Story of my life! I guess I kind of glossed-over the
fact it exsisted until I picked up a PSP recently.
It'll be nice to be to have a SCP (SAM Coupe Portable),
even if the emulation rate is still not 100% ;-)
Thursday, April 12, 2007, 6:39:44 AM, you wrote:
Stefan Then you really haven't
Chris Pile wrote:
I've updated SAM Defender!
snipped huge list
Awesome! I'm amazed you found so many things to improve upon, as I
don't remember any real differences from the arcade version. The
Williams startup screen was a nice touch too - couldn't help but laugh
at that :-)
*
Andrew Collier wrote:
So if you're doing any assembly language development on the Sam,
why not check it out?
I'm a big fan, and have already moved a dozen or so projects over to it.
I really can't see myself going back to using a SAM-based assembler...
Why switch? Assembly time is pretty
Simon Owen wrote:
Andrew Collier wrote:
So if you're doing any assembly language development on the Sam,
why not check it out?
Output from other assemblers may need a some tweaking, particularly if
the labels lack a trailing colon. The assembler directives might be
slightly different
Geoff Winkless wrote:
Integration with SimCoupé to include clock-accurate debug stepping
We do have some of that already, with the raster accurate display
updates when stepping, and tstate timings shown for instructions and
stepped-over blocks. Should be easy to debug fancy display effects.
Simon Owen wrote:
Geoff Winkless wrote:
and real-time code reassembly? :)
To inject new code into a running SimCoupe, or something more? It
Well ideally what I would want is proper integration with the debugger and
the source editor, so I can - Visual Basic stylee - step through the source
On Thu, Apr 12, 2007 at 03:34:33PM +0100, Geoff Winkless wrote:
Simon Owen wrote:
So, what are you waiting for? :-)
Integration with SimCoupé to include clock-accurate debug stepping and
real-time code reassembly? :)
SimCoupe: The Eclipse Plug-in
Andrew
--
--- Andrew Collier
Geoff Winkless wrote:
step through the source and modify any line I want without restarting.
I was only kidding, hence the smiley.
I completely misinterpreted your smiley - maybe as it's not tooo out of
the question, even if it's not easy!
Labels tied in to source files would be very good,
Andrew Collier wrote:
SimCoupe: The Eclipse Plug-in
Does emacs not have a SAM emulation mode yet?
Si
On Thu, Apr 12, 2007 at 04:26:15PM +0100, Simon Owen wrote:
True source-level debugging is difficult without proper integration of
the editor and assembler tools, and I'd definitely not want to edit
source code inside SimCoupe. Even just having my text editor alongside
while I'm
From: Simon Owen [EMAIL PROTECTED]
Converting existing source files is fairly easy, using the print-to-file
feature in SimCoupe.
you can also use the COMetCONverter utiliy to convert txt files to comet
source
and vice versa.
snipped huge list
Awesome! I'm amazed you found so many things to improve upon, as I
don't remember any real differences from the arcade version.
There are still one or two areas left which I could tweak - but I probably won't
as they are pretty trivial. Well, until the mood takes me again!
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