I'd not seen that demo previously. What is it using all that memory
for? From the description of the tables being pretty easy to generate,
it makes it sound like some of the 3d positioning is precalculated,
but then he seems to think that he'd be able to save a lot of memory
if he didn't ha
I've recently acquired a Sam from eBay (correction to my earlier
comments: not from Colin — that was a misunderstanding on my part of
the actual seller's advert) and it was advertised as coming with a
Kaleidoscope. My problem is that having identified which box must be
the Kaleidoscope by d
Thomas Harte wrote:
> 1) should the Kaleidoscope be a box that contains four ICs (t74ls20b1,
> gd74ls374, gd74ls14, t74ls133b1), some resistors and capacitors and
> about half a board of empty space with gaps for other chips and stuff?
Yes, that's the Kaleidoscope. It's a half built 'hardware deve
Thomas Harte wrote:
I've recently acquired a Sam from eBay (correction to my earlier
comments: not from Colin — that was a misunderstanding on my part of the
actual seller's advert) and it was advertised as coming with a
Kaleidoscope. My problem is that having identified which box must be the
Colin Piggot wrote:
Dan Doore wrote:
I think there should be more stuff on it - have a look at the scans in
here: http://www.samcoupe-pro-dos.co.uk/download/HardwareDevKit.zip
The full hardware dev kit has more parts in to give the user a couple of
parallel ports that can be controlled. The s
> > Dan Doore wrote:
> Well, you lean something new every day - I thought the Hardware
> Development Kit was the whole caboodle and the Kaleidoscope was the
> sample application (so to speak).
>
> Fancy updating the WoS node with you knowledge?
Yeah, no problem. I've just added a bit to both the K
Colin Piggot wrote:
Thomas Harte wrote:
1) should the Kaleidoscope be a box that contains four ICs (t74ls20b1,
gd74ls374, gd74ls14, t74ls133b1), some resistors and capacitors and
about half a board of empty space with gaps for other chips and stuff?
Yes, that's the Kaleidoscope. It's a half bu
Dan Doore wrote:
> I think there should be more stuff on it - have a look at the scans in
> here: http://www.samcoupe-pro-dos.co.uk/download/HardwareDevKit.zip
The full hardware dev kit has more parts in to give the user a couple of
parallel ports that can be controlled. The standalone Kaleidosco
Actually, now that I'm looking really, really closely, I can see some
extremely minor variations on the red and blue channels. I definitely
can't see the difference on green, though it may well be the less-than-
brilliant signal I'm getting.
If you can be bothered taking the time, this is wh
Thomas Harte wrote:
> Actually, now that I'm looking really, really closely, I can see some
> extremely minor variations on the red and blue channels. I definitely
> can't see the difference on green, though it may well be the less-than-
> brilliant signal I'm getting.
Looks about right on blue an
After a bit more experimentation, the green seems to come and go. To
be honest, I'm finding the Blue Alpha VoiceBox much more entertaining,
and I expect to be bored of that within half a day.
I don't think that I have at any point in my life managed to touch
anything with a soldering iron a
Thomas wrote:
> After a bit more experimentation, the green seems to come and go. To
> be honest, I'm finding the Blue Alpha VoiceBox much more entertaining,
> and I expect to be bored of that within half a day.
Be sure to try out the SAM MOD player 2.0 with the Blue Alpha
VoiceBox... 6 bits o
Is that Similar in design to the SAMDAC at all when used to play back
MODs? (That was one of my favourite add-ons combined with the SAM MOD
player when they first appeared. Real sound out my SAM for the first
time!)
Now of course, we have Quazar ;-)
Andy
Wednesday, April 9, 2008, 9:40:13 PM,
Stefan wrote:
> Be sure to try out the SAM MOD player 2.0 with the Blue Alpha
> VoiceBox... 6 bits of mono goodness per channel a big improvement over
> the 3 bits of stereo goodness coming out of the internal soundchip
> SAA-1099 :-)
The BA VoiceBox is the SP0256 based Speech Synthesisor. You're
Oops - you are of course totally correct... Half a day now sounds very
overrated... ;-)
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Colin Piggot
Sent: Wednesday, April 09, 2008 23:05
To: sam-users@nvg.ntnu.no
Subject: Re: Kaleidoscope questions
Stefan
The actual BA piece as corrected by Colin is similar to the SAMDAC -
except that it only has ONE 8-bit DAC. This allows four 6 bit channels
mixing (6 + 6 + 6 + 6 = 8 obviously... 2^6 * 4 = 2^8). The SAMDAC had
TWO 8-bits DACS (one for left channel one for right channel) allowing
two 7 bit channels
Andy wrote:
> Is that Similar in design to the SAMDAC at all when used to play back
> MODs? (That was one of my favourite add-ons combined with the SAM MOD
> player when they first appeared. Real sound out my SAM for the first
> time!)
The Voicebox was a SP0256 based Speech Synthesisor.
The Blue
Guys, please be realistic. 3D on Sam sucks.
/---
Aley
--
- Original Message -
From: "Thomas Harte" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, April 08, 2008 3:35 PM
Subject: Attempts at 3d on the Sam?
Hi,
I've just
Thanks Stefan / Colin for the detailed recap. I have the EDDAC model I
built from Edwin's design. Wasted far too much time listening to MODs
after that was built!
Colin> Now? :) It was 13 years ago this month I first demoed the Quazar
Surround
Well, now as in current - unless someone's built a
Andy wrote:
> That makes my SAM (and me!) feel very old!
> The 20th Anniversary of the little blue (in my case) legged friend next
year then.
Let's not forget the rare black footed ones, and the extremely rare grey
footed ones either ;)
Colin
=
Quazar : Hardware, Software, Spares and Repairs
I don't see how a Freescape-style engine for the Sam is technically
unrealistic. Please elaborate.
On 9 Apr 2008, at 22:19, Aleš Keprt wrote:
Guys, please be realistic. 3D on Sam sucks.
/---
Aley
--
- Original Messag
You know that mayhem will open a few new possibilities ;)
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Harte
Sent: 10 April 2008 00:00
To: Adrian
Subject: Re: Attempts at 3d on the Sam?
I don't see how a Freescape-style engine for the Sam is tec
>
> Thanks Stefan / Colin for the detailed recap. I have the EDDAC model I
> built from Edwin's design. Wasted far too much time listening to MODs
> after that was built!
Ah... listening to MODs was also the demise of any productivity I had
left... :-) Productivity had already dropped with each s
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