Re[2]: PSP Sam Coupe Emulator

2007-04-12 Thread Andy Chandler
Story of my life! I guess I kind of glossed-over the fact it exsisted until I picked up a PSP recently. It'll be nice to be to have a SCP (SAM Coupe Portable), even if the emulation rate is still not 100% ;-) Thursday, April 12, 2007, 6:39:44 AM, you wrote: Stefan Then you really haven't

Re: SAM Defender - Updated and Improved!

2007-04-12 Thread Simon Owen
Chris Pile wrote: I've updated SAM Defender! snipped huge list Awesome! I'm amazed you found so many things to improve upon, as I don't remember any real differences from the arcade version. The Williams startup screen was a nice touch too - couldn't help but laugh at that :-) *

Re: Another year, another pyz80 revision

2007-04-12 Thread Simon Owen
Andrew Collier wrote: So if you're doing any assembly language development on the Sam, why not check it out? I'm a big fan, and have already moved a dozen or so projects over to it. I really can't see myself going back to using a SAM-based assembler... Why switch? Assembly time is pretty

RE: Another year, another pyz80 revision

2007-04-12 Thread Geoff Winkless
Simon Owen wrote: Andrew Collier wrote: So if you're doing any assembly language development on the Sam, why not check it out? Output from other assemblers may need a some tweaking, particularly if the labels lack a trailing colon. The assembler directives might be slightly different

Re: Another year, another pyz80 revision

2007-04-12 Thread Simon Owen
Geoff Winkless wrote: Integration with SimCoupé to include clock-accurate debug stepping We do have some of that already, with the raster accurate display updates when stepping, and tstate timings shown for instructions and stepped-over blocks. Should be easy to debug fancy display effects.

RE: Another year, another pyz80 revision

2007-04-12 Thread Geoff Winkless
Simon Owen wrote: Geoff Winkless wrote: and real-time code reassembly? :) To inject new code into a running SimCoupe, or something more? It Well ideally what I would want is proper integration with the debugger and the source editor, so I can - Visual Basic stylee - step through the source

Re: Another year, another pyz80 revision

2007-04-12 Thread Andrew Collier
On Thu, Apr 12, 2007 at 03:34:33PM +0100, Geoff Winkless wrote: Simon Owen wrote: So, what are you waiting for? :-) Integration with SimCoupé to include clock-accurate debug stepping and real-time code reassembly? :) SimCoupe: The Eclipse Plug-in Andrew -- --- Andrew Collier

Re: Another year, another pyz80 revision

2007-04-12 Thread Simon Owen
Geoff Winkless wrote: step through the source and modify any line I want without restarting. I was only kidding, hence the smiley. I completely misinterpreted your smiley - maybe as it's not tooo out of the question, even if it's not easy! Labels tied in to source files would be very good,

Re: Another year, another pyz80 revision

2007-04-12 Thread Simon Owen
Andrew Collier wrote: SimCoupe: The Eclipse Plug-in Does emacs not have a SAM emulation mode yet? Si

Re: Another year, another pyz80 revision

2007-04-12 Thread Stuart Brady
On Thu, Apr 12, 2007 at 04:26:15PM +0100, Simon Owen wrote: True source-level debugging is difficult without proper integration of the editor and assembler tools, and I'd definitely not want to edit source code inside SimCoupe. Even just having my text editor alongside while I'm

Re: Another year, another pyz80 revision

2007-04-12 Thread Edwin Blink
From: Simon Owen [EMAIL PROTECTED] Converting existing source files is fairly easy, using the print-to-file feature in SimCoupe. you can also use the COMetCONverter utiliy to convert txt files to comet source and vice versa.

Re: SAM Defender - Updated and Improved!

2007-04-12 Thread Chris Pile
snipped huge list Awesome! I'm amazed you found so many things to improve upon, as I don't remember any real differences from the arcade version. There are still one or two areas left which I could tweak - but I probably won't as they are pretty trivial. Well, until the mood takes me again!