Re: Sam's worst ever game

1999-09-24 Thread David L
- Original Message - From: Gavin Smith [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Thursday, September 23, 1999 1:31 AM Subject: Re: Sam's worst ever game I often find a one-player game is just as enjoyable anyway, so if she complains about your lack of timing and skill, just

Re: Re Preamble

1999-09-24 Thread Thomas Harte
Hey - I never claimed it was anything other than a quick hack And I never claimed it was anything other than deeply useful for non-repetitive purposes (e.g. using those files on nvg which are intended for a real SAM and so aren't DSK files or anything useful like that)!

Re: Mode 1 contention

1999-09-24 Thread Andrew Collier
At 5:59 pm +0100 23/9/99, Ian Collier wrote: Here is an experiment. I'd do it myself if I thought there were any chance I would get round to it before the Millennium... Have a counting loop, say lp: inc bc; jp lp (note that this takes 20 cycles off-screen and 32 on-screen). Have an interrupt

Re: Mode 1 contention

1999-09-24 Thread Ian Collier
On Thu, Sep 23, 1999 at 10:46:55PM +0100, Andrew Collier wrote: Actually you mean pop hl; ei; nop; ret We know that the interrupt line stays active for a lot longer than this code will take to execute. Fooey. Well, you knew how to fix it anyway. :o) Unfortunately it now means we spin round

Re: Teledisk shmeleshmisk

1999-09-24 Thread Ian Collier
On Thu, Sep 23, 1999 at 11:15:53PM +0100, Thomas Harte wrote: My PC supported teledisk fine until I flash upgraded the BIOS. I really wish someone had told me about that! Still, if anyone else has access to a Dell Dimension XPS P150/166/200s with BIOS revision 4, they could do the

Re: Sam's worst ever game

1999-09-24 Thread Maria Rookyard
This is where my girlfriend has problems with me. The pure wiggling bit I'm fine at. But the timing and skill... Just have a one-player game to increase your stamina beforehand, and then when you get into the game proper, listen for the audio cues... Si Simon, For some reason I'm

RE: Sam IN / OUT timings

1999-09-24 Thread Si Owen
Andrew Collier wrote: 16* uncontended t-states for an IN a,(n) or OUT (n),a; 20** uts for an IN a,(c) or OUT (c),a. Question: Does SimCoupe currently use those values for the instruction time? Not quite so fixed as the position in the scanline can vary the timings by 4 t-states. I currently

Re: Sams worst game ever

1999-09-24 Thread Gordon Wallis
Maria Rookyard wrote: Gordon Wallis expressed the hope that: ... they be consigned to the most pestilent pits of Hell, there to be forever Satan's sexual plaything. Which, to Justin, ... Sounds like you've seen the southpark movie... Which in turn got Maria thinking off on a

Re: Sam IN / OUT timings

1999-09-24 Thread Ian Collier
On Fri, Sep 24, 1999 at 06:36:41PM +0100, Si Owen wrote: I've noticed that some places where the video timing isn't quite right seems to involve DJNZ for tight delay loops. The width of the scroller section used by the E-Tunes demo is mainly just one such loop. Is there anything special

Re: Sams worst game ever

1999-09-24 Thread Gordon Wallis
Justin Skists wrote: From: Gordon Wallis [SMTP:[EMAIL PROTECTED] Sorry for the harsh tone of that! I took exception to the phrase It was always going to. I have trouble believing it's predestined, even with Sony's best advertising execs on the case. Heh.. No worries... You got something

Hi Sam Dudes,

1999-09-24 Thread Richard Moore
Hi Sam Dudes, I'm new to this list, I used to have a Sam Coupe back in those glory days, and wasn't it great, I was wondering if anyone knew the whereabouts of a certain Martin Fitzpatrick, he used to run Metropolis software, I used to write music for him. Cheers dudes, Keep the Coupe spirit going

RE: Sam IN / OUT timings

1999-09-24 Thread David Laundon
Si Owen wrote: Now I've implemented the display changes (border, palette and/or video mode) to instruction level it's possible to see how it copes with some of the SAM demos that rely on perfect timing. In general it seems to cope quite well, but there still seem to be some subtle timing