RE: Disk image formats

2001-03-08 Thread Simon Owen
Stuart Brady wrote: BTW, what needs to be done to convert a sad file to a dsk and vice-versa? Use Aley's 2SAD program, which can convert to DSK or SAD (versions 1 and 2) ftp://ftp.nvg.ntnu.no/pub/sam-coupe/utils/disk/2sad.zip Alternatively, create a new DSK file in SimCoupe, mount both images

Re: Music database [was: Re: Memory Lane]

2001-03-08 Thread Simon Owen
Aley Keprt wrote: Could we made also music database? I mean music from games, demos etc. I have ripped tens of music modules from several games and demos (for my player SamPlay distributed together with SAAemu), but I haven't released many of them because of copyright issues. Is the copyright

RE: SimCoupé/Win32 updated to 0.81

2001-03-08 Thread Simon Owen
Aley Keprt wrote: What to say? Excellent! If the listed features really work, it's excellent. Excellent! :-) Hopefully everything accessible should work fine - any other partial implementations (ATOM, SDF, etc.) are hidden for now, but will appear when they're finished. I have two

RE: SimCoupé/Win32 updated to 0.81

2001-03-08 Thread Simon Owen
Dave Laundon wrote: Dave Dave (who had/s some part in programming SimCoupe/Win32 (albeit small in comparison...)) Not that small really! You made major changes to the memory access timings used by all the CPU code, which has simplified it a lot, and has been essential in getting many timing

RE: Disk image formats

2001-03-08 Thread Chris White
Do you want me to remove them images ? Cw -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Simon Owen Sent: 08 March 2001 10:15 To: sam-users@nvg.ntnu.no Subject: RE: Disk image formats Stuart Brady wrote: BTW, what needs to be done to convert a sad file

RE: Disk image formats

2001-03-08 Thread Simon Owen
Chris White wrote: Do you want me to remove them images ? Nah - they're the only versions of those titles available at the moment, and they're too good to remove while I sort things out! I'll probably get back to you about updating them when SimCoupe has new SDF support in it. :-) The old

RE: Disk image formats

2001-03-08 Thread Stuart Brady
On Thu, 8 Mar 2001, Simon Owen wrote: SAD files have a 22 bytes header, which contains a rather large text signature and some geometry information. You can specify the number of sides, number of tracks per side, number of sectors per track and the bytes per sector. So Aley's disk backup, char

RE: Disk image formats

2001-03-08 Thread Simon Owen
Stuart Brady wrote: So Aley's disk backup, char sides (2), char tracks (80), char sectors (10)... and then what? All of my disks seem to have 8 as the last byte in the header, so is this just multiplied by 64? It is indeed! I've always thought it a bit odd that it seems to save a byte on the

Re: Music database [was: Re: Memory Lane]

2001-03-08 Thread Aley Keprt
Storing generated register data is not better than the current state, because it is like recording a TV show on a VCR, and distributing video casettes with it. It is illegal. The current format used in SamPlay is: 1. Put the file at 32768. 2. Do Samadeus/Amadeus check. If passed use

Re: Disk image formats

2001-03-08 Thread Aley Keprt
You can download sad to dsk and dsk to sad converter source code from ftp.nvg, and use it if you want to. Or you can just look there for more information on handling sad files and what is next in the header ;-) 8 in last byte of header means 512 bytes per sector. It's 64*8=512. All values from

Re: Disk image formats

2001-03-08 Thread Aley Keprt
Stuart Brady wrote: So Aley's disk backup, char sides (2), char tracks (80), char sectors (10)... and then what? All of my disks seem to have 8 as the last byte in the header, so is this just multiplied by 64? It is indeed! I've always thought it a bit odd that it seems to save a byte

Re: Music database [was: Re: Memory Lane]

2001-03-08 Thread Mac Buster
Aley Keprt wrote: [...] I don't know AZX. How you can use it? For AY data, or SAA data. If you would like to use it for SAA data, there's no reason of using it. AZX is not for Sam. Really ? Why ? You've just told you do not know what is AZX, didn't you ? Sure, AZX files are LARGE