Please AD, bring Soft back to a decent and fair exposure, at least
closer to the one it deserves or sell it back if you're embarrassed.
I'm sure there's a lot of interested and rich people who would buy it,
you'll make money out of your 2008 deal and you'll make anger go down.
That, I
Hi guys,
can anyone of you share a *.fbx of one of the sample characters that
come with the 2013 Softimage release?
One of those from the video files, the marching Soldier or the Knight with
ShieldSword?
I could use a template mesh to find out about the
bindpose/T-Pose/Default-Stance they
Hi guys,
I´m poking through Motionbuilder currently, trying to find out
how to best set up a human biped rig that would let me easily
slap-on found footage MoCap data.
Do you guys have a good link to freeware Mocap sources?
What rig layout do you guys use to be most flexible?
Is there
On Mon, Sep 10, 2012 at 9:15 PM, Stefan Andersson sander...@gmail.com wrote:
I don't know, it used to be something those marketing/pr people stay up at
night and come up with those nifty slogans.
No, they just use this http://bullshitgenerator.blogspot.co.uk/
As far as discussion goes, it's
Hey Eric,
I saw that demo video with that nice, bulky character put into a crowdfx scene
a while back.
That was nice. Thanks for the indirect head-up on Species.
To be specify a bit better, I´m starting to toy with a Kinect for
scanning/ZBrush/geometry data
but the added benefit would be to
Hi Rob,
thanks! I haven´t touched the Softimage Animate menue much, especially in the
last three years...
Completely missed Motor and the Actions library at my disposal. Just shows it´s
always good to ask.
Those actions, what rig do they use?
I guess it´s that rig layout I´d like to add
If there is more profit to be made from Softimage from hiding it as a
general, competing against Max / Maya application and selling it as a
particle plugin why wouldnt they do it? this is what they have done since
the Suites brainiac idea, there is not a shred of evidence anywhere that
they tried
You can use any rig - as long as you can tag it - if you open the tag rig
dialogue you will see what 'section' you need to tag.
S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_
O.k.
Here´s something back.
https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion
aprox. free 2500 *.bvh files.
Get PrimitiveCharacterMotionBuiler Template
..
Sofar so good. I still haven´t looked into Motor´s tagging and checked if the
Motionbuilder Template
oh my walkthrough is for using the built in motor files only with one of
the pre tagged characters. If you want to use the BVH library you linked
you are better off just
FileImport Biovision file
then do your tag / rig linking afterwards..?
On 11 September 2012 12:48, Tim Leydecker
Maybe this?
http://xsisupport.com/2011/02/24/motor-load-motion-malfunction/
On Tue, Sep 11, 2012 at 7:48 AM, Tim Leydecker bauero...@gmx.de wrote:
Hi Chris,
I get garbage when I try Rob´s walkthrough with the xsisamples actions and
the armoured man?
Both in 2012sp1 and 2012sap. nuked my
Bingo.
Steve, Thank you. That´s it.
Arghh. The second time you point this out to me, if i recall correctly.
Nice little fuck up ,/. Gives alot of frustration to start the day with...
I´ll miss you even more when I´m finished transfering to win7 and need
to go through licensing setup and
,/. change fixes my garbled result but how do I get the imported Motor file
to show up as an action?
I thought you do the following:
*Tag your target rig
*Import *.bvh
*Mocap to Rig using Tags for both the *.bvh skeleton and the target rig
*get bvh mocap data as an new action loaded into the
Ahh.
Actionplot to Fcurves using a loaded *.motor file gives me a new action
to drag into the mixer.
Reality check:
I want to abuse an exisiting Softimage rig to preview-envelope my human meshes
onto,
ideally using one allready tagged for Motor.
Which one would you suggest, the biped rig,
Ah, a direct line...
http://area.autodesk.com/blogs/cory/re-introducing-myself
Adam.
Hey everyone --
Just wanted to announce that me and Mihail Djurev from Chaos will be
presenting some cool features of VRay for Softimage:
http://newsletters.chaosgroup.com/newsletters/preview/160
... this year's usergroup meeting will be held on September 28th in
Siegen, Germany, but - for
hey Tim.. far as I remember you can export a tagTemplate for reimport onto
other characters..
On Tue, Sep 11, 2012 at 7:18 AM, Tim Leydecker bauero...@gmx.de wrote:
Ahh.
Actionplot to Fcurves using a loaded *.motor file gives me a new action
to drag into the mixer.
Reality check:
I want
You can indeed.
S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Adam
I don't see any word of the RT viewer in the news letter. Any update on the
status of this? Crossing fingers...
On Tue, Sep 11, 2012 at 8:33 AM, Kamen Lilov kamen.li...@chaosgroup.comwrote:
Hey everyone --
Just wanted to announce that me and Mihail Djurev from Chaos will be
presenting some
yes cudos to Oliver! and thanks to you guys for continue to push your
plugin for softimage. i am US bound so you wont see me, but i will see you
on the recordings afterwards.
On Tue, Sep 11, 2012 at 8:33 AM, Kamen Lilov kamen.li...@chaosgroup.comwrote:
Cudos to Oliver Weingarten for all the
...Also looking forward to RT version, that ll be awesome!
Manuel Huertas Marchena
www.envmanu.carbonmade.com
From: adamfs...@gmail.com
Date: Tue, 11 Sep 2012 10:03:26 -0700
Subject: Re: VRay demo in Germany, 28th September
To: softimage@listproc.autodesk.com
I don't see any word of the
Thanks guys.
Yes, once the MotionBuilder Template Rig is tagged, one can save that
tagtemplate and re-use it.
Do you guys have recommendations for using the Biped or the Armored Guy or any
of the other
existing rigs as a (tagged) base to envelope other characters to?
I′d like to do the
yup. I envy Vray in Maya for that..
On Tue, Sep 11, 2012 at 10:15 AM, Manuel Huertas Marchena
lito...@hotmail.com wrote:
...Also looking forward to RT version, that ll be awesome!
*
*
*Manuel Huertas* *Marchena*
www.envmanu.carbonmade.com
--
From:
For the legs at least, i think it partly depends on if the rigs you plan on
implementing use footroll or not. The basic biped doesn't, while armored
guy does. Depending on how the character is rigged, I can see the templates
being slightly different, even if you typically use characters that have
Rolling up my sleeves :)
If you don't know me, I (still) head Product/Industry Marketing for ME and
have posted a couple of times on the forum about our strategy.
First. I'd like to respond to the link to the campaign item that started this
thread http://yfrog.com/h0t6exxtj:
Although I can't say
While appreciated, that's not terribly encouraging, Maurice.
And I don't know where the idea that marketing should sample the userbase
and then promote whatever perception is found came from, but wherever it
came from, a link to Phil Knight, Young and Rubican, Armando Testa, and
other founders of
You'll be version locked to what comes with Soft, and relatively
independent by other installs. For good or for bad.
Mostly anything that is version compatible with that will be fine and more
or less the same between windows and linux.
On Wed, Sep 12, 2012 at 9:55 AM, Gustavo Eggert Boehs
Linux uses 2.5. Some things like exception handling needs to comply:
Python 2.6 +
Except exception as e:
should be:
Except exception, e:
All I can think of from my knowledge. Some libraries aren't in there as
well but maybe in the future package.
On Wed, Sep 12, 2012 at 10:19 AM, Xavier Lapointe
xl.mailingl...@gmail.comwrote:
- You might have to import __*future*__ in order to have access to
some statement like *with*
- The @property decorator does not work
- Keep in mind that if you use a newer version of linux that the
I don't disagree at all. But dealing with the realities of how things actually
work versus how they should work is part of our day to day. We play the cards
we are dealt and push for change in ways we feel can succeed. However, there is
that saying from Bacon. If the mountain
But to be
The property decorator will work fine in 2.5, one of our APIs used it
extensively inside XSI before a refactor.
What was introduced in 2.6, that you will be missing out on, are
setter/getter/deleter decorators relater to @property, which I actually did
really miss when I was writing some of those
Thank you guys for the fast feedback :)
Much apreciated! Ill have to check my code now to see if I'm using
something I should not.
Is that Python for XSI course ever coming out Raffaele? Just curious :D
Cheers
How about simply the idea of marketing Softimage? Not marketing it to
Max or Maya users to get them to switch, or as a way to get them to
buy suites. Just market it to anyone looking to purchase a 3d app
period. Basic equal marketing for an equal app.
Simply adding the Softimage suite from
Fire the company that did that study then ;) because every other person in
the middle end of competence that's never used XSI seems at least curious
about facerobot, and not so much about particles, although ICE these days
is of course one of the most positively linked thoughs when Soft is
If you do a conforming pass to python2.5 your code should run fine, or with
very minimal tweaks.
Dispatching issues these days are few and far apart, and not all that
misaligned between win and Linux (if at all).
And yes, that course is coming out, thanks for asking :)
We more or less finalized
In my humble opinion, the simple point here is whether or not Autodesk sees
softimage as a full-fledged DCC App or not. The aforementioned campaign
item shows it does not, but actually it is.
Softimage is a complete 3D Application and not just a specialized particle
package. There are numerous
Alok what is that project and the studio where you work?
Thanks,
Dave G
On 9/12/2012 12:04 AM, Alok Gandhi wrote:
In my humble opinion, the simple point here is whether or not Autodesk
sees softimage as a full-fledged DCC App or not. The aforementioned
campaign item shows it does not, but
David I work as the Lead Technical Director at Modusfxhttp://www.modusfx.com,
Montreal. the project is a CG Feature Film called
'Sarilahttp://modusfx.com/news-press/modus-fx-journeys-into-the-far-north-with-sarila/
'.
On Wed, Sep 12, 2012 at 12:18 AM, David Gallagher
davegsoftimagel...@gmail.com
Hello Mr. Patel,
Let me get this straight. Maya and 3dsMax professionals - presumably long
time users - have been hired to evaluate in which areas these other
applications add value to their main packages? Aside from the unlikely
scenario of Autodesk themselves not knowing their own texture
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