Just a quick message, as I`m a bit/loads hungover after three days on the cider
:( hehe
Sorry you had so much trouble posting Adrian, I didn`t mean
to ask so much, or to go into so much detail about what I had
been envisioning possible with Basic, so thanks again
for replying so fully, I apprecia
Just a quick thought,
What games could be accomplished on the ol` SAM, everybody always
says about how underpowered the SAM is in Mode 4, but when I`m
playing more Spectrum games recently, I`m getting a certain shock as to
how many games ran at perhaps lower than 8 fps, and yet it doesn`t
matter,
;) anything is possible .. just have to change the way u think about coding
and stay away from systems .. ie sprite systems / scrolling systems
make ever function bespoked to that task .. ie make a sprite cutter that
loads data directly instead of reading from a ram location n writing to
screen
Chris,
Is this also true for music? Would it have any direct benefit?
Howard (still reading the list in the background)
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Chris White
Sent: 20 May 2007 11:14
To: sam-users@nvg.ntnu.no
Subject: RE: What
not to sure on music .. but .. reading n writing to ram was always its
contention .. mostly the screen banks .. if music and player was kept in a
sep bank then i would assume it have little benifit .. depends on the size
of code that was outputed
C
_
From: [EMAIL PROTECTED] [mailto:[EMA
> not to sure on music .. but .. reading n writing to ram was always its
> contention .. mostly the screen banks .. if music and player was kept in a
> sep bank then i would assume it have little benifit .. depends on the size
> of code that was outputed
You'll have contention wherever you stick i
Nothing to do with me gov .. But yeah I recall cookie doing some tweeking
around I that area .. Never sure if it ever was a full player or just a
example of inner loops
C
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Colin Piggot
Sent: 20 May 2007 14:1
Surely 8x8 was 64 bytes ;) (or 32 in mode 4). But yes direct writing is
the only way. Although its a pain to do clipping still, a well placed
ret always does the trick i found J
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Chris White
Sent: 20 May 2007 11:31
To: Adrian
Subjec
doh i been in work for 4bytes per pixel far to long lolol , but yeah
clipping is a bit of a nightmare .. :D
C
_
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Adrian Brown
Sent: 20 May 2007 15:14
To: sam-users@nvg.ntnu.no
Subject: RE: What games
Surely 8x8 was 64 b
Here are some movies on the Atom-Lite.
http://www.youtube.com/v/xKIsEr660HA
http://www.youtube.com/v/QBVsGCV4sPA
Sorry for the poor quallity. but it's a you tube thing. I don't have some
place to store the original
40Mb and 20Mb versions
Edwin
Hey, you didn't tell us it came with mind reading capabilities!
Nice vids :) In the second one, you realise we can see you b*llock
naked in the relection of the TV screen?
Gavin
On 20 May 2007, at 4:58 PM, Edwin Blink wrote:
Here are some movies on the Atom-Lite.
http://www.youtube.com/v/
Looks great to see a real SAM on teh Tube :D The card looks
interesting too, great the way it just slots in.
Edwin Blink <[EMAIL PROTECTED]> wrote: Here are some movies on the Atom-Lite.
http://www.youtube.com/v/xKIsEr660HA
http://www.youtube.com/v/QBVsGCV4sPA
Sorry for the poor quallity. but
From: "Gavin Smith" <[EMAIL PROTECTED]>
Nice vids :) In the second one, you realise we can see you b*llock
naked in the relection of the TV screen?
You should have seen me in the other takes I made. ;-)
Edwin
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