[C++] UserDataMap data type

2012-10-02 Thread Ahmidou Lyazidi
Hi there I'm still diving in the C++ world and I was wondering if there is a list of data types that can be stored in a c++ user data map? Is is only the numeric types ? It seems arrays(any kind) and CStrings embed in a struct can't be read back. Thanks -- Ahmidou Lyazidi Director | TD | CG arti

Broken spine with new scene

2012-10-02 Thread Matt Lowery
Hi all, I've rigged up a character using very traditional XSI tools, no plug-ins, and I've discovered a very strange problem. If I launch xsi and import the model of my character he works as expected. However if a do a File>New_scene and then import the same model file the spine on that impor

Cool particle plugin - Sparta Sync

2012-10-02 Thread Morten Bartholdy
I just saw this and thought I would share: https://vimeo.com/46968905 http://spartaproject.com/ Looks pretty interesting, not least in conjunction with Fabric Engine. MB

Re: Broken spine with new scene

2012-10-02 Thread Gerbrand Nel
Hey Matt This one bit me and Darren a couple of years ago. 2010 or 2009 maybe. We couldn't figure out a perfect fix for this, but we also noticed that the problem was more likely to occur on reloading a scene rather than starting softimage clean. At the time I was convinced that it was a linux e

Spawning Particles into a Different Point Cloud Problem

2012-10-02 Thread Simon Reeves
I want to do this, I had trouble doing it, so I checked the manual, and found that if I follow these instructions it still doesn't work... Anyone used this lately? http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ICE_behavior_SpawningICEParticles.htm,topi

Re: Broken spine with new scene

2012-10-02 Thread Matt Lowery
I feel a support group coming on. "Hi my name's Matt and I have a broken rig." all together, "Hi Matt!" Nice to know I'm not alone, thanks Gerbrand. Sounds like I've been lucky to miss this one for so long. It is tempting to blame Linux, (and Darren) but I'm on Win 7 and I'm pretty sure Darren

Re: Broken spine with new scene

2012-10-02 Thread Simon Anderson
Hey, Dont think I have ever encountered this problem, but have had a problem with some of the pre built softimage tools like spine and tail. What usualy happens is as your building your rig in soft, you are working in the scene root and some soft tools modify the mixer in the model, and then when y

Re: Broken spine with new scene

2012-10-02 Thread Eric Thivierge
did you try the usual runonce.bat and trying to import again? Disconnecting from all plugins / addons / workgroups? Clearing prefs? Eric Thivierge http://www.ethivierge.com On Tue, Oct 2, 2012 at 9:24 PM, Matt Lowery wrote: > I feel a support group

Re: Broken spine with new scene

2012-10-02 Thread Simon Anderson
brain fail... what I mean to say was 1.) I found the best way was to create a spine component yourself and bring it in when needed 2.)Work under a model(not scene root) when you are creating a rig, that way any alterations will get applied to the mixer of the rig model that you will be exporting.

Re: Broken spine with new scene

2012-10-02 Thread Simon Anderson
oo.. runonce and remove your user preference(rename the folder), those also are very good, good one Eric On Tue, Oct 2, 2012 at 9:28 PM, Simon Anderson < simonbenandersonl...@gmail.com> wrote: > brain fail... what I mean to say was > > 1.) I found the best way was to create a spine component your

Re: Broken spine with new scene

2012-10-02 Thread Matt Lowery
Well I must confess that I didn't re-name the prefs and run the runonce but this was spotted by a colleague on a different workstation and was subsequently re-created on a number of different machines. So I'm pretty sure that's not it. Working under a model when rigging seems solid enough advic

RE: [C++] UserDataMap data type

2012-10-02 Thread Marc-Andre Belzile
UserDataMap supports binary data so you can use any data type you want. -mab From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou Lyazidi Sent: Tuesday, October 02, 2012 4:51 AM To: softimage@listproc.autodesk.com Subject: [C++] User

RE: [C++] UserDataMap data type

2012-10-02 Thread Marc-Andre Belzile
Actually, you can't use objects directly such as CString to set the data map. You need to extract the char string first from CString and then use PutItemValue or SetValues (depending of your context) to set the data. -mab From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@

Re: ICE questions again

2012-10-02 Thread Alan Fregtman
ICE always does some amount of evaluation of its inputs. How else would it know what datatype your GetData nodes are getting? Using an "If" is your best bet, but to prevent slowdowns using stuff like groups, you should unplug the inputs until you're ready. On Tue, Oct 2, 2012 at 4:14 AM, Szabolc

Re: Cool particle plugin - Sparta Sync

2012-10-02 Thread Alan Fregtman
How long before we see people hire classical FX animators to sculpt out fire and liquid particles in motion? :) On Tue, Oct 2, 2012 at 8:12 AM, Ed Schiffer wrote: > great concept for tweaking the simulation. I would use it. > > > > -- > www.edschiffer.com

Re: Cool particle plugin - Sparta Sync

2012-10-02 Thread Juhani Karlsson
It might look more expressive actually! I think its great idea, but making big changes could be litte tiresome. On 2 October 2012 17:02, Alan Fregtman wrote: > How long before we see people hire classical FX animators to sculpt > out fire and liquid particles in motion? :) > > > On Tue, Oct 2, 2

Re: Broken spine with new scene

2012-10-02 Thread Darren Macpherson
Hi Matt, my names.ok ok moving on. Oh man, that thing is the devil. All I can say is, have fun. At one point I thought it might be from nesting models in models. What I do seem to remember is it seems to loose some kind of connection with the scripted op (on the default rig). Also, it m

Re: Broken spine with new scene

2012-10-02 Thread Chris Chia
Hi Matt, Send me the scene. Can we repro this problem by opening the scene? Chris On 2 Oct, 2012, at 7:39 PM, "Matt Lowery" mailto:ma...@glassworks.co.uk>> wrote: Well I must confess that I didn't re-name the prefs and run the runonce but this was spotted by a colleague on a different worksta

Re: Broken spine with new scene

2012-10-02 Thread Matt Lowery
HAHA! I'd forgotten about that stadium problem I'll double check my scene but I'm pretty sure... On 02/10/2012 15:40, Darren Macpherson wrote: Hi Matt, my names.ok ok moving on. Oh man, that thing is the devil. All I can say is, have fun. At one point I thought it might be from ne

Re: Rray goodness

2012-10-02 Thread Adam Seeley
Hurrah for new goodies added that is... not just a random hurrah for no good reason! Although saying that.. Rray deserves a jolly good hurrah anytime really. anywayI'lljustgetonwithmyworkthen.. *ahem* A. From: Adam Seeley To: "softimage@listproc.auto

RE: Broken spine with new scene

2012-10-02 Thread Matt Lind
Don't use the pre-built rig stuff in the Character Menu. Too many dependencies on naming and other stupid workflows to be reliable in large scale production. We got bit pretty hard by the tail operator a number of years ago finding out it could not be ported to other characters once built. I

Re: ICE questions again

2012-10-02 Thread Christian Keller
Hey Chris, the Upper Node is clearly the on/off switch to which Szabolcs is referring. But the tree might be evaluated even if it is bypassed, I've seen that often. You've to unplug the whole thing. I've seen were cases in ice where even unplugging the whole tree did not stop the evaluation ...

Merge Topo Array - getting the index

2012-10-02 Thread Peter Agg
Hey list, I'm trying to use ICE Modelling to combine a number of meshes so I can write a single deformer which acts on them all. I've got a group with all the meshes in so I can just plug that into the Merge Topo Array just fine. However I need to record the index of the object the verticies were

Re: ICE questions again

2012-10-02 Thread Chris Chia
Oh, I believe we have done some tweaks in the evaluation with tree when it's connected / not connected and probably can be tested in the coming beta... Chris On 3 Oct, 2012, at 4:57 AM, "Christian Keller" wrote: > Hey Chris, > the Upper Node is clearly the on/off switch to which Szabolcs is re

Re: Broken spine with new scene

2012-10-02 Thread Ahmidou Lyazidi
The tail have a very particular problem, on each tail objects there is a hidden evolve op (the same that is on simulated ice trees), connected with the cache clip in the mixer. Moving the tail to a model doesn't move the mixer cache, so you have to copy and reconnect it by hand. Anyway, what do you