Second that, generic auto rigging scripts often yield generic results.
Of course for some productions consistency and ability to chuck out
tons of generic rigs is important.
On Wed, Jun 20, 2012 at 4:37 PM, Alan Fregtman wrote:
> * Another tip:
> Even though scripting small repetitive tasks is no
Well, generic rigs also allow you get your bases covered to spend more time
with the more intricate / advanced character setups that can run on top of
them. Granted if you're building tools for auto-rigging you'll want to
design them to be as versatile as possible.
I need to pass gradient color from ICE to the Rendertree, and following the
docs, I have set up the ICE Tree with Get Data and Set Data for the
pointcloud.Color. Now when I look up the attribute in the Rendertree for a
Polygonizer object I only get Use Default Value in the dropdown menu of the
Colo
Hi Morten,
Is the node plugged in? It won't list things properly if it's floating,
disconnected. It also won't be proper if the material is not yet applied on
those meshes. (It uses the current objects with the material to populate
those Attribute lists.)
If it's still flaky, then you may need to
I don't think it is because of some optimization. Attributes data will be
pulled only if used in Softimage. So if the Render Tree need it, it should
be available.
Morten, is you color applied on the polygonizer mesh ? It sounds like you
are setting it on the point could but want to use it on the m
Guillaume, do you mean if I have set the color data on the mesh? No it has
no ICE tree - I just try and look up the attribute from the Rendertree.
Morten
Den 21. juni 2012 kl. 15:17 skrev Guillaume Laforge
:
> optimization. Attributes data will be pulled only if used in Softimage. So
> if the R
OK so I quickly tried applying an ICE tree to the polygonizer and getting
the pointcloud.color - so far so good. Problem now is it seems I can't
plug that color in to a set data node using self.color - the set data node
stays red. A context issue?
Morten
Den 21. juni 2012 kl. 15:17 skrev Guill
We're not having much luck with this. using .fbx. Anyone else had any
luckGraham, Andy?
It should be possible via Exocortex Crate / Alembic soon, I believe we
don't yet support optical shift though in XSI.
-ben
On Thu, Jun 21, 2012 at 10:01 AM, Chris Johnson wrote:
> We're not having much luck with this. using .fbx. Anyone else had any
> luckGraham, Andy?
--
Best regards,
Be
Yeah, context issue. They're different objects.
Try bringing in a "Get Closest Location On Geometry" with the pointcloud
plugged in. From its output Location, get "Color" (no "self." bit) then try
setting that with a SetData to self.Color.
On Thu, Jun 21, 2012 at 9:42 AM, Morten Bartholdy wrote:
I like to think of rigging as a 3-phase process, with the generic,
resizeable rig evolved and tuned to perform for phase-1.
*Phase-1* is getting your joints placed, defining your volume, and sorting
out coordinate space and rotation orders:
- *Joint Placement :*
- I use a technique where I
Great stuff, Brad!Thanks for sharing - really clean and clear.-T-Original Message-
From: Bradley Gabe
Sent: Jun 21, 2012 11:53 AM
To: softimage@listproc.autodesk.com
Subject: Re: Rigging or Character TD type courses question
I like to think of rigging as a 3-phase process, with the generi
Thanks a lot Brad, great sanity check list!
On Thu, Jun 21, 2012 at 5:22 PM, wrote:
> Great stuff, Brad!
>
> Thanks for sharing - really clean and clear.
>
> -T
>
> -Original Message-
> From: Bradley Gabe
> Sent: Jun 21, 2012 11:53 AM
> To: softimage@listproc.autodesk.com
> Subject: Re:
Hi,
I'm wondering who has switched to VRay for Softimage completely and loves it.
I don't seem to see much commercials or movies stating they have used Vray for
Softimage. Has it picked up?
Now, after a few months now, how does it compare to Arnold? Why have you picked
VRay instead of Arnold?
How
Can't really answer. But Vray is on my "to buy "list. Arnold is out of
budget, and the learning curve is thick. I mean, there is a lot to read
on the mailing list (It's not a crit, the list is super active and
people are nice).
Le 21/06/2012 21:11, Marc-Andre Carbonneau a écrit :
Hi,
I'm
Hey Marc-Andre!
Well, I´m using Vray since two years (also the beta) for certain
projects, not for all. It performed quite well. I like the integration
and the concept of having identical parameters over all the different
packages. That way you can easily adapt tuts from other application. I
Hmm I found Arnold learning curve to be really really short and in less
than a week you can be production ready.
I agree with you. It's way easier than mentalray.
On Thu, Jun 21, 2012 at 4:15 PM, Mirko Jankovic <
mirko.janko...@aeonproduction.com> wrote:
> Hmm I found Arnold learning curve to be really really short and in less
> than a week you can be production ready.
>
Well, I easily found some videos showing "click here", enter "this
value" for Vray. While there were buttons in Arnold, I was really not
sure of what I was doing.
But to tell the truth, I really did not try a lot.
Le 21/06/2012 22:15, Mirko Jankovic a écrit :
Hmm I found Arnold learning curve t
There are _a lot_ more buttons in Vray than in Arnold! ;)
The combination of GI algorithms ( primary / secondary) alone is
intimidating.
The funny thing in Arnold is that the result most of the time converges to
the same image, only the rendertime varies if you e.g. shoot rays that you
don't actual
I'd like to chime in to this discussion.
What are the things in VRay/XSI you hate most? A missing feature, clumsy
configuration, poor documentation, any kinds of instabilities, etc?
Disclosure: I run the XSI integration team at ChaosGroup so, obviously,
I am not impartial to this discussion.
I'm not a render / surfacing guy myself but I really appreciate your
involvement in the XSI community AND for reaching out to the community for
crits. Thumbs up!
Eric Thivierge
http://www.ethivierge.com
On Fri, Jun 22, 2012 at 8:03 AM, Kamen Lilov wro
That post is worth its bit count in gold!
Very awesome post Brad thanks so much!
Eric Thivierge
http://www.ethivierge.com
Awesome read, Brads write is is really epic.
Sandy any luck finding a course? are you thinking more programming or
rigging?
On Fri, Jun 22, 2012 at 9:08 AM, Eric Thivierge wrote:
> That post is worth its bit count in gold!
>
> Very awesome post Brad thanks so much!
>
>
>
you get back plate shifting on the camera which is kind of like optical
shift if i remember correctly( its been a while since I wrote the stereo
camera we used in production)
On Fri, Jun 22, 2012 at 12:27 AM, Ben Houston wrote:
> It should be possible via Exocortex Crate / Alembic soon, I believ
I started using Arnold recently and the lurning curve is about 8 hours to
get amazing results, and then maybe another 8 to actually start messing
around with SSS shaders, but its raelly fast and looks amazing, at my last
studio we used mental ray and switched to arnold and it was amazing, have
had
wow my spelling this morning is astonishingly bad
On Fri, Jun 22, 2012 at 9:58 AM, Simon Anderson <
simonbenandersonl...@gmail.com> wrote:
> I started using Arnold recently and the lurning curve is about 8 hours to
> get amazing results, and then maybe another 8 to actually start messing
> around
It´s perfectly fine for 02:00 am...
I´ve used VRay on a few seconds or maybe minutes of various car commercials,
a 15sec one-shot commercial with rendered DOF and some nastily quick
but heavy fluid sim (lighting&shading&rendering a frosted Realflow sim)
using nothing but a stinky 3 point/spec lig
I think the hair shader could do with a transparency along shaft attribute,
that would possibly make it look a little better/softer.
Vray proxies still seem to be a little funny, I can never figure out how to do
multi-material objects (or if that is even supported)
But it has my vote for sure, b
Hi Si,
Yes we decided on something - it is for Pearl to do. And yes there were some
awesome courses raised here - thanks again to all who replied.
S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_
___
Awesome, yeah thought it was for pearl :)
On Fri, Jun 22, 2012 at 3:44 PM, Sandy Sutherland <
sandy.sutherl...@triggerfish.co.za> wrote:
> Hi Si,
>
> Yes we decided on something - it is for Pearl to do. And yes there were
> some awesome courses raised here - thanks again to all who replied.
>
>
Hi,
the most important feature for me would be a progressive-refinement-type
Frame Buffer/Render Region, like VRay-RT.
This reduces light and shader-tweaking iterations to a minimum. Arnold
has it, too.
Irradiance map/lightcache preview is helpful, but there should be the
"final" look right fro
Hi,
the most important feature for me would be a progressive-refinement-type
Frame Buffer/Render Region, like VRay-RT.
This reduces light and shader-tweaking iterations to a minimum. Arnold
has it, too.
Irradiance map/lightcache preview is helpful, but there should be the
"final" look right fro
Sorry have not used Vray - it does look really good - but would like to chip in
- Arnold is the bees knees - the stuff we are getting out is stunning, and it
is doing stuff MR would have run for the hills long ago.
S.
_
Sandy Sutherland
Technical Supervisor
sandy.su
34 matches
Mail list logo