Does this help?
http://www.deluded.co.uk/sync.html
- Original Message -
From: "Voyager" <[EMAIL PROTECTED]>
To:
Sent: Sunday, April 14, 2002 6:01 PM
Subject: SAM and Amstrad Monitor
> Hi,
>
> I am trying to connect on my SAM a Amstrad CPC6128 colour monitor (TTL).
Can
> anyone help me p
I'd read that as ...
>Sorry, I have no idea what IRTA means...
>
> Frans
The image will still only have 16 distinct colours in it though. I think the
only advantage of reducing colour depth again would be to 'compact' the
palette. But if you save it in a raw format you'll just get raw RGB values
anyway so there'll still be the same amount of work to do at the SAM end.
You sure? I get a blank page with a SAM logo at the top.
(Could be the author has a missing tag though, I have a proper
browser... )
- Original Message -
From: "Raymond Ennifer" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, April 10, 2002 12:20 AM
Subject: RE: Pictures from PC to Sam... How?
> Then reduce the color depth to 16 colours (using dithering or not, to
> taste);
Actually, seems PaintShop Pro doesn't have the option to reduce color depth
to "16 of *THESE* colors". I kinda assumed it would. So when you reduce
color depth to 16 colors, you must click the "Windows / Safe color
> Hi, can anyone help?
> What program can I use to convert (digitized)pictures to Sam screen$ ?
> What specifications (dimensions, number of colours) should that picture
> on the pc have before conversion?
What I would do is -
shrink the image to 256x192 but keeping 24 bit colordepth (using PaintS
ty to use it again.
Rom v2 (i think), 256K, Disk 1, sam comms incl printer cable, some games
incl, Midi sequence software, I'll try and find a complete list of software
somewhere.
Mail me an offer ...
Dave Hooper
(Not dead, just resting)
- Original Message -
> Now is there not one
Try .co.uk ...:)
> www.classicgamingscene.com
> The SimCoupé source code now has a permanent new home in a CVS
> repository at SourceForge, where a new SimCoupé project has been set up.
> It makes it much easier to manage/track changes, releases, etc. and also
> means the latest source code is always available for download. The main
> project
Same goes for me - could I have a copy please Aley?
Thanks
Dave
> > My shit-favourites include Future Ball, Defenders, Sam Strikes Out, and
all
> > those hundreds of really stupid "games" written in Basic. (Of course
there
> > are also reasonable games written in Basic, I'm not insulting Basic.)
>
> The question was about commerical games - I don't think there
As far as I could work out, no MAME machine setups (or their corresponding
roms) actually made use of the SAA1099 emulation in MAME. I'll approach the
MAME boys just as soon as I've GPLd SAASound, or whatever I choose to do.
My current license is a bit too crap, let's face it, and was basically
kn
> Where d'ya live?
Southampton, UK. (Locks Heath, actually, east of Southampton, west of
Fareham, kind of no-mans-landy)
> Where d'ya work (and what are you working on)?
Telsis Ltd., Fareham. Telecommunications software and hardware for Telcos
and OLOs. Currently working on a system that integ
Hello everyone.
If anyone you know regularly uses SimCoupe for Windows (a.k.a WinCoupe,
a.k.a SimCoupe32) or Aley's SAAEmu (or anything which uses it, so Aley's
SamCoupe probably, and other stuff too) then they might be interested to
know about a new release of SAASound, the core SAM Coupé soundch
The SAA1099 core in question comes straight out of MAME and isn't as good as
SAASound - for example, the envelope controller is not emulated correctly
and this means you won't get any 3-bit audio samples coming out of Mac
SimCoupe.
dave - still deciding whether to GPL SAASound or just make it fre
Simon, I still think you're a superstar! Keep up the excellent work and feel
free to regularly dole out work in progress in my direction!
(Source code too! That would be great)
Thanks
official wincoupe fan site:
http://www.geocities.com/stripwax/wincoupe
Dave
- Original Message -
From
If downloading the latest library from
http://www.geocities.com/stripwax/saa
didn't fix it, then it's a wincoupe problem (that i know has been fixed,
but not released yet)
dave
- Original Message -
From: "David Brant" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, May 03, 2000 8:14 PM
Subject:
What's wrong with sound emulation in WinCoupe? I'd really like to know what
problems people may have been having! (oddly enough!)
dave
- Original Message -
From: "Robert Wilkinson" <[EMAIL PROTECTED]>
To: "Sam Usergroup"
Sent: Saturday, April 29, 2000 11:47 AM
Subject: Re- Response pleas
well, he also sent it directly to me and a whole bunch of others. The
bastard.
Although Outlook Express had no trouble viewing it. (Although it was some
crazy size so I couldn't even read it properly.But I didn't want to anyway
so I just deleted it. I assume it was some kind of an advert, yes?)
d
Well, it works for me.
I can't remember if there was a bug in WinCoupe that prevented it from
working properly, or whether the bug was in the sound emulation dll .
So if downloading the latest dll from my page doesn't fix it I can only
assume the bug was in WinCoupe.
I know for a fact there were
(Whoops)
I apologise for doling out a blatantly incorrect url ... Dan has it correct.
Basically, get thee to http://www.geocities.com/stripwax/saa and the rest
should be obvious
(thanks dan!)
dave
- Original Message -
From: "Doore, Dan" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, March 29
> >You *may* have a problem there, because I suspect that set of
restrictions
> >isn't compatible with the GPL.
>
> As I understand it though, his code isn't based on anything GPL'd, so he
> should be able to put whatever restrictions on it as he likes -- PROVIDED
> THAT it is possible to compile W
Yes, WinCoupe does exist.
Si Owen is the man responsible - I have passed your message on to him.
WinCoupe has not (as far as I'm aware) been 'officially released' yet and I
believe Si will only release WinCoupe when he's prepared to release the
source code (because WinCoupe is to be covered by some
I'm working on it right now! (Windows 9x)NT version will follow shortly.
- Original Message -
From: "Mac Buster" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, March 15, 2000 7:22 PM
Subject: Re: Help!
>
>
> Dave Hooper wrote:
> >
> > [...]
>
es to be
played back?
Or the one that works properly? (albeit under windows only). It's like a
kind of different emulator so yah, the code bases are separate.
d a v e
- Original Message -
From: "Gasson" <[EMAIL PROTECTED]>
To:
Sent: Sunday, March 19, 2000 5:55 PM
Su
at)
d a v e
- Original Message -
From: "Gasson" <[EMAIL PROTECTED]>
To:
Sent: Thursday, March 16, 2000 5:15 AM
Subject: Re: SimCoupe
> Dave Hooper wrote:
> > If it's a reasonably powerful PC (probably a 166 MMX would be the
minimum I
> > suppose) then you
> > Samdsk.exe is what you need mate. It's on NVG, it's no problem to use.
>
> Thanks! It's really working (at least on my PC, dunno about the one on
> the party place).
Just be sure to tell yr friends that it was me who wrote it! (It's about the
only SAM thing I ever did that actually made it on
Erm, I seem to remember the way to do it was to save the file using the name
"run" - ie, three letters, lower case. (and obviously using the LINE xx
thing as well.) But I could be mistaken (it's been something like 6 years
since I last saw a microdrive let alone used one!)
d a v e
- Original M
If it's a reasonably powerful PC (probably a 166 MMX would be the minimum I
suppose) then you could try WinCoupe because it's way better than SimCoupe.
But it only runs in Win9x (also Nt and 2000 I think) so if you don't have
Windows running on your system then don't bother investigating that ...
http://www.geocities.com/stripwax
following the link to 'a picture' or whatever I called it.
It's not really finished, but hey, it's colo(u)rful and bright, and stuff.
d a v e
- Original Message -
From: "Gavin Smith" <[EMAIL PROTECTED]>
To:
Sent: Monday, January 31, 2000 8:50 PM
Subjec
Hey there Richard Moore
If it were up to me to recommend a good Sam Emulator, I'd say "WinCoupe or
SimCoupe32 for SimCoupe for Win32 or whatever they're calling it these
days". The only alternative I'm aware of is the plain-ol' vanilla "Sim
Coupe" which looks a little less pretty and sounds a lot
Question : why does everyone say that GTA and GTA2 have dog-slow network
play? I had a go once and yes, it was dog slow for me also.
But presumably the folk at DMA designed the network game to be at least
playable. Whereas I've only ever seen it running at like 5 frames per
second. Do DMA just have
> I don't have time to upload your files before I go home, but I'm sure
> someone here will be willing to help. All you need to do is use an ftp
> client to upload (Netscape can do this, Internet Explorer can't IIRC) the
> files to the /incoming directory, and email Frode to tell him where to
> rel
This latest version supports only 3-bit resolution on sample channels (at
Stefan's request!).
Enojy
D a v e
New saasound dll, sorry there aren't any new features, but this is a bugfix
release. Hopefully there's no glaringly stupid bugs in my envelope
controller code now... apart from a couple of subtle ones which will be
fixed in the next release (Relax, they will *never* affect you, unless
someone's wri
> > Of course the SAM parallel port is also used for other devices, but
there'll
> > be an option to select the hardware you want on each port.
>
> I want DAC for Stefan's MOD player. It doesn't play in the current alpha.
> I have three MOD players. The two others play without any problems,
> Stefa
From: Simon Cooke <[EMAIL PROTECTED]>
> Umm... given that to my knowledge, Microsoft invented and maintains the
RTF
> format, I think they're authorized to extend it in any way they feel fit.
>
> IMNSHO, of course.
> Simon
Ok, I stand corrected.
It's a shame, then, that they didn't make Word forw
, it is passed as e-mail address.
I tried this. I couldn't recreate it at all.
I tried creating documents in Word, Wordpad and Notepad and loading them
into Word, Wordpad and Notepad. And not once did any of the email addresses
I put in the document have the stupid { HYPERLINK
mailto:[EMAIL PR
> > Um, er. The *envelopes* can be 3 or 4-bit resolution, like the docs
imply.
> > However, the VOLUME registers (ie, sound registers 0 thru 5) only
provide
> > 3-bit resolution when envelopes are enabled (normally they would provide
> > 4-bits resolution ... it's as if the SAA has gone thru regist
> 1. Credits? No problem. I will do the changes to let you sleep better.
Ok. Thanks,
> 2. Get a later Word version.
No.
" I am a poor student "
(That excuse used to work anyway. Doesn't actually apply now that I am no
longer a student nor poor)
> 3. I don't know your web address.
Well, you sho
From: Aley Keprt <[EMAIL PROTECTED]>
>
> I have seen a music demo on Amiga what played a tune using disk drive.
> Really.
> Does anyone have a demo like this on Sam?
I wrote one, then got scared it might trash my drive. So I didn't run it
again.
Wasn't very sophisticated, but it made a passable im
> I've been going through a few Fred disks and most of the time the music
> sounds perfect, but I come across a tune now and again that seems to have
a
> clicking or juddering sound (perhaps at 50Hz?). The Fred 60 menu music is
> one, but also the second part of Mnemodemo 2 - when the 'M' is spinn
> > Wincoupe has a wierd effect on my Win 95 desktop.
> > It keeps re-arranging my icons.
> >
> > Bob Wilkinson.
For what it's worth, I didn't 'get' the PC Driver joke. (Although presumably
the PC version of Driver screws up the windows desktop, right?)
Probably your video drivers. Because I don't
I'm a bit disappointed in Aley's SAAEmu 0.61.
1. Credit on the main screen (as requested!). Preferably immediately below
the line that says "Z80 emulator by FMS & Aley Keprt, libraries by (c) FMS
1996". If possible, credit should say "SAA-1099 emulator (c)1
Hi. If anyone's to blame, it's most probably me, since I actually wrote the
damn thing! :)
Um, are you *sure* it says "Error 0x2000" ? I can't actually find that in my
source code ... I've also (ahem) lost the docs for samdsk and also for the C
libraries that I use ...
If anyone uses DJGPP could t
> > However, the VOLUME registers (ie, sound registers 0 thru 5) only
provide
> > 3-bit resolution when envelopes are enabled (normally they would provide
> > 4-bits resolution ... it's as if the SAA has gone thru registers 0 to 5
> and
> > ANDed with 0xee before using them, whenever envelopes are
> > Bit of a question for all (although mainly Si Owen and Andrew Collier, I
> > suspect). In SamMines, played on a Real SAM, when Arnie does his
WrongWrong
> > bit, is it meant to sound smooth and seamless and flowing?
>
> Er - Well yes, just like any other sound sample. (Actually, it was Ian who
> > (e.g. the volume
> > control registers should provide 16 levels of amplitude control ...
UNLESS
> > ENVELOPES ARE ENABLED IN WHICH CASE ONLY 8 UNIQUE LEVELS ARE PROVIDED !
>
> Really?? The docs do imply that you can play envelopes in either a 3-bit
> or 4-bit mode - are they lying?
Um, er. The
Not necessarily - my SAA emulation doesn't necessarily take into account all
the many ways in which the chip does unexpected things (e.g. the volume
control registers should provide 16 levels of amplitude control ... UNLESS
ENVELOPES ARE ENABLED IN WHICH CASE ONLY 8 UNIQUE LEVELS ARE PROVIDED ! My
> > It's brilliant!
> >
> I wholeheartedly agree... especially as somehow it manages to play samples
> back (but not Modplayer stuff).
> :)
>
> There's something decidedly weird with the sound emulation though - NT 4
> shouldn't have those problems (ST_SOUND works fine, y'see).
The sound e
Damn. What I really mean to say was
http://www.geocities.com/stripwax/saasound.zip
- Original Message -
From: Aley Keprt <[EMAIL PROTECTED]>
To:
Sent: Tuesday, November 16, 1999 4:34 PM
Subject: Re: Wincoupe
> I know that this question is not addressed to me, but I must say
something.
> When I set "frameskip none" it falls down to 25 fps. I have Pentium 3.
Fair enoug
Updated saasound.dll (for SAAemu6.1 and WinCoupé) at
http://www.geocities.com/stripwax/saasound.dll
Version 2.01
Aley is redistributing quite an old version of my SAA Sound Emulation DLL
with his SAAEmu product... a much more recent version is included with Si
Owen's excellent WinCoupe. I can also provide a more recent version of the
DLL on request.
D a v e
- Original Message -
From: Aley Keprt <[EMA
Sorry, is this a new program or is it just a copy of MAT (from ESI)'s
slightly crap 'Samdisk.exe' or my (from Fareham)'s slightly better
'SamDsk.exe' ?
Both of which are in the nvg.ntnu.no archives.
D a v e
- Original Message -
From: <[EMAIL PROTECTED]>
To:
Sent: Tuesday, November 16, 19
This ray tracing lark's a gas.
Yes, I know he doesn't have any hands.
http://www.geocities.com/stripwax/sam.jpg
D a v e
Sorry, yees, Crash Powertap, issue 27, (c) 1991
F-16 Combat Pilot (SAM) playable (ahem) demo.
Also: The Bobby Yazz Show and Lords of Midnight.
Got it right here (rattle rattle). Um, now what, exactly?
dave
It was on YS, I'm almost positive. I have the tape. That much I know for
definite. If I could just find it. (and I think I know roughly where to
look)
What would I do with it, though? Sim Coupe doesn't support .tap files and I
can't convert the audio into a .dsk file ... ?
dave
- Original Me
> Aley's sound code is not a library that forms a "part" of the program, as
> it's possible to run the program without the DLL.
>
> Simon
Well ... unfortunately that is precisely the problem we have here. Aley's
code is not in a DLL. Presumably It is possible to recompile a version of
Sim Coupe t
code.
> Currently I don't have SAAemu 0.60 sources (I lost'em), but
> I have some working version (something like 0.61), since I
> did some advancements to let Dave Hooper sleeps better ;)
Like what? (Looking forward to it - only, don't try too hard with using my
new funct
> > I was in touch with Dave yesterday, and I certainly won't be releasing
> > anything of his without prior permission. I was highly impressed with
his
> > HQ driver, which ran great under NT too, so I'm keenest to get that up
and
> > running first, with your extra sound drivers done after that.
> > note: SAAemu 0.60 is now available in Win32 version too.
> > (I hope it will be included in the first Win32 release of SimCoupe.
> > .Who knows.)
>
> I was waiting to hear back from you about it - is there anything I can
try?
> I'd be interested in seeing Dave's hq stuff in action, but
Hello!
It's been a while since I wrote that so, to be honest, I really can't answer
any questions about error messages, bugs, or features!
I only wrote it because (a) loads of people couldn't get Mat's Samdisk
program to work on their PC and (b) nor could I.
dave
- Original Message -
F
x27;s at.
dave
- Original Message -
From: Aley Keprt <[EMAIL PROTECTED]>
To: Dave Hooper <[EMAIL PROTECTED]>
Sent: Thursday, September 02, 1999 8:35 AM
Subject: Re: WinCoupe (Was Re: Fred n' Speccy)
>
> Hello Dave,
>
> I have made a working example of your emulator o
> It would take up almost no extra system resources, it would introduce no
> compatibilities, and best of all it would have minimal impact on execution
speed.
^ !
That'd be incompatibilities?
WinCoupe or Sim32 or whateverthehellitsgonnabecalled should, I agree,
feature some kind of deb
> > There is a level skip cheat, though. There's two versions of Manic
Miner:
>
> Or three, if you count the Sam version which is the one everybody's
> talking about... neither of the above cheats work...
Sorry - I msut've got confused between this thread and the one
asking for help with Strontiu
> Anybody got any ideas on how to slow SIMCoupe down when running in W98?
It's
> way too fast to do anything on...nothing like the SAM then...ha ha ha.
Urm, can't you just tell SimCoupe to sync to a 50Hz timer? It's on one of
the menus, I'm sure (F6 or whatever)
dave
> I was actualy looking for an infinite live cheat for that one, it's a
great
> game but I'm prety rubbish at it... I always get so far then die stupidly
> and have to start over and spend another half hour getting to where I last
> died only to get killed just a fraction further on. maybe I need
Hello!
dave
- Original Message -
> Please send a reply
>
> Thanks
>
> Mick Sleight
> can anyone else supply me with a spare disk drive cover?
>
Sure, I could. I'm sure I should still have the one that I took off when I
needed to fit the left-hand drive. I'm assuming that the left-hand cover
will fit the right-hand slot though.
dave
> So who's around here over the summer then? The usual lot?
I'm still here. Albeit with yet another new email address so I won't be
offended if no-one recognises me ...
Address books come and address books go ... if Si Owen's still reading,
could he let me know how he's getting on with Sim32 or Wi
On Tue, 25 May 1999, Stuart Brady wrote:
> Make sure it's clean html, then. Plain and simple, too - no background
> images (certainly not gif) and colours and all of that... I don't really
> want the cartoons, to be honest. And no rubbish frames or anything. It'd
> be a good idea to have a versi
I personally recommend using SamDsk.exe which you can ftp from nvg
It's totally different to SamDisk.exe (ie, it works)
dave
On Thu, 13 May 1999, Stuart Brady wrote:
> I've just downloaded e-tracker, but I can't seem to get the image onto a
> disk... would anyone have a sad or dsk that they cou
On Fri, 7 May 1999, Martin Fitzpatrick wrote:
> Dave Hooper wrote:
> >
> > so ... it's a little thing, but they might have a right, and they might be
> > right. i guess if you put that obvious banner on ALL pages, then they
> > wouldn't mind.
> >
&g
well, um, I guess they could try and get legal on you because:
1) you did the work for them, while you were employed for them, so
effectively they own it, and can ask you to do whatever THEY want;
2) the only indication that /ald/index.html is *not* the real
mccoy is in the title bar ... *NOT* A
On Tue, 13 Apr 1999, Si Owen wrote:
> It'd probably work if done as a C union, but I wasn't sure how efficient
> that'd compile up to be compared to the simple variable version. I might
> give it a try with HL to see what different it makes.
>
> Si
I was under the (probably ill-informed) impre
On Sat, 6 Mar 1999, Andrew Collier wrote:
> NB. We tried installing SimCoupe (DOS) on a spare PC this afternoon - just
> to see if it would work... Anyway, it couldn't load the lyra3.dsk file, but
> SimCoupe MacOS can. YMMV.
>
> Andrew
YMMV = You Make Me Vomit (last time I saw it used, anyway)
On Fri, 5 Mar 1999, Dave Hooper wrote:
> I'll try upping to SP4 on that machine and see if it still works!
yeh ... still works for me on NT4SP4.
you must just have crazy drivers, man
dave
On Fri, 5 Mar 1999, Dave Hooper wrote:
> I'll try upping to SP4 on that machine and see if it still works!
yeh ... still works for me on NT4SP4.
you must just have crazy drivers, man
dave
On Fri, 5 Mar 1999, Dan Doore wrote:
> Hmmm, I rebuilt my NT box at the start of the new year with Matrox's
> Unified drivers (I even upgraded the firmware too) so I don't think
> that's the problem, unless it's a Millennium thing with DirectX
Which Matrox card you got? Millennium / Millennium
On Fri, 5 Mar 1999, Dan Doore wrote:
> I was able to suss that out :-)
didn't mean it to sound so patronising, sorry :)
> I've tried it on a win95 box and it's fine but on the four NT boxes
> I've tried it on you just get nowt.
>
> Dan.
Well, in that case, I will speculate that your video dr
On Fri, 5 Mar 1999, Dan Doore wrote:
> No life under NT4 SP4, just executes and exits :-(
I probably meant to add that you gotta make sure you run it from the
standard simcoupe\v???\bin\ directory.
Unfortunately, the executable has the same filename (simcoupe.exe) so what
I did was unzip this
On Fri, 5 Mar 1999, Dan Doore wrote:
> > I've put a pre-pre-alpha version of the Win32 SimCoupe on my > web site if
> > any windoze users want to take a look.
>
> No life under NT4 SP4, just executes and exits :-(
.. says you
it works fine for me :)
> What version of Direct X does it requir
On Wed, 3 Mar 1999, Ian Collier wrote:
> I have tended to use a horizontal zoom of 1.25 when viewing Sam screens,
> which means either I got my calculation slightly wrong or the Spectrum's
> pixels are just slightly wider than they are high.
>
> But if you had a ratio of 4:3 then everything els
Anyone been able to get Alex Kepry's (sp?) new! improved! simcoupe-with-
sound-support-in-windows ? i just get "Forbidden"s but if anyone has it
i'd like a copy, ta
dave
On Tue, 2 Mar 1999, Andrew Collier wrote:
> remember Sam's pixels are actually rectangular instead of square, so there
> can _never_ be an exact 1:1 mapping without distorting the shape of the
> picture.
but doesn't the sam rom make the 'assumption' that the pixels are square,
eg, when drawing
On Tue, 2 Mar 1999, Ian Collier wrote:
> On Tue, Mar 02, 1999 at 01:03:10PM +0000, Dave Hooper wrote:
> > One question that's been bugging me (but only a bit) - why are all the
> > pictures crummy jpegs? i'm assuming the answer is 'because they are all
> &g
Exhibit One, m'lud:
http://carou.sel.cam.ac.uk/computers/demobase/dos1.JPG
On Tue, 2 Mar 1999, Andrew Collier wrote:
> http://carou.sel.cam.ac.uk/computers/demobase/
One question that's been bugging me (but only a bit) - why are all the
pictures crummy jpegs? i'm assuming the answer is 'because they are all
from scanned photos off the telly'
dave
On Tue, 2 Mar 1999, Andrew Collier wrote:
> http://carou.sel.cam.ac.uk/computers/demobase/
On Mon, 1 Mar 1999, Psycho Billy wrote:
> Bill Gates dies and goes to Hell.
[snip]
That's, erm, actually pretty crap.
On Thu, 25 Feb 1999, Davey wrote:
> >check out simcoupe - sam emulator for pc
> >samdsk (or samdisk or various other utilities of similar names) to convert
> >the physical sam disks into files on your pc harddrive
>
> Have tried the samdisk programme with no luck.
yeh - it's pretty crap
Try 'S
Correction:
On Fri, 26 Feb 1999, Si Owen wrote:
> Dave Hooper wrote:
> > (example: in this order
> > (1) SHIFT
> > (2) 8
> > (3)
> > (4)
Then: try to delete it all
Then: Do it all again (second time round I get a rogue '+' symbol between
the *s an
Fair enough
On Fri, 26 Feb 1999, Ian Collier wrote:
> Yes. HTH. imc
On Fri, 26 Feb 1999, Ian Collier wrote:
> (Why is your quoting upside down?)
quoting? upside down? how'd'you mean, guv?
i'm using pine, it's not clever, i just reply to the message and put my
own additions absolutely wherever i like.
is it more preferable to have the additions below the quote
... i must've missed something ... in-joke, right?
dave
On Fri, 26 Feb 1999, Martin Krammer wrote:
> help
>
On Fri, 26 Feb 1999, Davey wrote:
> >Well, if it's Speccy games you're wanting to play, why not just get a
> >Speccy Emulator (like X128, ZX32 or similar) and get any games you want
> >to play from The World Of Spectrum:
>
> Because these games are all converted to lrm files for the Sam and the
how new are you to the sam-meets-pc scene?
check out simcoupe - sam emulator for pc
samdsk (or samdisk or various other utilities of similar names) to convert
the physical sam disks into files on your pc harddrive
dave
On Thu, 25 Feb 1999, Davey wrote:
>
> I have just unearthed my Sam and a l
On Thu, 25 Feb 1999, Chris Pile wrote:
> This is excellent news!!! It's what Simcoupe is crying out for... I know
> absolutely
> nothing about Windows programming or 'C', else I'd have been up for it!!
>
> Someone hurry and include Dave's code into Simcoupe!! ;-)
It's been pretty much fini
On Thu, 25 Feb 1999, Si Owen wrote:
> I'm crap at sound stuff so I've never bothered with it, but I'd be
> interested to know how demanding it would be to emulate it at that sort of
> low level. Simon might write us a nice DirectSound version :-)
Here's hoping :)
As for demanding - do you mean
i'll bet money this was meant to go to the list!
dave
On Wed, 24 Feb 1999, Simon Cooke wrote:
> Well, right now, if you had a disk image of Parallax, it wouldn't work
> for a start :)
>
> Also, I'm willing to bet that SAMDice gets narky because it doesn't get
> index pulses or read Track inf
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