- Original Message -
From: Gavin Smith [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Thursday, September 23, 1999 1:31 AM
Subject: Re: Sam's worst ever game
I often find a one-player game is just as enjoyable anyway, so if she
complains about your lack of timing and skill, just
Hey - I never claimed it was anything other than a quick hack
And I never claimed it was anything other than deeply useful for
non-repetitive purposes (e.g. using those files on nvg which are intended for
a real SAM and so aren't DSK files or anything useful like that)!
At 5:59 pm +0100 23/9/99, Ian Collier wrote:
Here is an experiment. I'd do it myself if I thought there were any chance I
would get round to it before the Millennium...
Have a counting loop, say lp: inc bc; jp lp (note that this takes 20 cycles
off-screen and 32 on-screen).
Have an interrupt
On Thu, Sep 23, 1999 at 10:46:55PM +0100, Andrew Collier wrote:
Actually you mean pop hl; ei; nop; ret
We know that the interrupt line stays active for a lot longer than this
code will take to execute.
Fooey. Well, you knew how to fix it anyway. :o)
Unfortunately it now means we spin round
On Thu, Sep 23, 1999 at 11:15:53PM +0100, Thomas Harte wrote:
My PC supported teledisk fine until I flash upgraded the BIOS. I really
wish
someone had told me about that! Still, if anyone else has access to a Dell
Dimension XPS P150/166/200s with BIOS revision 4, they could do the
This is where my girlfriend has problems with me. The pure
wiggling bit I'm fine at.
But the timing and skill...
Just have a one-player game to increase your stamina beforehand, and then
when you get into the game proper, listen for the audio cues...
Si
Simon,
For some reason I'm
Andrew Collier wrote:
16* uncontended t-states for an IN a,(n) or OUT (n),a;
20** uts for an IN a,(c) or OUT (c),a.
Question: Does SimCoupe currently use those values for the
instruction time?
Not quite so fixed as the position in the scanline can vary the timings by 4
t-states. I currently
Maria Rookyard wrote:
Gordon Wallis expressed the hope that:
... they be consigned to the most pestilent pits of Hell, there to
be forever Satan's sexual plaything.
Which, to Justin, ...
Sounds like you've seen the southpark movie...
Which in turn got Maria thinking off on a
On Fri, Sep 24, 1999 at 06:36:41PM +0100, Si Owen wrote:
I've noticed that some places where the video timing isn't quite right seems
to involve DJNZ for tight delay loops. The width of the scroller section
used by the E-Tunes demo is mainly just one such loop. Is there anything
special
Justin Skists wrote:
From: Gordon Wallis [SMTP:[EMAIL PROTECTED]
Sorry for the harsh tone of that! I took exception to the phrase It was
always going to. I have trouble believing it's predestined, even with
Sony's best advertising execs on the case.
Heh.. No worries...
You got something
Hi Sam Dudes,
I'm new to this list, I used to have a Sam Coupe back in those glory days,
and wasn't it great,
I was wondering if anyone knew the whereabouts of a certain Martin
Fitzpatrick, he used to run Metropolis software, I used to write music for
him.
Cheers dudes,
Keep the Coupe spirit going
Si Owen wrote:
Now I've implemented the display changes (border, palette and/or video
mode)
to instruction level it's possible to see how it copes with some of the
SAM
demos that rely on perfect timing. In general it seems to cope quite
well,
but there still seem to be some subtle timing
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