010 2:48 PM, Thomas Martitz wrote:
Have you seen the skip length feature?
The skip length feature still requires approximation.
I can't imagine your patch to be used by blind people effectively.
Entering numbers is a hurdle.
This could at least be voiced in a way that our seeking
Am 29.03.2010 21:33, schrieb Peter Lecky:
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This seems like a pretty obscure feature to add to playback. In general I
think new features should only be added to the GUI or playback system if they
are overwhelming useful to a lot of users. Feat
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>
> This seems like a pretty obscure feature to add to playback. In general I
> think new features should only be added to the GUI or playback system if they
> are overwhelming useful to a lot of users. Features like this that are only
> useful t
> Is it possible to accept this? What to improve if yes and something must
> be improved or changed?
This seems like a pretty obscure feature to add to playback. In general I
think new features should only be added to the GUI or playback system if they
are overwhelming useful to a lot of u
On Mon, Mar 29, 2010 at 06:45:12AM -0600, Michael Schliep wrote:
> Hello, I am a sophomore at the University of Minnesota, Crookston majoring
> in Computer Software Engineering. I have been wanting to get involved with
> an open source project and GSoC looks like a good way to get started. I am
>
> Hello, I am a sophomore at the University of Minnesota, Crookston majoring in
> Computer Software Engineering. I have been wanting to get involved with an
> open source project and GSoC looks like a good way to get started. I am
> interested in the Idea of RockBox as an application and would
Since you vanished from IRC before I got to respond:
Do you intend to add the other keymaps to this, or just leave it as a
feature only e200s get and hope someone else will add them in later?
It seems like something you should be able to accomplish via the sims
rather than leaving this a play
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Hi all,
ticket #10891 is a small patch which implements a jump to time feature
which allows user quickly jump to a specified position typed in to edit.
Here is a detailed description:
This small patch adds a "jump to time" function to wps context menu.
Hello, I am a sophomore at the University of Minnesota, Crookston majoring
in Computer Software Engineering. I have been wanting to get involved with
an open source project and GSoC looks like a good way to get started. I am
interested in the Idea of RockBox as an application and would like to us
On 3/29/2010 05:57, Nils wrote:
I would rather see a solution for completely remapping the keys than
this scheme with one or a few remappable buttons only.
I know this has been argued to death over and over but the only two
arguments against it are
a) support nightmare
b) unwanted complexity
a)
On Sun, Mar 28, 2010 at 8:03 PM, Scott Berry wrote:
> Yup, I meant the .talk files sorry. I see your point that's the whole
> reason for bringing this up is to see what works and doesn't. Where do I
> find what programming languages you are using so I can get working on some
> of these maybe?
>
I would rather see a solution for completely remapping the keys than
this scheme with one or a few remappable buttons only.
I know this has been argued to death over and over but the only two
arguments against it are
a) support nightmare
b) unwanted complexity
a) is easily dealt with by telling us
Hi Mike,
Firstly, thanks for your interest in Rockbox!
Secondly, you'd be much better off sending this to one of our mailing lists.
Whilst Frank and I are both down as interested parties for mentoring such a
project, we (as an organisation) still have to decide which projects we're
even going to
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