doh i been in work for 4bytes per pixel far to long lolol , but yeah
clipping is a bit of a nightmare .. :D
C
_
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Adrian Brown
Sent: 20 May 2007 15:14
To: sam-users@nvg.ntnu.no
Subject: RE: What games
Surely 8x8 was 64
Subject: RE: What games
;) anything is possible .. just have to change the way u think about
coding and stay away from systems .. ie sprite systems / scrolling
systems
make ever function bespoked to that task .. ie make a sprite cutter that
loads data directly instead of reading from a ram location
:10
To: sam-users@nvg.ntnu.no
Subject: Re: What games
> not to sure on music .. but .. reading n writing to ram was always its
> contention .. mostly the screen banks .. if music and player was kept
> in a sep bank then i would assume it have little benifit .. depends on
> the size
> not to sure on music .. but .. reading n writing to ram was always its
> contention .. mostly the screen banks .. if music and player was kept in a
> sep bank then i would assume it have little benifit .. depends on the size
> of code that was outputed
You'll have contention wherever you stick i
:[EMAIL PROTECTED] On
Behalf Of Tobermory
Sent: 20 May 2007 12:17
To: sam-users@nvg.ntnu.no
Subject: RE: What games
Chris,
Is this also true for music? Would it have any direct benefit?
Howard (still reading the list in the background)
-Original Message-
From: [EMAIL PROTECTED
: What games
;) anything is possible .. just have to change the way u think about coding
and stay away from systems .. ie sprite systems / scrolling systems
make ever function bespoked to that task .. ie make a sprite cutter that
loads data directly instead of reading from a ram location n
output the source code .. then
each sprite draw will be a jump table call
C
_
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Calvin Allett
Sent: 20 May 2007 10:46
To: sam-users@nvg.ntnu.no
Subject: What games
Just a quick thought,
What games could be accomplished on the ol
Just a quick thought,
What games could be accomplished on the ol` SAM, everybody always
says about how underpowered the SAM is in Mode 4, but when I`m
playing more Spectrum games recently, I`m getting a certain shock as to
how many games ran at perhaps lower than 8 fps, and yet it doesn`t
matter