Re: Attempts at 3d on the Sam?

2008-04-09 Thread Thomas Harte
I'd not seen that demo previously. What is it using all that memory for? From the description of the tables being pretty easy to generate, it makes it sound like some of the 3d positioning is precalculated, but then he seems to think that he'd be able to save a lot of memory if he didn't ha

Kaleidoscope questions

2008-04-09 Thread Thomas Harte
I've recently acquired a Sam from eBay (correction to my earlier comments: not from Colin — that was a misunderstanding on my part of the actual seller's advert) and it was advertised as coming with a Kaleidoscope. My problem is that having identified which box must be the Kaleidoscope by d

Re: Kaleidoscope questions

2008-04-09 Thread Colin Piggot
Thomas Harte wrote: > 1) should the Kaleidoscope be a box that contains four ICs (t74ls20b1, > gd74ls374, gd74ls14, t74ls133b1), some resistors and capacitors and > about half a board of empty space with gaps for other chips and stuff? Yes, that's the Kaleidoscope. It's a half built 'hardware deve

Re: Kaleidoscope questions

2008-04-09 Thread Dan Dooré
Thomas Harte wrote: I've recently acquired a Sam from eBay (correction to my earlier comments: not from Colin — that was a misunderstanding on my part of the actual seller's advert) and it was advertised as coming with a Kaleidoscope. My problem is that having identified which box must be the

Re: Kaleidoscope questions

2008-04-09 Thread Dan Dooré
Colin Piggot wrote: Dan Doore wrote: I think there should be more stuff on it - have a look at the scans in here: http://www.samcoupe-pro-dos.co.uk/download/HardwareDevKit.zip The full hardware dev kit has more parts in to give the user a couple of parallel ports that can be controlled. The s

Re: Kaleidoscope questions

2008-04-09 Thread Colin Piggot
> > Dan Doore wrote: > Well, you lean something new every day - I thought the Hardware > Development Kit was the whole caboodle and the Kaleidoscope was the > sample application (so to speak). > > Fancy updating the WoS node with you knowledge? Yeah, no problem. I've just added a bit to both the K

Re: Kaleidoscope questions

2008-04-09 Thread Dan Dooré
Colin Piggot wrote: Thomas Harte wrote: 1) should the Kaleidoscope be a box that contains four ICs (t74ls20b1, gd74ls374, gd74ls14, t74ls133b1), some resistors and capacitors and about half a board of empty space with gaps for other chips and stuff? Yes, that's the Kaleidoscope. It's a half bu

Re: Kaleidoscope questions

2008-04-09 Thread Colin Piggot
Dan Doore wrote: > I think there should be more stuff on it - have a look at the scans in > here: http://www.samcoupe-pro-dos.co.uk/download/HardwareDevKit.zip The full hardware dev kit has more parts in to give the user a couple of parallel ports that can be controlled. The standalone Kaleidosco

Re: Kaleidoscope questions

2008-04-09 Thread Thomas Harte
Actually, now that I'm looking really, really closely, I can see some extremely minor variations on the red and blue channels. I definitely can't see the difference on green, though it may well be the less-than- brilliant signal I'm getting. If you can be bothered taking the time, this is wh

Re: Kaleidoscope questions

2008-04-09 Thread Colin Piggot
Thomas Harte wrote: > Actually, now that I'm looking really, really closely, I can see some > extremely minor variations on the red and blue channels. I definitely > can't see the difference on green, though it may well be the less-than- > brilliant signal I'm getting. Looks about right on blue an

Re: Kaleidoscope questions

2008-04-09 Thread Thomas Harte
After a bit more experimentation, the green seems to come and go. To be honest, I'm finding the Blue Alpha VoiceBox much more entertaining, and I expect to be bored of that within half a day. I don't think that I have at any point in my life managed to touch anything with a soldering iron a

RE: Kaleidoscope questions

2008-04-09 Thread Stefan Drissen
Thomas wrote: > After a bit more experimentation, the green seems to come and go. To > be honest, I'm finding the Blue Alpha VoiceBox much more entertaining, > and I expect to be bored of that within half a day. Be sure to try out the SAM MOD player 2.0 with the Blue Alpha VoiceBox... 6 bits o

Re[2]: Kaleidoscope questions

2008-04-09 Thread Andy Chandler
Is that Similar in design to the SAMDAC at all when used to play back MODs? (That was one of my favourite add-ons combined with the SAM MOD player when they first appeared. Real sound out my SAM for the first time!) Now of course, we have Quazar ;-) Andy Wednesday, April 9, 2008, 9:40:13 PM,

Re: Kaleidoscope questions

2008-04-09 Thread Colin Piggot
Stefan wrote: > Be sure to try out the SAM MOD player 2.0 with the Blue Alpha > VoiceBox... 6 bits of mono goodness per channel a big improvement over > the 3 bits of stereo goodness coming out of the internal soundchip > SAA-1099 :-) The BA VoiceBox is the SP0256 based Speech Synthesisor. You're

RE: Kaleidoscope questions

2008-04-09 Thread Stefan Drissen
Oops - you are of course totally correct... Half a day now sounds very overrated... ;-) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Colin Piggot Sent: Wednesday, April 09, 2008 23:05 To: sam-users@nvg.ntnu.no Subject: Re: Kaleidoscope questions Stefan

RE: DACS

2008-04-09 Thread Stefan Drissen
The actual BA piece as corrected by Colin is similar to the SAMDAC - except that it only has ONE 8-bit DAC. This allows four 6 bit channels mixing (6 + 6 + 6 + 6 = 8 obviously... 2^6 * 4 = 2^8). The SAMDAC had TWO 8-bits DACS (one for left channel one for right channel) allowing two 7 bit channels

Re: Re[2]: Kaleidoscope questions

2008-04-09 Thread Colin Piggot
Andy wrote: > Is that Similar in design to the SAMDAC at all when used to play back > MODs? (That was one of my favourite add-ons combined with the SAM MOD > player when they first appeared. Real sound out my SAM for the first > time!) The Voicebox was a SP0256 based Speech Synthesisor. The Blue

Re: Attempts at 3d on the Sam?

2008-04-09 Thread Aleš Keprt
Guys, please be realistic. 3D on Sam sucks. /--- Aley -- - Original Message - From: "Thomas Harte" <[EMAIL PROTECTED]> To: Sent: Tuesday, April 08, 2008 3:35 PM Subject: Attempts at 3d on the Sam? Hi, I've just

Re[4]: Kaleidoscope questions

2008-04-09 Thread Andy Chandler
Thanks Stefan / Colin for the detailed recap. I have the EDDAC model I built from Edwin's design. Wasted far too much time listening to MODs after that was built! Colin> Now? :) It was 13 years ago this month I first demoed the Quazar Surround Well, now as in current - unless someone's built a

Re: Re[4]: Kaleidoscope questions

2008-04-09 Thread Colin Piggot
Andy wrote: > That makes my SAM (and me!) feel very old! > The 20th Anniversary of the little blue (in my case) legged friend next year then. Let's not forget the rare black footed ones, and the extremely rare grey footed ones either ;) Colin = Quazar : Hardware, Software, Spares and Repairs

Re: Attempts at 3d on the Sam?

2008-04-09 Thread Thomas Harte
I don't see how a Freescape-style engine for the Sam is technically unrealistic. Please elaborate. On 9 Apr 2008, at 22:19, Aleš Keprt wrote: Guys, please be realistic. 3D on Sam sucks. /--- Aley -- - Original Messag

RE: Attempts at 3d on the Sam?

2008-04-09 Thread Adrian Brown
You know that mayhem will open a few new possibilities ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Harte Sent: 10 April 2008 00:00 To: Adrian Subject: Re: Attempts at 3d on the Sam? I don't see how a Freescape-style engine for the Sam is tec

RE: Re[4]: Kaleidoscope questions

2008-04-09 Thread Stefan Drissen
> > Thanks Stefan / Colin for the detailed recap. I have the EDDAC model I > built from Edwin's design. Wasted far too much time listening to MODs > after that was built! Ah... listening to MODs was also the demise of any productivity I had left... :-) Productivity had already dropped with each s