Re: Rigging or Character TD type courses question

2012-06-21 Thread Michal Doniec
Second that, generic auto rigging scripts often yield generic results. Of course for some productions consistency and ability to chuck out tons of generic rigs is important. On Wed, Jun 20, 2012 at 4:37 PM, Alan Fregtman wrote: > * Another tip: > Even though scripting small repetitive tasks is no

Re: Rigging or Character TD type courses question

2012-06-21 Thread Eric Thivierge
Well, generic rigs also allow you get your bases covered to spend more time with the more intricate / advanced character setups that can run on top of them. Granted if you're building tools for auto-rigging you'll want to design them to be as versatile as possible.

ICE Color Attribute Q

2012-06-21 Thread Morten Bartholdy
I need to pass gradient color from ICE to the Rendertree, and following the docs, I have set up the ICE Tree with Get Data and Set Data for the pointcloud.Color. Now when I look up the attribute in the Rendertree for a Polygonizer object I only get Use Default Value in the dropdown menu of the Colo

Re: ICE Color Attribute Q

2012-06-21 Thread Alan Fregtman
Hi Morten, Is the node plugged in? It won't list things properly if it's floating, disconnected. It also won't be proper if the material is not yet applied on those meshes. (It uses the current objects with the material to populate those Attribute lists.) If it's still flaky, then you may need to

Re: ICE Color Attribute Q

2012-06-21 Thread Guillaume Laforge
I don't think it is because of some optimization. Attributes data will be pulled only if used in Softimage. So if the Render Tree need it, it should be available. Morten, is you color applied on the polygonizer mesh ? It sounds like you are setting it on the point could but want to use it on the m

Re: ICE Color Attribute Q

2012-06-21 Thread Morten Bartholdy
Guillaume, do you mean if I have set the color data on the mesh? No it has no ICE tree - I just try and look up the attribute from the Rendertree. Morten Den 21. juni 2012 kl. 15:17 skrev Guillaume Laforge : > optimization. Attributes data will be pulled only if used in Softimage. So > if the R

Re: ICE Color Attribute Q

2012-06-21 Thread Morten Bartholdy
OK so I quickly tried applying an ICE tree to the polygonizer and getting the pointcloud.color - so far so good. Problem now is it seems I can't plug that color in to a set data node using self.color - the set data node stays red. A context issue? Morten Den 21. juni 2012 kl. 15:17 skrev Guill

xsi stereo camera to Nuke?

2012-06-21 Thread Chris Johnson
We're not having much luck with this. using .fbx. Anyone else had any luckGraham, Andy?

Re: xsi stereo camera to Nuke?

2012-06-21 Thread Ben Houston
It should be possible via Exocortex Crate / Alembic soon, I believe we don't yet support optical shift though in XSI. -ben On Thu, Jun 21, 2012 at 10:01 AM, Chris Johnson wrote: > We're not having much luck with this. using .fbx. Anyone else had any > luckGraham, Andy? -- Best regards, Be

Re: ICE Color Attribute Q

2012-06-21 Thread Alan Fregtman
Yeah, context issue. They're different objects. Try bringing in a "Get Closest Location On Geometry" with the pointcloud plugged in. From its output Location, get "Color" (no "self." bit) then try setting that with a SetData to self.Color. On Thu, Jun 21, 2012 at 9:42 AM, Morten Bartholdy wrote:

Re: Rigging or Character TD type courses question

2012-06-21 Thread Bradley Gabe
I like to think of rigging as a 3-phase process, with the generic, resizeable rig evolved and tuned to perform for phase-1. *Phase-1* is getting your joints placed, defining your volume, and sorting out coordinate space and rotation orders: - *Joint Placement :* - I use a technique where I

Re: Rigging or Character TD type courses question

2012-06-21 Thread takita
Great stuff, Brad!Thanks for sharing - really clean and clear.-T-Original Message- From: Bradley Gabe Sent: Jun 21, 2012 11:53 AM To: softimage@listproc.autodesk.com Subject: Re: Rigging or Character TD type courses question I like to think of rigging as a 3-phase process, with the generi

Re: Rigging or Character TD type courses question

2012-06-21 Thread Michal Doniec
Thanks a lot Brad, great sanity check list! On Thu, Jun 21, 2012 at 5:22 PM, wrote: > Great stuff, Brad! > > Thanks for sharing - really clean and clear. > > -T > > -Original Message- > From: Bradley Gabe > Sent: Jun 21, 2012 11:53 AM > To: softimage@listproc.autodesk.com > Subject: Re:

Who has switched to Vray and loves it?

2012-06-21 Thread Marc-Andre Carbonneau
Hi, I'm wondering who has switched to VRay for Softimage completely and loves it. I don't seem to see much commercials or movies stating they have used Vray for Softimage. Has it picked up? Now, after a few months now, how does it compare to Arnold? Why have you picked VRay instead of Arnold? How

Re: Who has switched to Vray and loves it?

2012-06-21 Thread olivier jeannel
Can't really answer. But Vray is on my "to buy "list. Arnold is out of budget, and the learning curve is thick. I mean, there is a lot to read on the mailing list (It's not a crit, the list is super active and people are nice). Le 21/06/2012 21:11, Marc-Andre Carbonneau a écrit : Hi, I'm

Re: Who has switched to Vray and loves it?

2012-06-21 Thread Oliver Weingarten
Hey Marc-Andre! Well, I´m using Vray since two years (also the beta) for certain projects, not for all. It performed quite well. I like the integration and the concept of having identical parameters over all the different packages. That way you can easily adapt tuts from other application. I

Re: Who has switched to Vray and loves it?

2012-06-21 Thread Mirko Jankovic
Hmm I found Arnold learning curve to be really really short and in less than a week you can be production ready.

Re: Who has switched to Vray and loves it?

2012-06-21 Thread Alan Fregtman
I agree with you. It's way easier than mentalray. On Thu, Jun 21, 2012 at 4:15 PM, Mirko Jankovic < mirko.janko...@aeonproduction.com> wrote: > Hmm I found Arnold learning curve to be really really short and in less > than a week you can be production ready. >

Re: Who has switched to Vray and loves it?

2012-06-21 Thread olivier jeannel
Well, I easily found some videos showing "click here", enter "this value" for Vray. While there were buttons in Arnold, I was really not sure of what I was doing. But to tell the truth, I really did not try a lot. Le 21/06/2012 22:15, Mirko Jankovic a écrit : Hmm I found Arnold learning curve t

Re: Who has switched to Vray and loves it?

2012-06-21 Thread Steffen Dünner
There are _a lot_ more buttons in Vray than in Arnold! ;) The combination of GI algorithms ( primary / secondary) alone is intimidating. The funny thing in Arnold is that the result most of the time converges to the same image, only the rendertime varies if you e.g. shoot rays that you don't actual

Re: Who has switched to Vray and loves it?

2012-06-21 Thread Kamen Lilov
I'd like to chime in to this discussion. What are the things in VRay/XSI you hate most? A missing feature, clumsy configuration, poor documentation, any kinds of instabilities, etc? Disclosure: I run the XSI integration team at ChaosGroup so, obviously, I am not impartial to this discussion.

Re: Who has switched to Vray and loves it?

2012-06-21 Thread Eric Thivierge
I'm not a render / surfacing guy myself but I really appreciate your involvement in the XSI community AND for reaching out to the community for crits. Thumbs up! Eric Thivierge http://www.ethivierge.com On Fri, Jun 22, 2012 at 8:03 AM, Kamen Lilov wro

Re: Rigging or Character TD type courses question

2012-06-21 Thread Eric Thivierge
That post is worth its bit count in gold! Very awesome post Brad thanks so much! Eric Thivierge http://www.ethivierge.com

Re: Rigging or Character TD type courses question

2012-06-21 Thread Simon Anderson
Awesome read, Brads write is is really epic. Sandy any luck finding a course? are you thinking more programming or rigging? On Fri, Jun 22, 2012 at 9:08 AM, Eric Thivierge wrote: > That post is worth its bit count in gold! > > Very awesome post Brad thanks so much! > > >

Re: xsi stereo camera to Nuke?

2012-06-21 Thread Simon Anderson
you get back plate shifting on the camera which is kind of like optical shift if i remember correctly( its been a while since I wrote the stereo camera we used in production) On Fri, Jun 22, 2012 at 12:27 AM, Ben Houston wrote: > It should be possible via Exocortex Crate / Alembic soon, I believ

Re: Who has switched to Vray and loves it?

2012-06-21 Thread Simon Anderson
I started using Arnold recently and the lurning curve is about 8 hours to get amazing results, and then maybe another 8 to actually start messing around with SSS shaders, but its raelly fast and looks amazing, at my last studio we used mental ray and switched to arnold and it was amazing, have had

Re: Who has switched to Vray and loves it?

2012-06-21 Thread Simon Anderson
wow my spelling this morning is astonishingly bad On Fri, Jun 22, 2012 at 9:58 AM, Simon Anderson < simonbenandersonl...@gmail.com> wrote: > I started using Arnold recently and the lurning curve is about 8 hours to > get amazing results, and then maybe another 8 to actually start messing > around

Re: Who has switched to Vray and loves it?

2012-06-21 Thread Tim Leydecker
It´s perfectly fine for 02:00 am... I´ve used VRay on a few seconds or maybe minutes of various car commercials, a 15sec one-shot commercial with rendered DOF and some nastily quick but heavy fluid sim (lighting&shading&rendering a frosted Realflow sim) using nothing but a stinky 3 point/spec lig

RE: Who has switched to Vray and loves it?

2012-06-21 Thread Nick Angus
I think the hair shader could do with a transparency along shaft attribute, that would possibly make it look a little better/softer. Vray proxies still seem to be a little funny, I can never figure out how to do multi-material objects (or if that is even supported) But it has my vote for sure, b

RE: Rigging or Character TD type courses question

2012-06-21 Thread Sandy Sutherland
Hi Si, Yes we decided on something - it is for Pearl to do. And yes there were some awesome courses raised here - thanks again to all who replied. S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ ___

Re: Rigging or Character TD type courses question

2012-06-21 Thread Simon Anderson
Awesome, yeah thought it was for pearl :) On Fri, Jun 22, 2012 at 3:44 PM, Sandy Sutherland < sandy.sutherl...@triggerfish.co.za> wrote: > Hi Si, > > Yes we decided on something - it is for Pearl to do. And yes there were > some awesome courses raised here - thanks again to all who replied. > >

Fwd: Re: Who has switched to Vray and loves it?

2012-06-21 Thread Eugen Sares
Hi, the most important feature for me would be a progressive-refinement-type Frame Buffer/Render Region, like VRay-RT. This reduces light and shader-tweaking iterations to a minimum. Arnold has it, too. Irradiance map/lightcache preview is helpful, but there should be the "final" look right fro

Fwd: Re: Who has switched to Vray and loves it?

2012-06-21 Thread Eugen Sares
Hi, the most important feature for me would be a progressive-refinement-type Frame Buffer/Render Region, like VRay-RT. This reduces light and shader-tweaking iterations to a minimum. Arnold has it, too. Irradiance map/lightcache preview is helpful, but there should be the "final" look right fro

RE: Re: Who has switched to Vray and loves it?

2012-06-21 Thread Sandy Sutherland
Sorry have not used Vray - it does look really good - but would like to chip in - Arnold is the bees knees - the stuff we are getting out is stunning, and it is doing stuff MR would have run for the hills long ago. S. _ Sandy Sutherland Technical Supervisor sandy.su